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LIONOFWALES

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Everything posted by LIONOFWALES

  1. I say just give me all the slots right away... the rank grind should be more real than the ship grind... Rank is where I get promoted... it doesn't make sense to me that a ship gets promoted... but hey its the Devs game... it will be what they want in the end. Three cheers to the frigates and their gallant Captains!
  2. I am a hard core PVPer… I go to the Peace server because I have buddies that went their... also I can try to encourage them to join me on the War server... Three cheers to the frigates and their gallant Captains.
  3. Well, it seems to me that you are implying that playing on PVE server is not having the brain ON. This smells a deliberate try to flame or troll to derail the thread, but I'm not a moderator so my opinion is not relevant. I think he is just a PVE hater... many of them on PVP server... If not... he is probably just tired of hearing complaining continually from a crowd of players that have received so much content added since day 0 of game development... Anyway... just something to consider.
  4. also... some Peace server players would like to PVP once in a while... a simple attack function where the attacked player has to consent by choosing to engage would work well... many of the peace server players would like to PVP... they just don't want to get ganked is all. So a less libral approach to PVP on the PVE server... when someone gets attacked... the attacked player then could choose... ENGAGE or... EVADE applications... if the player is running goods... he/she will likely EVADE... if in a warship the player may... ENGAGE... if the player doesn't want PVP on the peace server... there are plenty of NPCs available to kill also... Just a thought. Three cheers to the frigates and their gallant Captains.
  5. This I second as well... a simple request for 1v1 battle instead of an open world battle... interesting and creative says I.
  6. Maybe we should merge... welcome everyone to the one great Naval Action game... high risk... high rewards.
  7. over 300 players get on during the weekend... sometimes over 400. Some days less some days more... it just depends on when players feel like getting on and hunting. Some players on the PVE server are newer and may migrate to the PVP server after they have learned a bit more about mechanics... either way... newer players should be advised to do the tutorials and complete the Final Exam. They will be in more ship shape then for a hostile PVP environment. I know these newer players are really itching for combat.
  8. The Le Requin is a pirating ship... its all its good for and I like it that way... Remember … the Xebec is best at picking on foes much smaller than herself.
  9. Yes, yes , yes… we need something like this. We had this when we had the Combat Arena a long time ago...I like the idea of having this as a place available in the open world. Perhaps players that join offer an amount of dabloons or reals and the other player has to match... winner takes all. Would be good fun and the fighting arena would be high stakes, and high competition.
  10. yep already started to work on this. Its an old oversight. It is really really an oversight that currently is taking longer to level building second rates now (if you take into account LH) awesome... nice , excellent.
  11. I am also a crafter... and I agree whole heartily with this... I really feel that something like this should be implemented... please lets get rid of crafting RNG.
  12. What goes around comes around...
  13. Si... muy bueno ! Very nice ship... wouldn't mind seeing that in game!
  14. I just hope more paints come available for the other ship designs soon... and what is it that some of the 9 pound frigates require permits to build?
  15. Now this seems logical to me... If we were to get the game to be clan driven rather than just nationally driven, and have political decision making at clan level between clans, this would be a must have in game. I believe that the Nations as they are can remain... however to have clan wars would be really neat, this could possibly even open up an opportunity for civil war within the nations... the strongest clans could run the empire and control trade, the upstart clans could challenge power and we could always have scuffles for power, even within the in game national complex. This would complicate things in game for the better... there would be like a super corporate war going on all the time... sounds like a lot of fun and frustration to me... I would love it. Good idea... wish I thought of it myself. This however will not be implemented this way if the developers want any form of historical national line. Not sure if they want historical boundaries or not... never know anymore, you know? I think they take great pleasure in surprising us players... maybe this is their form of gag content... you know... lets see what they do when we... or... lets implement this and they will... anyway... getting way off the page now. If implemented I would really like to see a diverse and creative diplomatic system worked into the game... I really liked the alliances system when it was in place... one week or month you were at peace and enjoyed peaceful trade with a nation that was not your own... the next, you were at war with them.
  16. I could see this I guess, so if you want real security... hire players to do the escorting?
  17. Thank you for clarifying... I get way too wordy... my bad.
  18. I see where your getting it now... must have missed that somehow... I will need to change my little slogan to... Three cheers for the Cutters and their gallant Captains.
  19. Its ok mate... players like me will rebuild infrastructure and create things to buy for you... will take some time , but hey, the development is my favorite part, I didn't reach maximum rank until relatively recently... I don't grind, no need for it. I just play to my capacity and that's it. That is it took me around 1000 hours to get to full rank. Not because I am an idiot mind you, I just don't care about ranks.
  20. I like this, this would encourage people to combat in the open world to protect their cargos by allowing a type of multi battle group in the open world, a cool idea. I will try to find a counter to this... how to capture the cargo when escorted sounds like a lot of fun to me. Would encourage team hunting too. Three cheers for the frigates and their gallant Captains.
  21. The hard core PVPers don't really care about combat marks... they live for the hunt, just in case you didn't realise this. We are like prowling wolves... looking for prey that can be easily taken, maybe this makes me a villain... I don't know, but I sure enjoy this part of the game... and I would sink shipping for a war effort if it means destroying someone else' stuff. I suppose the game can be what players want it to be aye? I love PVP and support the idea of having transported cargo in the open world via NPC 100%. So that I can sink another players things. Fact of the matter is... many hard core PVP players hate transporting goods... they just want to combat all the time. This is why I am also in favor of bringing back the arena so we can sharpen our skills against each other without losing absolutely everything. P.S. I am sorry if I come across a little combative but, I play this game for the combat after all... just saying.
  22. Ahhhhh, the old seal clubbing topic. The seal clubbed and the seal clubbers. If a new player joins a PVP based combat game and thinks he will always get a fair game he is not remembering one small point... that all these other players have been playing for years now and have big ships, or at least know what they are doing, part of learning in games like this is being forced to learn how to survive, when to run, when to fight, even repair timing comes with time and experience. It is easier to unravel an NPC engine than the super computer that exists in our own heads. PVP exercises the creative juices of our minds, we try to undo each other, countering always and trying to gain an advantage in combat. If a player comes to a combat game, and thinks all will be peace, and even fights he is wrong... this is war and the imbalance of it.
  23. I would like to see gun ports working... as in... the gun ports are closed in open world, but in instance the ports roll open... from stem to stern or vice versa. Also would like rougher seas... at least once in a while. I would also like to see wind speed changes in instance... and the possibility of becoming becalmed at sea. Also provision consumption while at sea... this will create a new consumable in game... if you run out, your crew starves to death slowly, just make the consumption realistic to in game speeds... how many meals a day could be adjusted... the crews moral could be affected by going hungry, or will to fight could be impacted. Also makes a better use in game for Provisions. Besides... if you were to sail for several in game days, you would need provisions for each day sailing in the open world. Provision consumption could stop while in instance.
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