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LIONOFWALES

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Everything posted by LIONOFWALES

  1. I understand you to a point mate... but lets make one thing very clear... the DLC ships are inferior to the craftable ships in most cases... the only one that is over powered is the Hercules right now... but it is very fragile and is considered a bit of a glass cannon. If a player understands the Hercules' weaknesses... she is easily defeated. And the Rattvissan, is just a inferior version of a WASA in my book... the WASA has a good advantage over the Rattvissan. For a short time I could see the DLC ships being predominant, but good players will run the meta, what ever that is. If the meta is a DLC ship, then the DLC ship will be seen always, if the meta is a craftable ship, then you will always see that craftable ship. Welcome to the world of battle gaming and the world of wargaming. In my opinion, the DLC ships are weaker in general to most craftable counterparts. The Hercules is the only one that needs adjustment in my opinion... just make her incapable of having that one deck of big guns... people love putting Poods on her... make it so it cant take them says I... but then there would probably be an uproar regarding how useless the ship is without the five extra Poods on each side. Honestly it would not hurt my feelings to see Hercules get a nerf on her lower and upper gun decks. Top deck 6 pounders... lower deck 12 pounders... can take 32 pounders on all decks... and no Poods, this would fix the Hercules for me. I am sure many other players would not use the Hercules as much though if this was done as she would lose her competitive edge. I know though that I could still use her to good effect, she would still be a good trader hunter. Of which I use her for most of the time... great little pirate ship says I. Best of wishes and fair seas mate. Three cheers for the frigates and their gallant Captains!
  2. Bad analogy... I know... me and Davy Jones be friends, trust me thar be majics in the workings in these waters. Aharr.
  3. I am really quite sure this was intended in the long run... the clans will be the professional navies and we loners will run what we can afford to. Small and light privateering vessels... it will be a beautiful historical mess, and I look forward to it... just need to know how to solo. Very hard, but can be done at a profit. Mind me now mate … I get your frustration but... if we are just in this for ourselves, like I am for instance... then we will have to be Corsairs, managers of our own little destiny.
  4. I disagree mate, we Prussians like to open world hunt and will do so regardless of the Russian stature, we are cut throat and vigorous hunter, beware, once the wolves hunt, the oceans seem to flee.
  5. Yay! Map wipe! I look forward to redeveloping my economy... Will resources be wiped also? I haven't read the entire thread... but, this is great news too. I look forward to seeing how putting the power of the ports in the players hands works... very cool idea.
  6. Are you familiar with Tempest? This Pirate action RPG has an interesting skill building model for your own personal character... but you have to make choices to unlock certain things, once having done so, certain other perks are locked, and can not be used. Skill points are earned by sinking or capturing enemy ships. Once a said amount of experience is earned another perk may be purchased for that specific character. This could be applied to the "Officers" or "Captains" controlling the ships in a players fleet or on a players ship. As the player runs his/her ship and fights combat, the "Officers" on board the ship would would gain experience for being their. Win or lose.. if the "Officers" were their they would accrue points to eventually put twards special perks... The "Gunnery Sergeant" may have a perk that buffs reload speed. The "First Officer" boosts moral and boosts crew transfer speeds. The "Officer of the Watch" could bolster the readiness speed at the onset of combat. The "Captains" for in the fleet could have a skill set model similar to the players... but is upgraded according to experience points. And one more thing... make it so that if a player choses to surrender his ship before losing all his crew and such from a failed boarding, or from sinking to a worthy opponent, that the player that surrendered would not lose their officers. Otherwise the officers would be wounded and you would have to wait to use those specific officers for 24 hours. We would need to have several of each officer type available to us as players to use in combat and upgrade with experience points earned in game by the "Officer" NPC being used. These were my thoughts, I hope they are helpful. Three cheers to the frigates and their gallant Captains!
  7. Not a bad map mate... but the one in game is better... sorry.
  8. Take it while you can mate... also, remember there is a mega wipe that shall come... cant really prepare for this flood. Expect the worst, means everything potentially.
  9. Not balanced? After all the testing I have done? I don't know what game you have been playing sir but... this game has ranks and many different ship designs, if this game were balanced, it would be boring.
  10. Ello' mates! Just wanted to remind you... REPAIRS ARE SUPER EASY TO CRAFT AND TAKE LITTLE TO NO TIME! And yes this was me shouting... players that don't want to take the time to craft repairs for themselves deserve to pay what ever cost the crafters elect to set... The only way to curb this would be to implement an in game cap for setting prices, but this would be a detriment to the in game economy... if you want to play the game on the cheap, you have to take the time to develop your own game. Play how ever you want to, but in the end, in this case, repairs are as expensive as you want them to be.
  11. I say yes to ship contracts... 1 vote from me... not sure why it would be bad to post in shop for... Teak/Teak Trincomale or something like that for a specific price... especially if you are a solo player just looking to buy a ship at a specific price. This would also give the port a chance at double tax... posted contract... 10% tax... filled contract... 10% tax. Not a bad idea... would beat having to always list in chat about wants... many players likely still would list in global chat for ship sales... however... still may be a good function to have.
  12. Be slow to speak and slow to wrath my friends, but quick to hear what the other may have to say, in so doing you shall spread a seed of peace. Unless it is war you want of course... then let the games begin!
  13. Sounds good Admin & Devs…. you have worked hard on this game to make it good, I look forward to playing a final product. I cant wait to test the HMS Pandora.
  14. Don't forget Oak my friend... Oak was used in the construction of many Line Ships.
  15. Yah, the 4th rates seems to be a mosh pit of older ships and ships of newer origion that may have had multiple uses... 4th rate is a very general term. Its almost as if the commanders said... this is an older 3rd rate or say 74 gun Man O War... lets make it a 4th rate and only assign 450 crew to it... it is still useful as a support ship. Just seems like this anyway.
  16. I want my frigate to have 4 decks and a neuclear weapon installed on it... Naw… just kidding...
  17. Yes, yes yes … somebody that knows a little about their ships I see.
  18. not entirely sure... I know that the French used gun count rather than rates... and generally used the term... Man of War... so... a 5th rate with 36 guns would be called... a 36 gun Man O War... and a 100 gun First rate ship of the line would be called... a !00 Gun Man O War. The USA adopted this as well later on... mostly because of qualms with Imperial Britain and their alliances with the French.
  19. LOL so funny. We also have the Ship-Sloop Rattlesnake... just to throw one in their.
  20. Yes perhaps... however. the rating system in game is similar to the British rating system... gun count and tonnage should be included in calculating a true ship of the line... in this game 3rd rate, 2nd rate and 1st rate are considered ships of the line... you can use a 4th rate like a true ship of the line... but its structure and armor thickness will be inferior most of the time.
  21. Agreed, not sure of a solution though... I will save my opinion for another time I think.
  22. I would agree with you, especially if you want to try a ship out that is super rare... to see if you like it. Some super rare ships are not that good for sailing... some of them are for collectors. This is of course assuming you would be afraid to lose it... many different personalities out their you know.
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