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LIONOFWALES

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Everything posted by LIONOFWALES

  1. I understand where you come from.... and in contrast please consider my injunction here... This is a wargame... there will be a victor and the rest lose... the strongest nation will in the end become a juggernaut and the rest of us will have to kick and scratch for the crumbs... sort of like reality. I guess my point is... I see no reason for balancing combat... this game isn't entirely about just winning engagements, its about managing the engagement and surviving the instance... if you think you are out matched.... what is your plan? And do you look for trouble at easily supported locations... or do you hunt for the unwary. Sailing combat was never about and, in my opinion, should never be about an equal fight... the best you can hope for is an organized fight with a friend from another nation that is willing to match your rank of ship. So in the end … your game is what you make it see? Don't run the big expensive ships... be a thorn in their side and destroy their shipping... fight smaller ships and only engage if you know you will win... Try trading, pirating , navy work, patrolling, crafting... but always have a plan for escape and a plan for attack. These are the rules that I follow for this game and I have more wins than losses under my belt... I don't have tons of kills... and you wont find me on the leader boards... but I win my engagements most of the time. I have really only lost a handful of time to players that were... turns out... simply better than I was... so I grew and learned more... I joined their nation for a time and played alongside them... supporting them... doing as they instructed me. I made friends out of enemies and now I am capable of winning against them also. This would not have been possible if I didn't pursue their wisdom. I had to come to realise that I sucked a long time ago... now its different, now players accuse me of buy to win and having the best upgrades and such, but to tell you the truth... I don't have any of these things... I just understand the game and win because I know my ship very well. The more time you put into the game... the more time you spend with the experienced player community, the more you will learn to enjoy the depth of this game and what is involved with the many winning solutions available for ship builds in game. This game is complex in a good way.,.. lets not destroy one of the greatest strongpoints of the game with balancing. Best oi wishes sir! Three cheers for the frigates and their gallant Captains.
  2. ummm isn't this thread supposed to be used to post RVR history... ?
  3. Such a beautiful ship indeed... the Devs did a great job modeling her in game too... and she is actually pretty good as well as a patrol ship. Love this post! Three cheers for the frigates and their gallant Captains! Salute the brave and terrified souls that served on them... bravo!
  4. Indiaman Refit... with bow and stern guns... swivel guns on the weather deck and bow. Would sport and additional deck of 9 pounders above the 18 pounders, and can run Carronades up to 42 pounds on the main deck. She would sport 2000 hold space. She would sport a crew of 400, and be a 4th rate ship as she wouldn't fill the historical criteria for a 5th rate or a 3rd rate. Price... 24.99
  5. Step 1, Make sure you have your equip window up before selecting cannons in warehouse. Your equip icon should look like a golden mechanical gear... select it and pop that window up if you haven't already! Step 2, Make sure your cannons are the correct quantity and rank. Step 3, Click and drag guns and release cursor over the slot that you would like to equip said cannons to... or... try double clicking the cannons in your warehouse while your ship equipment window is up. If this doesn't work... try to message the Admin. in the forum and explain your difficulty, they have been very helpful for me in the past. Good luck out there and sail safe. P.S. Try to sell the extra guns in contracts after doing some fishing … turn your fish into provisions and sell the provisions in order to regain the economy required to post your guns for sale... also make sure to post the guns at a busy port... do your research and ask around where the trade hubs are. Be careful though as pirates ravage the shore lines adjacent to these ports of commerce.
  6. You are dealing with pirates mate... pirates steal and take... I see no problem with this... it brings possibility of subtrifuge and espionage into the game as well. All this being said... eventually someone could still just steal everything anyway weather there are more ranks or permissions or not.... Don't get me wrong though.... I support your ideas, they wont solve the problem of trust though. A wise old man one time shared some wisdom with me and here it is... you can be wealthy or you can have friends... but its a choice you see.
  7. I can see this is already likely in progress... thanks for the paints by the way and I look forward to the rest of the year playing naval action. P.S. Not to be too nosey but... are their more ships designs in the making? I know we already have a lot... but hey, why not ask right?
  8. I am enjoying my little 7th rate right now... good fun and challenging. I never know where I will go until I get on... then I just sail into oblivion.
  9. Something we used to do in Prussia was... if they wanted to keep their ports... fine... but we will always continue to kill ships in the open world... traders and warships alike were not safe. It went two ways... and we got all the PVP we ever wanted. Now that Prussia has changed... I have moved on... to me its about how often I see enemy ships... I really don't care about security. I am a crazy solo nut. Three cheers for the frigates and their gallant Captains. Salute!
  10. Well, I suppose if clans want to honor... then fine... but the nation wont do that...
  11. I am a hard core PVP player, I agree with your claim that there is a great imbalance between the ships...MY point is as follows... An experienced player will always have an advantage of knowledge over the inexperienced... I know about the Herc. I like it to a point... but its not good for everything... its only a matter of time before you find someone that will 1v1 you and own you because of a knowledge gap. My friend plays a 1rst rate very well... he was attacked by a very good PVPer with support from another player. He simpley destroyed their advantage by sailing through and close to the wind... the best thing the enemies could have done was disengage... they shouldn't have attacked the player in the L'Ocean in the first place with their Constitution and their Indefatigable. But they did not know they would be fighting a master of the 1rst rate. Now another extremely different example... I am a trader hunter... this is all I do really... but once in a while I get attacked by players hunting me. How do I survive so long against their overwhelming firepower and numbers? By chosing my engagements.. have I been sunk ? Yes... but I have far more kills than sinks...my own kill to death ratio is around 7 to 1 right now... that is 7 kills to 1 death... but this is because I hunt traders... I am a predator by trade and this is how I make my money in game... see I don't look for combat as much as look for prey to make money off of. Because of this my gameplay tactics became anemic and I became easy to kill to the other group of PVPers…. I call them the honor fighters... I am not an honor fighter. I only 1v1 if I find prey worth my while and will take minimal damage doing so. So I PVPed for over a year doing this and developed a third eye for knowing when it is time to leave, and when to realise there is a trap. I needed it and my third eye would have never developed if I didn't do one thing... attack players at their Capital Ports. I get myself outnumbered and try to fight off as many enemies as possible... eventually they kill me... but I take notes on all the actions taken and learn from my mistakes. I am always outnumbered and without support. The knowledge I have has been earned in the crucibles of solo play. And I continue to solo to this day and love it. In my opinion... there are far better ships available to play with than the Hercules, than the Rattvissan, than the Le Requin… the players doing well with these have access to awesome upgrades that have been nerfed heavily recently... I don't think they are as good as they once were. In my opinion, the in game crafted ships should always be better than the DLC ships of their same class. I own all the DLC's and my opinion still stands... that knowledge will out weigh brawn in this game... its just the way it is. And regarding those... bad DLC's I choose to use them because they are harder to use... they are inferior to their counterparts, but in the right hands are versatile vessels that an experienced player can have fun with. Three cheers for the frigates and their gallant Captains. Good hunting, and good luck.
  12. I am using a fir 7th rate... and I have been taking traders brigs with it.... I still think skill is more important than quality.
  13. For right now this is true.... this will change when players get established and the map is claimed by the factions... give this a couple more weeks... everyone are babies on the PVP server again. We must have a little time to develop.
  14. you are getting paid at the port where you are sending the goods to.... not stealing the money that is already on the ship... now if you sink the other players ship.... you get some dabloons for that.... but not for the cargo that was not yet collected on.
  15. I delivered one yesterday and had to dodge three attackers... it was soooo knuckle cracking.
  16. I think it would be nice to see when the other paints for the Painter DLC are coming... And... are there any other DLCs in the making? Could you cover the possibility for bringing the PVP arena back... many many players really enjoyed the arena to practice their 1v1 without risking everything... just a thought. It was a good resource for newer players to feel what combat was like in different situations...like frigate vs line ship or.... even battles. By the way.... the game looks great and plays well. Please also include a topic regarding raids and how they will work... this sounds very fun and will bring some constructive play for even the smaller clans. Thank you for taking the time to produce such a beautiful game. I look forward to seeing what is coming soon to Naval Action. Three cheers for the Frigates and their gallant Captains. Oh... almost forgot... could you incorporate the function to put out lanterns... for those that like to smuggle at night, thanks.
  17. Not understanding how you are coming up with this.... I have all the DLC and let me tell you right now.... player crafted ships are almost always better... it is up to you to get efficient at game play.... a good player in a "bad" ship will always beat an underexperienced player in a "good" ship. The imbalance that you are feeling is the experience imbalance... See if you say the same after over 1000 hours of solid one versus one PVP. I only wish to encourage you to search deeper in this fantastic game for the secrets it holds.... the key to unlock these secrets is the key of knowledge through experience... Good luck out their and fair seas Captain. Three cheers for the frigates and their gallant Captains. P.S. The best way to learn how to survive is to get lost by yourself and have to fight inexplicable odds. In such situations I have learned the most regarding how to survive.... just be prepared to lose your ships.
  18. This is ok in my opinion....it will give new players something to set as a goal.... and will also encourage clan based game play... or at least groups.
  19. Naval Action is not an arcade, nore is it a balanced team based game... as in... no preformatted balanced team loading like world of warships... it is however.... massively multi player... clan based, open world.... what you are doing at the time determines how exciting the game is at that moment... for me … knowing that I will lose everything if I mess up is half of the excitement... the other half of my excitement comes from the vast trading experience the team work that can be involved to exploit to get to a final means and the incredible planning required to do well in this game... This game is magnificent, and it should remain unique as it is. We need to remember that we tried Naval Action Legends.... I don't know if it will come back.... but from what I am hearing from some of you.... you simply want a Trafalgar mode in game to duke it out with each other.... and perhaps with no risk of losing your ships.... I for one am in favor of such a thing or at least to have an arena mode …. where I could fight other PVPers without losing anything... but then I feel that old feeling.... that just sounds fun... but boring at the same time. For some it would be a fit.... but that's not where I get my thrills from. My thrills come from hunting, planning, and making super risky trade runs... to each their own I guess. Good luck out their Captains.... Three cheers for the frigates and their gallant captains! Sail safe my friends, and beware my enemies.
  20. If anything is to be implemented at this point, I highly recommend not making anything more secure than it already is in game. Security through effort says I.
  21. Hmm... interesting subject... I think it should be ok to make an infinite number of tows per day if it costs the sender reals and the towed ship(s) are required to sail in game in the open world between ports... so as to encourage piracy... this way it could not be exploited to simply be cheap insurance not to lose ships. That's my two cents worth any way. Good idea provoker.
  22. No, I disagree mate... its FORGED PAPERS, and its perfect for hard core piracy.
  23. I see your point, however, I use the name change forger DLC to disappear and start in a faction, then I go pirate and attack their shipping, if this is done, my nitch way of playing the game will be destroyed, I don't do it to be a pain mind you. I do this because this is a good way to represent true piracy in game... and I love it. This suggestion you have made should only be applied to friendly nationals, not enemy faction. For same faction it works, but enemy faction is redundant. Three cheers for the frigates and their gallant Captains.
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