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LIONOFWALES

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Everything posted by LIONOFWALES

  1. This is acceptable to me... at least giving the capacity to gain upgrade slots at a cost later.
  2. I say no more qualities of ships... once crafted, the ship should have 5 upgrade slots up high so that we can kit the ship out for the roll needed, this way no one could say... that player just won because they have more upgrade slots than me... players would be more likely to attack in open world if they feel that they have a winning chance... as the game stands only the very wealthy or powerful have access to the better ships. I feel that where upgrades are concerned, we should be able to fit the said ship out however we want to, with the large number of upgrades available for tailoring a ship having RNG in a skill based game just doesn't fit, at least where ship building is concerned. RNG just doesn't really belong in a game like this in my opinion.
  3. Yes however RNG with upgrade slots? I could see a random perk... but not with something so very vital to game play capacity as upgrade slots.
  4. This would be really cool to add in game... we could then build the Constitution out of Live oak and oak and it could be historically accurate regarding its speed. Live oak/Oak and 13 knots capable... equals awesome. I got this info off of Wikipedia research USS Constitution.
  5. I feel I should also note that a good ship wright always knows what he is building yes? So how can we reflect this in game.
  6. Yes... the ship in my opinion, should be a platform to build off of for a particular purpose, please no more RNG in ship crafting, it seems so unrequired.
  7. Yes... for sure, I think I know what you are suggesting... I like the idea of having craftable cosmetics also...
  8. I see what your saying... and the slot machine effect is fun, I just fail to see how that is needed in a game like this one... Perhaps an RNG perk would be ok... but not the upgrade slots in my opinion. If I had to consider it further I would say... no RNG and build the upgrades into the ship design from the frame up as quoted by Wyy
  9. RNG is bad in a game that requires skill over chance to win... in my opinion. Thanks for the feedback.
  10. Yes I agree... how do you feel about RNG in ship crafting?
  11. Well here it is folks … ship crafting RNG, good or bad. My opinion is that the ship in game should be a platform to build off of... if we are randomly limited for upgrade slots to install upgrades for said ship by RNG how can we obtain a truly balanced game? If we were to let go of the RNG in ship quality when crafting and simply make it so that the ships when crafted have 5 upgrade slots, how would this be a detriment to the game and what is your position on this. I like the random factor in crafting, but in the long term I really feel that the capacity to make a ship really good should be more up to the players than by random in game RNG factors. After all, if players knew they had the same quality of ship as other players could have, would they not be more prone to attack in open world? The balancing factor would be the fact that all ships of a certain design would share the same statistics aside from the implications of crafting said ship out of different materials. The number of upgrade slots would be the balancing factor. I think it also worthy to note... a ship that has 3 upgrade slots when crafted costs the same as a lucky 5 slot build, the value of said ship goes sky high because of the extra upgrade slots, were we ever restricted historically by upgrade slots to give our own navy men swords to fight with... or an extra gun? I feel that the in game fights would be better if we got rid of RNG in ship crafting and simply made it so that all ships got the 5 upgrade slots, no more ridiculous RNG in ship crafting, it just seems redundant when there are so many upgrades available. This was a simple players opinion, any replies that contribute to the points in this post are welcome, any replies that combat the points in this post are welcome... I look forward to reading every ones point of view on the matter of RNG in crafting ships, is the RNG good or bad.
  12. Yes... don't forget the Portuguese, the more the Nations the better. Then the Portuguese can play as Portuguese. Perhaps the Baochuan in as DLC? That Beautiful gigant of a Chinese Treasuire Junk. A massive hulk indeed.
  13. I think this would make a good DLC... The Olde Galleon. It could have the cargo space of a La Gros Venture Refit, and mount a more formidable cannon layout,but would be very slow and lumbery..,. perhaps a short fat turning ship.
  14. I believe all ships should be allowed 5 book slots, in my opinion, I should be able to fit whatever I want on a ship to arm my crew or increase the effectiveness of said ship if I have the dabloons or reals to do so. All ships including traders should be allowed 5 slots for their own protection.
  15. I have played as Prussian for over around a year now... we are hard core, but the players that are toxic are a minority, of course I usually play alone and hunt 300k away from land mostly so my playing experience is a bit different than the average player, I only recently signed back on with a clan and am enjoying a more structured gameplay, we win some and lose some, that is the way it goes, but most players playing as Prussians seem like pretty good gents to me, we play a hard game in Prussia, and play it because we enjoy it, you may never get invited to do port battles unless you have team speak or discord, but in the open world during 8pm Pacific Standard time there is a groupen of us that are on who just enjoy hunting and causing trouble to the unwary. So I am sorry if anyone offended you but my own personal experience has been very different, some players use strong language when they get excited, just don't allow it to get under your skin. The best players, regardless of how they speak , should be the Lord Protectors of Prussia, in the end they will get the job done, and our goals for more PVP across the map will be achieved. Sail safe and sail well. Also I liked the old alliances system... lets just make it so its between clans only and not Nations. Then the French could fight the French and the English could fight the English and so on so forth, bring clan alliances in, I feel that, in my opinion, this would bring more political depth back to the game, makes it more interesting.
  16. That's good enough for me... if I was more in tune with development I would have been on the test server more and got the ship... my bad nobody elses.
  17. Ooooooh, all those colors, those flags look really nice. I cant wait to fit them to my ship. P.S. I am also in favor of eventually bringing in clan flags to fly, even if that means in addition to the national colors. I think a few players out there would like custom in game flags for clans also, as in in addition to myself.
  18. maybe they can change it then for the PVE server only... then PVE players could have their content and PVP players could have theirs which already exists... two separate sets of gameplay and economics, one for one server, the other for the other server. In an ideal world this would seem to me to be the most logical solution, lets not soften the PVP server though... we die hards don't like easy game play. This way we have two servers and two entirely separate styles of game play and, a server for both types of players equals more happy players yes?
  19. This game is going to likely have a player motivated economy based off of trade, much like eve online I think,combat will be more for sinking or taking ships only in the end. Then the only value in combat will be the ship to resell, no more easy made money for small clans, and even more difficult for single players like myself. I am ok with it though because I am not really a casual, even though I usually play around an hour a day, sometimes only 30 minutes or so, I play alone and sail my ship one day, park out in the middle of nowhere and get on the next day and hunt... I am seldom in port and take ships for credits in game. I guess that all I am trying to say is the days of the easy money are over, I don't see this game getting easier only more challenging, but that does not stop me from playing the game. I will judge their current formulas for in game economy when it has been tried for a month or so. Lets give the players a chance to develop the economy before we pass an under developed judgement on untried in game mechanics. I feel we need to get out of the mindset that everything comes easy from NPC kills, I can see the development of the game veering in the direction of PVP more than PVE so buckle up and get ready for the ride. Almost forgot... I liked how the PVP mark system worked but why have PVP marks in a game like this... I am very successful at how I play PVP, I also know the importance to some clans for PVE grinding for in game currency to pay for ports... so yeah I feel your pain but I really think their should be a more creative way to play this game. Don't forget... Punish the AFK.
  20. nice ship… will it eventually be available for crafting in game? and... those pood/ half pood guns... I want to build them
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