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LIONOFWALES

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Everything posted by LIONOFWALES

  1. Hi... could we get a post with images of the DLC ships coming? Thanks.

  2. Any images of the ships listed available... I am especially interested in seeing the image for the Combat Indiaman... Rotterdam. Thanks from a very excited Captain.
  3. If the game were to be made easier for newer players... I would suggest making a safe zone on the PVP server only around a specific free port... would need to be shallow water and a very limited area... could supply missions that would eventually coax a player into the real world of Naval Action IE open world trade. This way a newer player could enjoy learning the game at their pace without danger of attack. Let me say again … a small starting zone... for a safe zone, and a free port for all beginners to start from.
  4. This game is not too difficult for beginners, no more difficult than similar games online such as Eve or No Mans Sky... not to mention a few others. All games in this criteria have a steep learning curve. These games have this learning curve because they are detailed, layered and deep... this game is complex and is therefore difficult for newer players... if we stray from this complexity of combat the game will become like any other inaccurate sailing game online. Remember folks... this game was not intended to be easy to play or learn, those that take the many hours to unlock the secrets of the game will do well, stick with it and level up slowly... play for an hour or so... or half an hour... focus on one... and only one specific ship design... master it before switching to a different one. Play solo if you need to... and learn the art of survival as I have. You will learn so much more from the game. There is more than upgrades and skills here, and many will be blind to the secrets of the game until they strike out on their own solo. This is advice coming from a weathered solo player... think unconventionally and you will discover unconventional secrets... and prepare yourself... you will lose your ships... always plan... always plot... always have an escape. Sail safe and sail well.
  5. Aggressive NPCs will make you sweat a little while doing deliveries aye?
  6. Hmmmm… maybe if the ship is required to stay in open world for 2 whole minutes regardless of internet connection this would change... maybe a type of lag could be introduced that forces the ship to stay in open world for 2 minutes if connection is lost... Interesting story... I feel this requires investigation, may be a loop hole that got overlooked in the initial chaos of development and game designing...
  7. yes.. this would make Capitol hunting more doable and not just a suicide attempt. Also in my simple opinion... I think that if players are to join they should appear behind and not in front of the hunted player.
  8. I have advocated this before and will again... I even play as a pirate on the PVE server once in a while... but I feel that PIRATE should be a branding... not really a nation.
  9. I agree with this entirely and most of your post... its good logic I think... Trade missions should be centered around delivering useful goods to ports that lack them... or at least have a lesser amount of said good available... the goods should be picked up by a player and delivered to the said port to gain the reward(s) affiliated with said delivery mission. A reward in reals would be enough and value of the reward would be calculated according to distance of the delivery and time on the open map. I still think that passenger missions should remain though... as they are... for newer players or just players wanting to make a little extra Reals in small ships. As you are literally just moving an individual to another location... he could be a dignitary or just a farmer... these missions don't have a big impact in game as of now... but could give newer players the reals needed to buy a slightly better ship without staying in the basic cutter too long. They will even be able to buy some repairs... or cannons after doing a couple of these passenger missions, as they are. 300/1 real for dabloon is too high though... most players buy them to resell at 80-110 reals...
  10. Yep... that's the idea I think... glad to se another with an adventurous attitude like this...
  11. This is true... there will be a lot of new players learning this one the hard way... at the beginning when they first enter the game... they should get warning spam... ...
  12. for the worse? The PVE server needs these updates... its so boring... Now for the PVP server... I hope it is only implemented in a very limited way... lets give it a chance and see how this changes everything. Now we may have less AFK running around... this means that the game is becoming more engaging and interesting... more Naval Action.
  13. this is a great idea too... maybe a Chinese treasure fleet incursion? Then we could fight the Baochuan. Historically inaccurate I know... but very interesting.
  14. this is a really cool idea mate... wish I thought of it myself
  15. I saw this as well... being from the PVP server... I have been playing on the PVE server as of late to see what its like... and man, it is very slow paced... the Aggressive NPCs are a must have for long trade runs... and the possibility of NPCs doing invasions on ports that are owned by clans is a step in the right direction.... everything the admin and devs are doing as of now is obviously with the intent to make the game better for everyone... in my opinion... its one of the best updates I have seen for a while... I am glad they are moving in this direction... and … the raiding they are going to implement looks really interesting too! I cant wait for that DLC ship to come out... I am definitely buying it...
  16. Yeah! I am excited as well, looks very promising... maybe we will have more naval action now on the Peace server...
  17. Hmmm, I think this was brought forward a time ago... but the open world hunters needed to be able to attack players when ever they wanted to... this was required because the open world sandbox was void of risk. I hope you can understand this...
  18. yeah... I know what you mean... but hey... in the struggle for power... perhaps one doesn't really care how everything looks.... only how their equipment performs? If I would want more varience in ship designs in port battles... I would suggest allowing only a certain number of each rate type... say for instance... 4 1rst-2nd rates, 6 3rd rates, the rest 4th rate and below... this would at least insure more variance to the ratings of ships in a port battle... but would only be in PVP... in PVE the NPC should match the attacking or defending players. Three cheers for the frigates and their gallant Captains!
  19. I think we should assume that their may be a bug or two... but these guys sort bugs out really fast so... no worries here.
  20. Cool, maybe we will see a little less AFK close within the silhouette of land mass because of this.
  21. I ma excited... especially for the possible NPC capture of ports... very interesting and engaging. Cant wait to see what happens with this. And... the paints look awesome. Also... is this a 3rd rate or 4th rate? All I know is it is obviously a type of ship of the line... oh... sorry I just realized it is a DLC ship! It is definitely a 4th rate then...
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