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Bach

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Everything posted by Bach

  1. Your better off its them and not me. I would be 180 degrees in the other direction. While you would be spending your time trying to teach me how to bring a proper fleet I would be doing my own training session. I'd call for each of those 25 USA players to cap free frigate of the OW each day. I'd flip that port every other day and suicide that crap into one or two first rates until you managed to sink them all. Rinse and repeat till you gave up the port or brought less of a Death Star fleet 😋
  2. Looks like the USA got considerably out gunned. The 6 ships <12# guns were not going to penetrate nearly any ship on the Pirate side. There were two Belle sporting 12# that would still require near point blank range and one frigate that might get through some hulls at medium range with double charge on. All in all, that's really more like 22 Pirate SOLs vs. 14 USA SOLs. Starting off with a 6 SOL (most 2nd and 1st rate) advantage is hardly a contest. Its probably a good thing the Pirates staggered into the fight or there likely wouldn't have been one if the USA players could have counted guns vs. armor from the start..
  3. I play on the EU server. YOU are the one assuming I do not. You also don't represent me. The EU server is dying right along side the other one.
  4. @Intrepido Its not hard to put in factors to enhance game play while allowing occasional work around to the Lord Protector set timers. Its a bit closed minded to assume there is simply no way to do it. That and I'm pretty sure the EU server didn't actually elect you their spokesman. If you want to take a port that has a 4am timer, to your time zone, then maybe you need to econ up and out bid the owners for the right to attack it in your time zone. Adds more dimensions to game play and gets us all on the same server. No, most hard core pvp players, yes I am one, don't find the need to econ much or PVE beyond ship slots in one-3 ships types. RvR plyers, on the other hand, do need to econ a lot and they form the basis for much of the pvp. When the RvR game died off for various reasons the pvp game died off. This patch is clearly an attempt at a remedy. Simply making econ easier wouldn't likely bring life back into RvR just on that one point. But this patch does appear to reduce ship costs and econ sails some.
  5. This is a very good point. But even so, I don't believe the daily PVP active players represent even 1/4th of the 2000. I see the same names for each nation every time I'm out there.
  6. Actually this all looks pretty good and should solve a number of the RvR and econ issues out there. A couple tweaks I would recommend added to it: Make it so the owning clan can, for a Lord of the Port fee option, select a band of time in which the port can be attacked. So if the Lord Protectors want the defensive port battle to occur in EU time they have to pay and maintain a fee to do so. This way you can finally merge the servers and everyone is happy. PVE content is still a must have. Like it or not. I'm not sure you can actually remove all but RvR missions. Though I may have read that wrong and the other missions are still in game and there just isn't any wandering fleets. I would suggest for simple content add in some explorer type missions that send players around the map hunting NPCs or things and when the puzzle is solved or enough pieces collected it give them the ability to spawn an NPC wrecked fleet event. Anyway, some type of sea born PVE activity outside of ECON and missions.
  7. Yeah, that bridge has probably been burned by this point. Still, if they ever do another map reset you should seriously consider a pirate alliance version instead of head to head right off the gun.
  8. Yet to get there they have to sail 2 feet past pirates hunting the Georgia coast. Then 3 feet along side northwestern pirates Bahamas coast. Then a solid 2 more feet around the pirate owned straights of FLA. This then gets them to the 2 feet of British Tampa coast that kicked their butts for a week straight trying to flip. But THEN that last one foot into western FLA is nothing but smoooooth sailing.🙂 Care to walk through how many feet of pirate beaches they have to go past if you want them to attack Jamaica? 😳 The USA position naturally pits them against pirates. To ask them not to fight pirates WITHOUT giving them a forward base path to another enemy is the same as asking them not to RvR.
  9. If you want consistent RvR you are going to have to take a different mind set than you are currently operating under. The USA are currently THE only nation willing to play the game you like. Using play to crush tactics at this stage of the game would be utterly counter productive. Even if you lose the port it's just going to be that much more likely you get more future RvR. If they try and fail but the contest is fun then you might still get future RvR. If they lose and then you crush them for trying that's not likely to lead to future RvR at all. The USA start position sucks. Once Spain is knocked out they literally have no one to go after but the pirates in the Bahamas without long sails and logistics. Two weeks ago they were pushing up Brit Florida holdings and failed. It's literally all they can try without constantly sailing through pirate waters. They game terrain just naturally pits them against Spain and pirates. If you really want them to attack GB you will need to figure out a way to give them a forward base to do it from.
  10. Blah, blah blah...stop playing the bully and just play the game already. Peace sucks in a war game even if it's being forced on others. YOU want some nation to offer you RvR. Yet when they do you chose to punish them for it. WTH? Make up your minds.
  11. Im not sure joining weak nation would accomplish much due to time zone issues. First, we can't effectively RvR spread around 8 nations on off PB cycles. It would spread us so thin we may as well stay on Global or just play on the weekends early enough to join the EU players. To be honest, I'm not sure what would work. But with PvP being the only competitive play method 5 days out of 7 it is logical to expect one of two things to happen. Either server transfers will just play pirates or they will join the most land owning nations, for the teleport abilities, and play privateers. I'm not sure EU server has anything to offer transfers but the hunting game.
  12. I don't think it was GB or USA. By far it was a combination of factors. Many of which relate back to the fact that the RvR end game currently has an enherant flaw. That is that it essentially ends the game of a RvR. So much of the rest of the game ties to and relies on RvR that the population soon dies off following the RvR die off. This was going to likely happen regardless of the USA, GB or even BLACK. For example, the forced no RvR peace treaties and night flips between the Dane, French, Dutch, Swedes, GB and BLACK had already killed off RvR in the Eastern map. Meanwhile a clear dominant winner had emerged in the West that GB and USA were not reasonably capable of keeping up with and this essentially killed off RvR in the West. Meanwhile reaching the shipbuilding cap of 1st rates, max needed funds and lack of ship losses subsequently killed off the Econ game. What is left behind is low risk PVE and Capital port ganking. And here we are. Somehow RvR needs to become more dynamic or cyclic with nations having ups and downs, peace needs to be un achievable or undesirable and reaching max Econ/funds needed has to be unsustainable. Game was dying no matter what GB, USA or BLACK did. All any of us affected was how long it took.
  13. You can divide out into operational arenas IF your nation has that kind of stability. France started with this style but then the council decided to gift a couple regions to an ally. This was not accepted by the clans that had built shipyards and such in those counties. The result is that their NO votes were overwhelmed and then resulted in conflict. Eventually this grew into a major nation wide rift with neither side willing to budge. A green on green potential would have resolved this stalemate issue much quicker. it doesn't matter if you break into sub groups and give each subgroup a say as long as there is a speedy way to reach a conclusion. But you still have to have a way of policing the collective conclusion that was reached. Currently if just one clan of measure refuse then your not really the nation you thought you were. Some try to remedy this by giving every clan VETO power on any issue. Obviously, this tends to lead to more doing nothing than any doing somethings. So whatever your method is you need speedy issue resolutions and some form of enforcement of conclusions. Democracy in a real time combat game is seldom going to give either of those
  14. In this thread we have talked a lot about players getting more organized. I think the comment above explains a lot of what I have observed in the game playing in various nations over the past two years. Democratic leadership works extremely well in smaller numbers like 6-20 players. They don't have any trouble staying on the same page and sharing common goals. But for nations with guilds of 50-100 players this is so much harder social model to maintain. Democracy takes time. Players need weigh options, discuss and eventually come around to consensus. This time can be too long for effective real time RvR competitions. Simply telling large pick up group nations like Brit or USA to "get more organized" is probably an excercise in futility under a democracy leadership model. Though I think it's equally hard to get such large groups to be accepting of military top down leadership styles as well. The size of the population and not being able to enforce leadership calls on other players present great challenges. If large clans at least had the potential threat of green on green it would firm up organization structures quicker. I'm not saying big clans need to be jerks to all the others. I'm just saying it takes a lot longer to build an organization structure trying to talk everyone into the same spot. Green on green speeds the process up by resolving hard disagreements in shorter time spans resulting in an organization structure that can do what it says.
  15. Some watched but until the "miracle on ice" no one really cared. Interesting follow up though. Those same Russian players then joined the Detroit Red Wings and other NHL teams and hockey went from a Canadian past time to main stream USA sports. There is more value in competitive sports over expected mis-matched events.
  16. Yes, pirate on pirate will show up in combat news. But it does seem kind of silly to have game of pirates running around killing pirates all the time.
  17. Back to the OP Its simply not a very attractive idea. I'm assuming the suggestion here is that we all hop to Britain or the like, level up 5 slot first rates and then RvR. We would lose any friends we brought into the game recently that didn't have forged papers. Yes they exist. Then we either let go of the build up clan WH stocks or haul a ton of crap somewhere. Then we have to grind missions for a solid month to get 1st rates skilled up. Then another half month for 4th rates. All the while building up some strategic leadership and training port battle line tactics in big heavy ships. I'm more on your side than most and you couldn't get me to do all that. 😮
  18. I got it just fine. I simply don't think it will accomplish anything worth while beyond feeding you more targets for awhile. If you want competition then you need to figure a way to spread the sports talent into other teams. But I don't think competition is what you were ever really looking for anyway. No one cares about Olympic basketball since the USA was allowed to field an entire team of pro players. Its simply not worth watching.
  19. I'm not entirely in agreement that what you have is actually "working" as far as the server as a whole goes. It will win port battles but it's not really competitive or worth much otherwise. Also, working together only supersedes talent in events that do not have limited numbers. When your limit is 25v25 then talent is going to win most everytime. If you want solid competitive RvR then you need to build equal teams. What your suggesting is slaughtering lambs until they manage to amass talent on their own. Sounds good for you but not so much for the lambs.
  20. Um....just throwing this out there. But wouldn't it be similarly effective if some of the pirate clans migrated to other teams? Seriously, if you know how the pirate team camps a nation, builds RvR ships and organizes for port battles then wouldn't it be more effective to spread that around into other nations to build competitive Teams? There was a whole other thread that started about dividing up the talent on the server into more competitive teams.
  21. Most all area of the map outside of the capitals areas are nearly completely safe. You can sail a 1st rate to any free port in the gulf and mission run for a month and probably not encounter a sole player trying to pvp. On global France we would tell new player to go down the SE corner of the map and set up shop and level. But you know what happens? Most never do it. For some reason they insist on staying at the Capital. If anything happens to them they get upset and often blame the rest of us for not protecting the capital enough. I see what you are saying but even if you put in PVE areas you can lead a horse to water but you cant make him drink. Now there is a problem with rebuilding once a nation is one ported. It is not impossible and the Devs have all the necessary items available to the home county. But its not easy and most new and some veteran player, without guides, wont figure it out. The econ game is actually well set up now for nations to rebuild or just survive being one ported. My nation is essentially one ported right now. But if I wanted to build a Victory I could. The problem with rebuilding isn't that players cant make ships. Its currently that many have this perception that they cannot play the game effectively without a 5 slot first rate and that's a fleet they just don't want to rebuild. Players absolutely need more content options. Not sure how the devs will deal with that. But the obvious hard facts are that only a small few actually play the game for hard core RvR. Meanwhile the game seems centered on this small aspect. What might surprise some is that the remaining player are NOT actually hard core pvp players. They are the next smaller group to RvR hard core. Most players just want to build things, level up, explore new ships and systems. RvR and PvP is just something they do on the side. So like it or not RvR and PvP probably should NOT be the main focus of the game but just one of various options. I wouldn't be against a proposal to add a PVE area to the map. I liked your suggestion on using the North Sea down to Spain as a home PVE area. As much as I maintain rebuilding and surviving is possible under the current system I also understand its more than the average player wants to put up with. So I would still back a PVE North/Baltic sea area but I think we should save the Mediterranean for potential conquest area. EVE survives because the play area is so huge that when one team becomes dominant in one area the losers just move. I think Caribbean and Mediterranean competitive areas and a North/Baltic PVE core would be a good solution to most of the issues out there (except Alts). Alts remain an abuse problem for both PvP and RvR. You have to allow players some way, even if very restricted, that they can deal with alts screwing up the pvp and rvr game.
  22. Ok, I think we're all probably diving too deep and looking at too many small details in regards to current game issues. Some macro level simple solutions. Problem 1 RvR- Teams become dominant too quickly resulting in long sails very fast and camped Home Counties. Macro level solution- Slow RvR down by making conquest each port instead of county. I know, it will require more battle maps. Or just let the OW battle generator generate the map and let the fight be a normal OW fight with last man standing winning the port. County capital battles can keep the circles. This will generate a new type of RvR battle favored by faster less tanky ships for non-county capitals. RvR slows down and teleport bases for defense stay open longer. Home ports become slightly more difficultt to camp. Problem 2 Alts-. Alts infiltrate nearly every aspect of the game and create issues new and old players tend to view as unfair or pay to win. No one looks favorably on a game they view is unfair to them. Macro level solution- Allow each nation green on green conflict just like the pirate nation and add in a time counter so each player, including pirates, may only green on green once every 48 hours. If some player is just being nasty then at least he can only do so every other day. But if an entire nation hates him or he is an alt he will learn to keep a low profile very fast. Problem 3 "night flips"- Night flips are a problem only in that they cause the port to change hands and unfairly deny off hours players the attempt to defend their buildings and outposts. Yet somehow it needs to be allowed to be fair to the players that flipped the port. Macro level solution- the game data base already tracks hostility generation that does not zero until the port battle. Allow off hours players to assign their personal hostility on that port to "counter attack". This choice must be made before the off hours PB zeros out the hostility pool. But if enough player pledge their personal hostility to equal 10,000 points it will generate a "counter attack" PB. This counter attack will occur following any flipped port at the average time players submitted their counter attack hostility. This will allow players that spent the time and effort to defend a port a chance to immediately take it back while facing on hours allies if any. If the counter attack succeed the port does not change hands at the daily reset. Problem 4 seal clubbing - as population shrinks camping capitals becomes even more prevalent and puts even more stress on new players. Macro level solution- Just double the radius size of the green zone. This will account for most low level mission running around the capital and keep true seals safer. Problem 5 game morale- morale is low and results in many negative reviews. Macro solution - in addition to the above release one of the pending ships into the game in some ways. That is all it will take.
  23. I participated in that event. The grind of Dominica was to try to get Danes or Pirates to come out and fight us in the OW. When that didn't happen the call was to just flip the port then go for the pirate screening fleet and just let the Danes have the PB. After I logged for the night the Pirates finished the dormant flip on Trinidad and the two PBs ended up 30min apart. Now one fact to mention here. Whomever chose to flip Trinidad already knew the French had a PB in the North at the same time. Could have been an attempt to get the French to chose the South battle and there by defend the Danes that way. Or it could just as easily be viewed as a PB designed to avoid the French due to expected lower numbers of attackers. In any event the day of the PBs arrives. Everyone got the recon ships out. BLACK's is Lone Wolf's French alt sitting in the harbor and is untouchable because French can't green on green. Stupid mechanic that favors pirates heavily. Some BLACK first rates are sighted but not enough to be the screening group the French are looking for. They move south. Presumably to the other PB. Our alt scout follows until he is green on green tagged. Now blind we wait for the PB and what was thought to be a pirate screen fleet grouping up unseen. Now the PB starts at Rosseau. No pirate screen fleet shows. It is suggested they are still coming and the Danes will jump out of the PB and join the OW battle when they do. We wait. Nothing happens. Discussion erupts on if we should just go South and fight at Trinidad. However, with LONE WOLF FRENCH ALT STILL WATCHING US ITS POINTLESS as BLACK would know our numbers sailing down and either just log out before we get there or otherwise not fight us without some known advantage. So French just opt to take the port from the Danes in a really boring PB where only 3 ships get sunk. Aftermath. French decide to give BLACK the line ship battle they have been asking for. So we get into 1st 2nd and third rate ships few of us ever skilled up and head south to meet them after the Trinidad PB. LONE WOLFs FRENCH ALT now switches to a Connie so our low level pirate alt can't pull him into a battle. He follows the French fleet to the South reporting numbers, ship composition and player names. By try to lose him a Carriacou but it fails. We have 24 French and here BLACK has x10 first rates but less support. It's decided that BLACK, knowing what we have coming will likely never give us a fight and just log out. So we just return to port. So all this sinister plotting and calls that French are avoiding BLACK is pretty much BS. You knew what we had the entire night and you were the ones that had the control to choose the fights. You chose a PB to the South and chose to only fight the French in that PB. It didn't happen because we didn't know what you had chosen. But 25 French most certainly would have sailed to Trinidad if we had any idea you would have stayed and fought in that PB. But let's be honest, as soon as LONEWOLF reported 25 French line ships heading to Trinidad would you really have fought that'? The only thing I learned in that whole mess was that not being able to green on green really IS A HANDICAP and that I wasted another two hours of my life.
  24. Ohhhhh the Drama! Someone get this man an OSCAR. BLACK isn't the victim. There has never been a plan to "get BLACK". All that "but this happened last year crap" is irrelevant. Many of us were not even playing last year on this server if even in the game then. Many of us piss poor excuses for adults don't have any problem with the bulk of the mechanics and just because some mechanics are exploitable doesn't mean we must use them. It doesn't mean you have to use them either. I think as a clan you guys spend so much time assuming the worst of everything that you make your own game experience tainted towards the bad. Lighten up and share some of that wine. I prefer a Hungarian oak aged California Cab. We're here talking bout this because the population has dropped off. It just dropped off because players got bored or otherwise weren't having the fun they did the first week when they were learning the new game. Like @Tenet mentioned with EVE, if they have fun they would still be playing. Its not anyone fault. They made that choice and this game certainly isn't going to be for most gamers. So what is it that makes this game fun for you? And if you say me grinding out a first rate to 5 slots so we can RvR I think you know where that's going.
  25. None of this is actually the way it works. Players decide what they are willing to risk for the rewards. Your clan has decided to risk nothing until its got 5 slots and top mods in any ship it will compete in. That is your choice to minimize your risks for the rewards offered. Some people do chose to gank in OW fake battles. This , again, is a player choice. A poor player choice. Purge has not used this tactic nor is there ever a reason too. But its still a player choice. RvR is not the only battle where win/lose depends on staying in a fixed position and fighting. Any battle can be this way. Running away is a player choice. Often it can also be a bad choice. The last three times my Indiamen and trader fleet was jumped on the OW I turned and fought and sunk the enemy 2 out of 3. On the third he withdrew. Standing and fighting or running its all still player choice.' Whether you choose RvR over OW after heavy deliberation or a whim it is still your choice. Obviously most of the rest of the server has decided OW over RvR. For most its probably because no one else wants to bother putting in 5 slots of grinding on first rates to fight the one style of battle you tailor made your clan to perform. Why would they follow you into that grinding nightmare for just one aspect battle of the game?
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