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About DaRho

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  1. I, generally, like that concept, which favors more even fights, but, in its' current form, it's too easy to exploit. And exploiting it on purpose should be penalized, until a solution for the exploit is found. The problem is, of course, that it's very difficult, to prove, that someone exploited it on purpose. On the other hand, it needs to be secured that those, who join on weaker side, could leave seeing that the side they joined, is dead already, or dying.
  2. Hello. It seems that API has not been updated during today's update. (I've raised similar issue some time ago): Here are the headers for reference (again, as previously - same dates on both: HTTP and HTTPS): HTTP: Date →Tue, 21 May 2019 10:29:50 GMT Expires →Tue, 21 May 2019 14:29:50 GMT Last-Modified →Mon, 20 May 2019 10:33:23 GMT HTTPS: Date →Tue, 21 May 2019 10:29:50 GMT Expires →Tue, 21 May 2019 14:29:50 GMT Last-Modified →Mon, 20 May 2019 10:33:23 GMT
  3. Hi. Quick question about the current hardcaps: 1) are hardcaps described by Ink in this post: are still valid? 2) are these the only hardcaps? What bout repair amount? Repair time? Penetration?
  4. Thank You, That is correct. I can now see that the data was updated few minutes ago according to header data. http://storage.googleapis.com/nacleanopenworldprodshards/Shops_cleanopenworldprodeu1.json Date →Wed, 08 May 2019 11:14:10 GMT Expires →Wed, 08 May 2019 15:14:10 GMT Last-Modified →Wed, 08 May 2019 10:23:05 GMT https://storage.googleapis.com/nacleanopenworldprodshards/Shops_cleanopenworldprodeu1.json Date →Wed, 08 May 2019 11:20:51 GMT Expires →Wed, 08 May 2019 15:20:51 GMT Last-Modified →Wed, 08 May 2019 10:23:05 GMT
  5. Hi. I noticed this quite a while a go. Every now and then, the API files (at least some of them, like the shop one) are not being updated during maintanance. This happened again today for me. Sometimes the http: URL is not updated, while the HTTPS one is, other times it's the opposite, but today both seem to be outdated. For example: http://storage.googleapis.com/nacleanopenworldprodshards/Shops_cleanopenworldprodeu1.json Header data from POSTMAN application: Date →Wed, 08 May 2019 10:05:56 GMT Expires →Wed, 08 May 2019 14:05:56 GMT Last-Modified →Tue, 07 May 2019 10:22:54 GMT https://storage.googleapis.com/nacleanopenworldprodshards/Shops_cleanopenworldprodeu1.json Date →Wed, 08 May 2019 10:05:56 GMT Expires →Wed, 08 May 2019 14:05:56 GMT Last-Modified →Tue, 07 May 2019 10:22:54 GMT It's like these files are exaclty the same, wheras usually the Last-Modified dates are slightly different between those two. I checked this from my phone via POSTMAN for android and the result is the same, so it rules out any caching issue on my side, I believe. Am I therefore correct, that Shop API data was not generated during today's maintanance then?
  6. Thank You for the information, however I believe that now it's up to tribunal to ask that question to that player. This happens way too often to be just a "missclick".
  7. On other note - have the Hard Caps for Speed, Reps etc. changed since introduction of Port Upgrades? Or are they still the same as before?
  8. @Ink @admin Can You please post a link to a patch note that describes the change of battle timers? I'd like to learn more about it, but due to the way how You post info about changes to the game, it's difficult to find anything here. (a.k.a "ninja patches") Discussed in this post:
  9. I guess that's what it's all about. Oh... so it's to add more realism to the game? Good that devs have already handled all major realism-breaking issues like for example, bots sailing though land, which allowed them now to focus on fine-tuning things like this one. What about reals then? Why those are not represented as "physical" items, but still - are used to buy things? They are the currency after all as well, right?
  10. I'm not monitoring forum so sorry in case this has already been asked, but couldn't find anything using search. Just wondering - Doublons stack up to 10k and there is only space for one Doublon stack in money chest meaning - if You have more than 10k, You need to keep some of them elsewhere - Is that a bug or "works as design", in other words - intentional behavior?
  11. I guess this is how those Epic Event buffed 1st rates look like
  12. UPDATE 2 (new post as the screenshot wouldn't fit into the other post due to size limit). I have noticed that not all is right as I have a strange ship in my docks in KPR now: a 5th/4th rate violet Victory with an Ingermanland paint and a lot of swinging bed and elevaing screw refits
  13. Not sure if that is related to user interface, but I have encountered a strange issue today. I went in Indiaman to Barahona to buy some LO. On my way there, I captured a Traders Brig and added it to the fleet. I went to Barahona, created an outpost there, bought LO (~2000) and put it into Indiaman's hold. Then I went to Azua to buy some WO. I also bought some mahogany logs, that were in the shop. Here are my shop logs (first two from Barahona, last 3 from Azua): Since it wouldn't all fit into Indiaman's hold, I split it between Indiaman and Trader's Brig. Now - I remember struggling with the UI for a moment. I will describe it here as I'm not sure how much it has contributed to the issue I noticed on my way back. I had a fleet window open (wanted to repair ships after the battle), and the brig's hold window was above it to the left. The Warehouse hold was on the right not obscured by anything. When I picked up WO from warehouse trying to drag and drop it onto the Brig's hold, the Fleet window became active while I was dragging the item above it and went on top of the Brig's hold leaving just the title of that window visible. I have dropped the item on that title anyway, then I think, I made the window active, moved it to the right so that it was close to the warehouse window, and tried to move the item again, but there was something wrong with it (don't exactly remember what). Anyway, I moved the other item I had in warehouse onto the brig hold and noticed that the item which I dropped in the beginning (the one dropped onto the window title) is actually in the hold (so the drop worked). Next, I left Azua. With the whole fleet (I didn't have outpost built in Azua). Half way into the trip back, I noticed, that I'm not traveling on indiaman, but on Trader's brig. I thought that I must have switched the ships while in Azua doing the whole repair/cargo move stuff. So I opened the fleet window to confirm that and I noticed that instead of an Indiaman and a Traders Brig, I have two trader brigs with exactly the same hold contents in the fleet. It's like that Indiaman I had, was substituted by a copy of the Traders Brig and its cargo. Also, I couldn't open hold of the other trader brig (I can only open one at a time - I assume I should be able to open both if everything was working properly) I reached the KPR and indeed, I have two identical Trader Brigs in fleet instead of an Indiaman and a Trader Brig. What is interesting - I can't select just one of them. When I select one, the other one selects as well. It seems like the game can't distinguish them from each other. UPDATE: I then right-clicked the ships and selected "Set as main". One of the brigs disappeared, and the second one remained with the "Fleet" status (i had no ship with "Main" status at that moment). Then, I selected that Brig again, and used "Set as main" option. Now, it changed the status to "Main" and all seems to be well, despite the fact that I'm one Indiaman and its cargo short.
  14. Seriously - there is a compensation possible for that??? I have closed my Vieques outpost with a Victory, some purple Santi, if I recall well, some other ships and clan cargo, while moving here just because I was dumb (and maybe drunk a bit), and it never occurred to me as an option to ask for a compensation for that as the game clearly asks and warns You few times, before it lets You close the outpost... But seeing this post it seems like I am dumber than I thought...
  15. Well. I feel like my post below will be like putting a cat among pigeons, as I assume that most of those, who replied above have at least one (possibly more) alt accounts themselves, but.... ..current game mechanics favor players having multiple accounts (where each additional account costs) by giving those players an advantage in the game over those, that didn't spend that additional money. On top of that, Developers seem to have nothing against it.... If that is not Pay To Win, then I don't know, what is. side note - I fully appreciate and admire Lenin's mutlitasking skills as obviously If I had money and 3+ alt accounts, it alone would not allow me to do, what Lenin did in that video. So skill is obviously important as well, at least for this kind of alt utilization. But utilizing atls for the economy does not require skills at all while providing a significant economic advantage over those, that don't use alts. And that is Pay To Win in my humble opinion.
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