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FRAN

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Everything posted by FRAN

  1. Homenaje 120 Aniversario de Los Últimos de Filipinas
  2. The idea is to create a new level for "craftships", in this case, level 8 (next of 7). Level 8 would be unique for each player and different. The idea is that a level 8 player, when he creates a new ship, with an additional bonus. This bonus is chosen by the player when he reaches level 8 among a bonus catalog: Examples: - Hull - Sail resistance - Mast - Rig - Crew - No fire - Speed - Others (that can be applied) The bigger the catalog, the more variety of ships there will be.
  3. One more time.... Rover Clan (Kingdom of Prussia)
  4. Wooouu..... NA realease in Steam web.
  5. I am a layman in naval terminology / matter. Surely there will be more players who play to entertain themselves and are not experts in the navy. For that reason, one of the details that I have observed that uncovers a little. In the menu of Ship> Equipament, the position of the ship's image dislodges with the position of the guns. My suggestion: - Option 1: Flip the horizontal image (180º) - Option 2: Change positions of the Bow - Stern label. Additionally, in the Tutorial, you could add an image that summarizes the different parts of the ship, shooting positions (, etc. that the game has, only one image, summarizing everything, without having to search in google.
  6. Reviewing, translating and personalizing the CSV file. During CSV upload in excel and translation, I have the following questions: 1. Some lines appear that characters. It is normal? 2. In Spanish, special characters such as Ñ and tildes are used. Do these special characters require special coding ?. Do you have a conversion table? 3. There are longer words or phrases in Spanish than in English. Is the text automatically resized in the element (button, label ...) 4. Can the variables be changed or add extra coding in the text?
  7. A few days ago I saw on Steam that we had to present / choose games or companies for "The Steam Awards 2018". I initially stopped participating, so as not to waste time. But I saw a category, something like "With Love and Dedication". A very suggestive title with many meanings, depending on how you want to interpret it. And as you guessed, I nominated Naval Action, and today seeing the nominees, luckily, has not been nominated. Following this, I wonder, has anyone else nominated Naval Action to the Steam awards? or I have been the only one who has remembered Naval Action for the awards. Anyway, do not be afraid of the retaliation of the Dev, the game "officialy" has not been presented, is in phase, alpha-beta ..
  8. My SHIP? I understand from your omission that I have run out of him. With which, you force me to have to craft another ship, just to make 10,000xp and finish unlocking all the slots. Then I do not need the ship until the release. Normally, I access Naval Action, using the icon on the desktop. By the way, after reinstalling NA on Steam, the icon appears in white (image below), but it's not a problem. If I have seen that there is a third option, if it is executed within the Steam application, I will keep it in mind for future cuts. By the way, these notifications are almost always automatic, because sometimes, when it happens, when I close the game and re-enter, I see that Steam automatically sends the errors. I guess I'll have to get used to the game. I do not play at PVP, because the probability of crash is high, and losing the ship without doing anything is frustrating. Now, I will not be able to play PVE without fear of a crash, and lose the ship without doing anything. Another frustration. Can I only play NA for Trading or Crafting?
  9. At the time of the cut, if I had access to the internet. What's more, I was watching TV Streaming on another screen. Also, how is it possible that from Steam I can report crashes, but I can not connect? I have read that the cause may be Steam, and login with NA, which fails continuously. I show you a screen occurred 15 seconds ago of posting this post, trying to connect me now.
  10. I participate little in PVP, due to the continuous crashes or falls I had since the beginning of the game. Of the last penultimate that I participated, I observed a bug with the player's label. Depending on the angle and the number of players, it showed that it was a green player, but on the flag it was the enemy, seconds later it changed again to labeling in red. I do not know if they have already solved it or not. It is a way to solve this problem, but I do not like the idea, I prefer that they fix the bugs. I do not have the Flags DLC, but surely there are historical and very accurate flags. Just look at the past, history, the battles of vintage sail, and consequently, the use of flags.
  11. Today, at 21:25 (Time server), in a battle with my Santisima ship against three PVE ships, the game has been cut and the message appears: "Request shards List ...". After waiting 5min, press F11, but only the "cancel" button appears. I closed the window of Naval Action and re-entered Steam, but it did not connect, the message appears: Connecting to system ... after several minutes it appears: "Connection error: Pleasy try relogin". After several attempts, none with success. I verified that if I had an internet connection. Sent steam report: NAS-1048995 (21:35 pm) After 15 minutes later, I entered and the boat was already to sink, and therefore I lost the boat (21:54 pm). Can I recover it? IMAGES:
  12. Good Idea, more content to the game and above all, a main idea, which objective or the prize, are not mainly doubloons, marks or reals, but materials, either for updates or to crafts ships, something that would give more variety to the game. The prize or the number of attacks must be limited to prevent abuse, for example, that the same player attacks several ports of Cartagena and obtains many Cartagena tar, which can cause negative effects such as: The product becomes more generic, more accessible and cheaper. The port may not become an exclusive port. It hurts ALTS or rich players, since contracts are no longer the only way to obtain the material. Consequences, the collection of taxes from the port falls The prize should also be reversible. That is, the clan owner of the port, not only lose money / materials, but also earn money / materials, for example, that the attackers sunk or who escape the battle, generate the owner a prize (doubloons, reals, etc. .). This would bring more ideas or suggestions that have already been proposed in the past, and therefore, more indirect content. The prize should be dynamic, and change according to the port BR and the "port improvements". With the improvements of the port, I mean that the Clan could invest money, time or materials, to improve the defense of the port. + Inversion = + Port Defense = + Prize (attacker or defender) Investment example, can be in reals or materials (contracts for trade), could increase BR or put stronger or dangerous NPC (NPC epic level) and the prize, more product or doubloons or paints, or even reduce the BR to a future conquest of the port. As an indirect consequence, you can create more indirect content or more fun, for example: Trade Clan Contracts (any nation), can take materials for a construction contract. For example, the benefit is greater (it is sold more expensive). Indirectly, more content is created with this, such as "clan reputation", the trade of other factions, if they see that they are attacked, they would not work with that clan, and the clan, would have to build their improvements on their own. Any port, if it is improved, can be attractive to be conquered, or give more benefits PVE + PVP + "RVR", practically concentrated in specific places and not having to leave OW These are some ideas that I think of the main idea of @Sento de Benimaclet. You can be good or bad, other players can propose other ideas. And surely in the end, it ends up coming out a good idea agreed by many players. And maybe, DEVs are encouraged to implement it. P.S. With the idea, now the port, it is also important for the clan and in the game in general.
  13. INTRO After returning to resume the game and see the changes of interface and some things of economy, it is still perceived that there are missing things in the game, either content or something, that for a long time, some factions needed, that was to organize between their own players (new or veterans), to perform certain actions. My suggestion is that it is the players themselves (humans) who believe, organize and participate in missions created by other players. With this, you could get the following: Create new and dynamic content. And adjusted at every moment. Without having to depend on the developers, although in reality, the typologies such as mechanics are those that already exist. Organize groups of players, to perform a specific task or mission. Until now, mainly, it was done by chat (clan or nation), and limited to the players that were at that time. The propueta, allows new players, occasional or with different schedules, have the option to participate in the missions created, as planned. More participation and gameplay. The missions created by the players, being adjusted at the moment (current), and depending on the creativity of the organizer, will attract more players. In addition, these missions will be visible and open (depending on the filter of the organizer), so that any player can register. SCOPE My initial idea was to apply it at the Nation level, it is where it has its greatest utility. Although already put to request, and if they are going to develop it, so that the scope is at level: - CLAN - NATION - GLOBAL DEVELOPING In general, this development does not involve great complexity, if you choose to do it in a basic way, but it can be made complex, the more options you want to put. My idea for this suggestion, for example, would be to create a new icon in the game interface. As shown in the picture. PlayerMission (Key: "P") This icon, would open a window, in which it is allowed to create and consult the missions of the players. Distributed in three or four categories: CLAN >> Create / Consult missions / tasks by your own clan. Accessible only to the clan NATION >> Create / Consult missions / tasks by any player of your nation. Accessible only by players from that nation. GLOBAL >> Create / Consult missions / tasks by any player in the game (within the server). Accessible by any server player. SPECIAL >> (Optional). They could be global missions, but with some specific feature, for example, that the rewards paid for the AI or a space event organized by all the players and of course, all these missions have to be approved and / or developed by the administrators or game developers. Example Screen Create the mission The form of creation of the mission, has to be simple and with the precise fields. My proposal would be: Publication: Clan / Nation / Global Title: Name / Summary of the mission Organizer: Player or Clan Reward: This field would be open, and can be: reals, doublons, ships, fun ... Description: Describe the mission to be performed, conditions Number of participants: Limit of participants who can join. Here the discussion, is whether the organizer can accept or not the registration. Mission Day: Date to be carried out the mission Mission Expiration: When the mission expires. One could argue, whether it would be convenient for each publication to contain money or limit the number of missions or a filter to avoid abuses. Consultation / Registration of the Mission Any player, within the scope of the mission, may be registered, provided that the mission is valid (date). When you register, the name of the player will appear in the list of participants of the mission. Here you could discuss, if the organizer is given the option or not to accept the participant or not. The organizer will contact the participants to carry out the published mission. Here we would have to create a group of participants, in the same chat, so they can communicate. Example of Missions: CLAN NATION GLOBAL SPECIAL These are some ideas and examples. It can be more creative or less, depending on each player. As it is observed in the end, the typologies as mechanical being the same (PVE, PVP, TRADE, SAILS ...) What do you think?
  14. The fish continues to be free to obtain. The suggestion or proposal is to expand the use of fish, since currently, it is used as "Fish Meat" and in "Food Supplies". The objectives that I see that have add this new book. More value the fish. Anyone (novices and veterans) can fish for free and catch rare fish (if lucky), and sell them at a fixed price at the port. Now you can get more money by selling to another player who needs it. More knowledge of the types of fish. Now that the developers, wants us to know the different types of boats to see it. Why not also know the different fish that are in the Caribbean, or at least in the game? Promotes out of safe areas. The different types of fish, in different areas. Both the players who like or do not like the fights, will have to move to different fishing areas, to catch the fish. But you will have to buy it in the market (market price - player) Useful knowledge. It could be applied as an alternative to the perks, since the player could put it as "Ship Knowledge". For example, if a player plans to move to a distant port, for any reason (pvp, trade, rvr, turist), he can change the option of the ship, before leaving the origin port. So the time spent on navigation, can earn money (if rare fish) or book rewards (if you're lucky with Sealed Bottles). New content or objectives. Until now, many players, invested a lot of time in playing to get books to get books like "Book of Five Rings" or "Gunnery Encyclopedia". Although for now they were destined for battles. With this book, then those who want (it is optional) can try to achieve a new goal. And as I think it's easy to implement by the developers. Now that I think, you can be right @Headless Parrot indirectly in one thing. What is in the application of this, since the idea is to use it in the open world. And if it is put in Ship Knowledge, it only applies in battles and not in the open world. Maybe, the proposal should be to create other slots for the open world?
  15. Hello, With the improvements of the rewards of "Sealed Bottle", as well as to give something more useful to the fish, it is proposed to create a new book of skills. Name Example: Fish Collection or Fish Encyclopedia Type: Skill Book This book is produced based on ALL FISH of the game. The necessary quantity, you can indicate you: x5, x10, x50, x100, etc. For example: SKILL The skill that can be obtained is for example, the PERK of FISHER (without using perk) or with similar characteristics (to the fisher). Example: Increase fishing drop chances by XX% I think it's easy to implement; Create new content and give value to different fish
  16. Yes, that is the title of the game. The problem is that it touches several themes, simulation, shooting, economy, etc. I guess to have a more complete game. Currently, mono-thematic games, bored very fast and in the end, attract few players and for tnato, less income. I take for granted that any game, what is sought is to enjoy or have fun while playing. But, I'm sorry to tell you, in the game you win too. For example, in RVR / PVP, at the end of the battle, a screen appears that says "WIN", and they give you rewards (port, mark, money, etc.) I've been playing Naval Action for a year, and during this time, the mechanics of the game have changed many times. On occasion, they have made it easier for players and on other occasions more difficult. And also, it is reason for abandonment of many players. But the game, if you want it to continue, will have to adapt according to the need. In many other popular games, the DLC system has been implemented, each company its motive. Some to earn money and others to create new content. They have been removing many tricks stuck by the developers themselves and have been adapting it (raise sales prices, access to extra content, etc) to try to buy by DLC. An advantage I see from other games, is that you have to PVP. Would you like to have an exclusive ships without paying? Yes >> attack the player and stay with the ship. It's fun? YES, by winner (player no pay) or NOT (player pay)
  17. I can be or not. I think it will depend if the realese will buy more or not, and comes new or old players. In the worst case, if they reach a situation where there is no new content (people leave) or can not keep the game economically, then could you consider "pay for trying to win" or prefer that game be for finalized? Anyway, "pay to win" does not mean that you pay = you win. It will simply be easier for you, but that will not make a player much better than someone who does not pay. About using Trade Mark to exchange with other brands, it's a good idea. Since the players who like the TRADE, they would play Trade mode and warship improvements. And whoever likes the WAR mode, would have money or resources to build or upgrade the ships.
  18. "Go earn it" .... I ? o who?.... proabably i will nort enter anything, i will spend or not. Therefore, whoever "earn" o win with this? Possibly, those who sell the Trade Mark What do they want the money for? Possibly, to make this game viable and durable (Naval Action). Maintain the cost of the servers, motivation to create new content. Or simply, to get rich or donate it to an NGO. I do not know Will that be true? In the last publication of the developers there is a line that says:, "Forged paper are fully prepared for steam dlc (but store not yet opened)". so you already have it in mind. Will They only Sell "Forget Paper"?. Maybe, the company does not look lucrative purposes Do the players benefit? It depends on how you see it, players with real money, it will be easier to have resources. Veteran players or good players will have it more difficult. Since the resources are balanced (good ship with updates, etc.). And he will win the best skills he has playing, that is, he will not depend so much on the boat. This post I do not seek to win anything, but is a suggestion in case the developers of the game, it occurs to them to implement it. In the game, we have an element that is there but nobody has, which is the Trade Mark, for that reason, I think that the future of the game can go. And if that happens, well, what do yo think? I have already considered myself the winner of Naval Action, having been the richest and reaching the limit of the game's money, before other players (March-2017 to February-2018)
  19. With the latest publications of the game developers, indicating that the introduction of purchases of some items by Steam Store, to acquire some items (forget paper, skin ships, etc.). And speculating how they will do it, I thought of the Trade Mark, as an exchange currency between real money and Naval Action money. That is, Trade Mark would be purchased and admiration can be exchanged for different elements of the game. My question or suggestion is, what should be the trade value of the Trade Mark in Naval Action? For example: 1 Trade Mark = 1 Victory Mark = 50 PVP Mark = 20 Millions Gold = 5 Skin Ships = 1 Exclusive Ships = 3 Forget Paper = ETC. 1 Trade Mark = 3 Victory Mark = 150 PVP Mark = 100 Millions Gold = 25 Skin Ships = 3 Exclusive Ships = 10 Forget Paper = ETC. 1 Trade Mark = "V" Victory Mark = "P" PVP Mark = "G" Millons Gold = "K" Skin Ships = "S" Exclusive Ships = "F" Forget Paper = ETC. What values would you give to "V", "P", "G", "K", "S", "F"? What other elements would you put "ETC"? And more difficult still. How much would you pay in real money (USB, EUR,GBP, RUB...) for 1 Trade Mark?
  20. Sorry for the delay in answering, I have life outside of Naval Action. I will try to answer the questions that I do in a brief way, without detailing much, in order not to spread the content much and so, I publish it. 1. I deny doing any illegality that you try to attribute to me. I have not made any changes to files, server attacks or use of third-party applications to obtain a personal or collective benefit. I focused on optimizing the existing mechanisms in the game. Investing a lot of time in TRADE mode. 2. I have reported many bugs that I have detected using F11. Remember, even a bug similar to this, reported one or two days after the wipe of March 2017 (bug, Port Ays - Trade Mission - High reward with negative gold) To expose my argument, I would like to start from the basics, which is to know the mechanics of the game: Mode Trade 1. Buy Goods in port (Origin Port) (low price) 2. Navigating / transporting the goods by ship (time) 3. Sell goods in another port (high price) >>> Benefit = High Price - Low Price Having these points clear, each player can mark their individual goals, which can be different from the rest of players (buy products of little or greater value, spend a lot or a little time, or sell cheap or expensive), and these strategies change according to experience and interest acquired by the player Viewing the different responses in the forum, they are summarized in: +Benefit = +time ... -Benefit = -time Therefore, the variable "TIME" is something to be taken into account. And the question is: How can I get the most benefit in the shortest time? 1. I do not usually trade with Iron Fittings, the benefit is very low, except for crafting but it implies a lot of Labor Hours and time. I focus more on GOODS TRADES 2. ¿3000% profit of <ITEM> in 2 minutes? EASY To respond to point 2, I want to mention before, some features of the game: (Not created or implemented by me) Trade Mission. Commercial missions for the sale of product in a port. Bonuses: + gold, No taxes Trade Tools. Tool to see the quotes of products in different ports, among other things. Bonuses: Quick location / comparison of prices Outpost / Teleport. Outpost, is a port of its own in a city. Teleport, allows you to teleport in different outposts in a short time. Bonus: Save time Trade Ships. Ships destined to the transport of merchandise. Bonuses: Higher load capacity Perks. Skills that a captain has. Bonuses: + Loads or + Boats or etc. Now, making a mix of all the above, features + experience of the player, i can give answers to the question “How can I get the most benefit in the shortest time?” (from my point of view). Tips (or exploit according to admins) (Summary) 1. Buy Merchandise in port (Origin Port) (low price) Use Trade Tools (search for low prices) Use Trade Ships + Perks (4x Indiamans - 16000 charge) 2. Browse / transport the goods by trade ships (time) - Move / Store goods to Outpost, normally, destination port. 3. Sell goods in another port (high price) Use Trade Mission. + Income - Taxes = + Profit 4. New!!!. - I want more money? Repeat point 3 - What? Yes - How? 4.1. Build a outpost in the port where the mission is. Take a Mission. 4.2. Teleport to Destination port 4.3. In the destination port, you have to have a lot of stored material of the same product (use large fleet). Redeem mission 4.4. Teleport to Outpost Mission Answering to @Hethwill “3000% profit of <ITEM> in 2 minutes?”, with a practical example URL Screenshoots: https://imgur.com/a/2IZvx An example today (January 29, 2018) Basic Data: Good Trade: Historical Artificial BUY: Tamiagua (46296 gold) SELL: Vera Cruz (138195 gold) Stock Outpost: x31 Mission: x2 . Reward: 314281 gold TAX (unit): 138195 – 10% = 124.375.5 // 46296 – 10% = 41.666.4 SALE Shop Sale: 138195 – 46296 = 91899 gold (-10% = 82709.1) >>> 178 % profit Mission (unit): 157140.5 – 41666.4 = 115473.6 >>> 277 % profit Con 11 Historical Artifact redeemed (example = x6 misison) Gold = 115473.6 x 11 = 1270209.6 gold >>> 277 x 11 = 3047 % profit All stock redeemed mission: 15 missions = 3464206 gold (8310% profit) TIMES: Maximum Time = 120 seconds Teleport Time = 5 seconds Redemed Mission Time = 4 seconds Redemed Total Time = 9 seconds Total Time 3000% profit = 9 x 11 = 99 seconds (99<120) Yes, in what time? Other answers: The items with the greatest benefit are of high added value I sail in remote areas, outside green areas. My round trips are between 40min -60min. I have been attacked and I have lost ships and merchandise, therefore, there is risk. I do not use alters in the tradeo of goods I hope to clarify many questions or questions. I am still aware that there will be who wants more details.
  21. yes, at the moment. It is a long time dedicated trade, using large fleets
  22. After many months of trading, today (January, 28 - 2018 , 14:30 time server) when carrying out a mission, all my money has changed of positive to negative ( change + to - ) I exit/entry game, but not fix. URL Screenshots: https://imgur.com/a/MA9Q5
  23. Ya que me hacen referencia en este post, y sin meter mucho contenido, para que me lo publique. - En el post "Sabotage Trade Ships", realicé replicas, pero no me lo han publicado, supongo que el exceso contenido. Por lo que no he continuado con dicho post. - En lo que respecta al post "Sabotaje Trade Ships", por mi parte, no lo considero resuelto o cerrado. Ya que el objeto que se trata en dicha publicación, no es un sanción o castigo a un jugador o un clan, sino lo que buscas es una aclaración si dichas acciones constituye o no, juego sucio o no permitido en el juego. O al menos, que se implemente a todas acciones necesarias de tratar de evitar dicha acción, si procede. Y con ello, crear un entorno más agradable para los jugadores en general, y por tanto, una mejora positiva. - Sobre el tema de clanes, ya los diferentes líderes o representantes de los clanes implicados, mediante la diplomacia, ya han dado por resulto toda aquellas discrepancias que pudieran haber surgido. Si bien, este post de Razorback como el mío, actualmente, ambos permanece abiertos y pendientes de deliberación por parte de los admins o devs. Una deliberación lenta y sensata, ya que no son situaciones que han tratado anteriormente, sino que han de tomar nuevas decisiones, que pueden tener o no consecuencias en la jugabilidad del juego. Por tanto, una vez expuesto todas las opiniones o argumentos de los jugadores implicados, es momento de esperar a las resoluciones.
  24. i insert photo, but in post do not see. I upload in https://imgur.com/a/QQyK8
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