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Bristol Fashion

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Landsmen

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  1. Looks like the answer to this is Sweden... and barely two days after your prophecy.
  2. The only reason you would have for looking me up in game is to attempt to sling insults based on the nation or clan I sail for, which is completely irrelevant to what VCO is doing. (Again). But since you are clearly so curious, I have played for one clan and one nation for the entire duration of my stay in NA, so unfortunately you'll find no ammunition there.
  3. It's almost as if I believe suggestions and discussions in the forum should be weighed on the value of their content, untainted by perceptions formed in combat in game. I have two forum accounts, one for items of national relevance where my in game name is relevant, and this one, used when my in game identity does not matter because anyone can judge the veracity of my words without preconceived notions formed in game. But please, do continue to make obvious deflections from the truth.
  4. RUBLI wiped your fleet while being outnumbered 2.5 to 1. This nonsense about it taking 5 nations is preposterous. It's also humorous to watch you run from a fight because the odds are stacked. It's an open admission you can't take the heat. There are several nations in this game that at one time or another were getting hammered by 3, 4, 5 nations all at once with almost no allies, losing ports nearly daily and they weathered those storms without their largest clans rolling over and running away to a new nation. VCO just handed all of them the biggest moral victory they could imagine and it's beautiful.
  5. Too late now but the Mediterranean + west coast of France during the Napoleonic wars would have made a much better back drop for the game play mechanics we have. There's no exploration or adventure gameplay so why not focus all the players into three major nations +pirates in a war setting since that's what we have now.
  6. Clan based is a horrible idea for a game like naval action. Many players greatly enjoy sailing for their nation or favorite nation from history and it helps bring the age of sail to life. If you don't care about nations (we already know VCO has 0 loyalty) go play NA:L. Endless mindless PBs await you there. Furthermore, a clan based game will ruin the game for the many players that enjoy playing as part of a small clan of their friends. Right now, many small clans receive assistance for PB's because there is a shared interest in keeping national ports. A clan based game means all small clans are forced to assimilate or be wiped off the map. How about the devs just make some changes to fix the nation mechanics instead of giving in to your tom foolery and ruining the game because you are incapable of facing adversity?
  7. Here we go again. VCO jumping nations in order to achieve ez mode every time they run into some difficulty. Seems to me they are having trouble coping with RUBLI spanking them despite being wildly out numbered in 1st rates. Watching VCO reap what they sow brings a tear of joy to the eye of every honorable captain.
  8. I really like the ideas here and couldn't agree more with wanting limited ammunition (maybe people won't fire 15 broadsides at max range looking for dismast anymore). I worry though, that what others said is true, people will find it tedious given the current state of the game. Ships get blown through pretty quickly in the PvP community because everyone is always at war and the whole game revolves around trying to get people to PvP. I think the limited ammo/special powders would be great, but not accepted by the majority until core game play changes (if it does). I think NA would benefit from more adventure driven gameplay where you are sailing around doing different tasks and exploring with occasional battles. It would be fun to have to plan your journey and factor in where you would be able to stop in to purchase more shot and powder as well as provisions for your crew. All out war between nations would be more rare. Anyways you get the point. With the speed ships are rolled out and lost, having to provision them with consumables many people will find tedious.
  9. Can anyone tell me how the Firepower line in boarding actions is calculated? And also, does the ammo type you're loaded with while boarding determine the efficacy of the Fire Deck Guns choice? I tried switch from ball to grape mid boarding but didn't seem to change much, but perhaps it only uses what you had loaded when it started? Any info about this would be great.
  10. I will grant you he probably was not being completely literal about not a single shot being fired, however, I think my point stands regardless as the firing that Shannon did do was devastating and that was the spirit of his original query. Was boarding really feasible before an enemy crew and ship had been hammered by cannon fire? The only instances I am aware of would be cutting out ships with skeleton crews aboard but clearly that's not relevant to NA. I'm looking forward to Hethwill's results.
  11. First of all, it wasn't Java. It was Shannon. Second, you should read the post you are replying to before commenting. Sea Fox asked if a boarding action could happen so fast WITHOUT the attacker firing her cannons. In the example you tried to give, Shannon and Chesapeake exchanged point blank broadsides in which Chesapeake suffered heavily. One of the shots caused the crew to lose control of her and she was turned into the wind and blown backwards, her stern striking Shannon, whose crew could then rake the deck with grape shot. The boarding action occurred after most of Chesapeake's top side crew was devastated and her officers wounded or killed.
  12. I suppose that's true however I would make the argument that boarding is far too "clean" in NA and hence the frustration of boarding angles. So for instance they can "grapple" your bowsprit and pull you to their ship and the boarding situation is identical to as if they were laying along side or boarding through the galleries, etc. I think NA needs to have a far more dynamic boarding system before it will feel realistic, even though boarding from these angles was plausible, the way it's pulled off in NA makes it feel quite fake.
  13. I have misrepresented my complaint then, right now enemy ships will form the cross bar of the T. Boarding ships low to high via the enemy ships bowsprit. Find me an example of this and I will withdraw my complaint.
  14. They need to fix both range of pulling as well as a maximum angle from which it can be done. The ramming into the wind and then boarding while the ships form a T is ludicrous. You should have to be alongside them to board.
  15. @admin Will we see a decrease in the current (excessive) range that ships are able to pull one another into boarding? I think this is especially important with the latest reduction to all ship speeds (which was a good thing imo).
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