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SKurj

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Everything posted by SKurj

  1. The way to do this would be to either pay for X number of days up front, or.. have a system where the port withdraws from a clan store daily. So you just need to make sure you have enough funds in the store to permit you to stock up as often as you like.
  2. Fair enough, but anyone building 1st rates to sell or even use is not building them from oak or fir, unless they are preying on new players who don't know better. All of the 'preferred' woods come from outside the safezones. I spent most of my ingame time running materials like white oak and live oak to KPR, with over 95% of my in game time spent outside the safezones. Alotta the people wanting to prey on traders don't realize we are out there but if you want easy player traders to prey on, you better be prepared to put in the time to find us. Sorry but login for 30 minutes in the hope of catching one ain't gonna cut it.
  3. Remove the magic wallet... ok now consider this... you teleport to an outpost to put up a contract... oh wait... You tp to that freetown to meet up with a new player selling an upgrade.. oh wait... I think the impact of removing the magic wallet will need a lot more thought...
  4. They already do... unless they are making their exceptional ships out of the trash woods...
  5. Distribution is all wrong, it doesn't take into account nation population. For example jamaica should have alot more dots... while some capital zones should have fewer.
  6. Just from the title I thought that meant here comes the cash shop!!! Glad it isn't. It sounds like people want to lose the magic wallet, but they won't give up the upgrade chest? wtf?
  7. hmm... Chain.. just 2 per gun? almost seems pointless now, but I suppose as stated its alot more damage, the outnumbered player 'should' be in even more trouble now. Missions cancellations, reduced AI support strength (and still forcing the player to press the button) sounds like a negative impact on the new player experience to me.
  8. Instead of making this something a player has to summon, make them automatically spawn, that way you assist the new players without a clue. Experienced players will already be clicking the button anyways, the button does nothing to help new players who likely aren't aware it even exists and it is NOT the job of the player base to inform them before they lose their ship and slam the door on their way out...
  9. If you get tagged in the patrol zone, even in your tlynx, you cannot escape the battle (mechanics do not permit it). Granted a tlynx likely won't be caught by the big gank fleets as not much else catches a tlynx apart from a lynx. These trade missions wouldn't just be tlynxes, that would be silly though perhaps at the lowest level.
  10. Why would any trader sail into pvp zone when their only chance is to run from the fight which is not possible currently.. The silly circle has to go.. at least for trade ships
  11. You can get bottles close to land, and in safezone too. I got one right outside the port of montego bay. But over the last week or so drop rate seems to be much lower. Considering I have an account trading 6-8hrs a day, I have not had a bottle in more than 5 days....
  12. i always wanted to see ships 'show their age' too...
  13. nice.. thats not the intro to black sails then?
  14. I dunno what this signalling thing was.... it came and went while I was away from the game. Crazy idea... what if.... Get rid of AI support in safe zone, BUT... if a player who has been attacked within the safezone, clicks F8, a mission appears in port, and any friendly player can join the battle as if it were directly from the lobby.. From within port, they click join and spawn within the battle. and they get a bonus reward for joining, multiplier if they win or force the retreat of the attacker. perhaps add br limitations ...
  15. These are poorly implemented and not bringing anyone out to them that wasn't pvp'n before. And now they have turned into an excuse to harvest marks due to that poor design. Between ganks, a frustrating loot system, and the time it takes to do anything in game, my patience has run out.. yup burned out again, mebbe see you at release.
  16. This isn't specifically about GB, its about nations having protected access to module upgrades, it should either be shared out equally so every nation gets protected access or every nation gets none. Inside Safezone: Diplome de l'ecole d'artillerie French sail cloth Grietje van dijk swedish carpenters Also think a better method of distribution around the map wouldn't hurt these components. I don't know if the plan is to maintain this current shipwreck loot table, it is impacting the rarity of these modules thankfully.
  17. It does make a difference, why doesn't GB have royal navy grads and rigging in our safe zone then? If the good wood had to be moved out of safezones why wouldn't the rare module components which are harder to come by be moved also? While in the safezone you are guaranteed access to the item and it cannot be taken from you.. If one nation has such access all nations should. At present GB has no guaranteed access to any rare module component while other nations do. Much like Cartagena, all items like it should be captureable and not guaranteed available to a nation. The other option would be to make each 'national' module component locked behind a safezone and outside the safezone equally. So french get a port with sailcloth, GB get rigging, etc and then have ports outside carry the item as well. But then the cries will be about balance... Easier just to move ALL module components outside safezones and be captureable.
  18. Sure they can, but no nation should have them protected by a safezone, if one nation does then they all should... have an equal item protected... GB for example has no items protected, the only thing GB did have was teak and that was moved out...
  19. Recently the better woods were moved out of safezones... Why weren't module components moved out? French have sailcloth within safezone, Dutch have carpenters and giejt whatever... balance it out... move upgrade components where they can be captured.
  20. 1500, and the loot weighs a lot more so only open where you have an outpost
  21. How many repair kits are consumed with one use for each ship in battle instance. I thought this was fixed per ship, but perhaps it isn't and if that's the case fine.. That needs to be added to the ship spec sheet once it is crafted. - Devs?
  22. Just curious if AP contains the repair quantities required in battle for each ship.. it would be nice to have that in a chart...
  23. I meant my suggestion not popular. Your suggestion, while it limits the rewards for the gankers, I don't see it being very effective for the simple reason that many gankers aren't in it for the rewards to begin with. That doesn't mean I don't like your suggestion, I do
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