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Mr Pellew

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About Mr Pellew

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  1. Mr Pellew

    Muskets, the new golden marines?

    3rd rate vs 3rd rate. Just enough crew to go trough DD.
  2. I am not 100% sure this is the right post for this. If it isn't please move it. So I killed an AI Trader Brig today and got over 4900 Doubloons from it. I am also 2nd on the PvP leaderboard right now with 228 points. I looted everyone I sank today and it is only about half of those Dubloons. I killed an Endy and an Essex in my Pirate frigate in one fight and got only 600 Doubloons for that fight in total. 500 looted and 100 for the kills. In my opinion this should not be the case. I've heard of other looting up to 9k Doubloons of AI traders. I thought the new system was invented to promote PvP. At the moment the fastest and most effiecient way to get doubloons is killing AI traders. Is this intended @admin or are some numbers wrong here?
  3. As I mentioned in my long post above. The best way to reward people especially in the beginning is ships in my opinion. Some of the missions are tailored towarde players loosing ships. Loosing ships is part of the game but with current prices it is also true that a 5th rate in costs absolutely nothing to craft. Especially in a clan. What @Grundgemunkey suggested above is a very very good idea in my opinion. Make some of those missions mandatory for rank promotions while handing out other rewards for them. Now you see a Max Rank player but they might have never PvPed and are a super easy fight and others are low rank and a tough nut to crack. By making ranks only achivable by compleating certain missions everyone can at least be sure a "Commodore" rank player has had some PvP fights. This would also help with RvR as taking people with no PvP experiance into PBs is usualy very high effort for the commander to allways look out for them. If we can see via rank who achived which missions we can guess what they know and don't know a lot better.
  4. For me a mission that tells me "Sail to LT and open an outpost" is boring. If you add stuff to the mission the player has to do on the way it would be ok in my opinion. I know some like long sails but I think the majority hates it. Saying it's boring becuase you want it to be boring is just wrong. The ONLY way to make that sail itheresting for me (speaking for myself with allmost 3k hrs in the game not a new player perspective) is if I would be guarateed to find PvP on the way. For a new player this might not be the case but showing them there is allways things to do should be the goal so they don't get bored by long sails withing their first few hrs of gameplay. I like the idea of Grunge a lot. Make some of those missions bound to Ranks. The PB mission is perfect as a requirement to be promoted to Commodore. I think the best way for thoe missions to work is if they are required for promotions while also giving nice rewards.
  5. Same point as I brought up to Havelock. A new player WILL sink in PvP no matter where you send him. You yourself say it's all about the reward. It is rewarding to loose a 5th rate fight if you learn something or get a thrill from it. You get rewarded with frustration going to an enemy capital and being ganked without having a chance. My point is: Send them to the PvP zone instead of enemy safezone. They will die but they will have a more pleasent experiance doing it. Yes they will achive the mission because 2k dmg is very very little BUT why should they ever do it again if it was a frustrating experiance which will not give a reward if they do it again?
  6. Don't you think they will die if they go to the PvP zone. I am 100% sure they will. Sinking comes with PvP I know that very well BUT in my opinion sinking to a 5 bellona gank squad in your frigate frustrates you and makes you feel like PvP is pointless. Sinking in a 5th rate 1v1 even if you get abused and sunk withing 10 minutes shows you how much you have to learn and makes you wanna fight more and get better. I will also gladly help out any new player BUT I've seen there is only a certain ammount of new players a clan can take. Example brit clan ARMED. they gre by abut 100 players in less than a month. It was pure chaos in the clan. They might as well not have been a clan as there was no structure or organisation. I myself can probably take care of 1-2 new players at a time. Being on top of the leaderboard and taking most people who apply is in no way sustainable for us. What I'm saying is my issiue is not with getting new players into clans but there only being a selection of 10 clans if they have to be leaderboard clans.
  7. How many people have you heard saying they would PvP when they are finished training/grinding. Problem is by the time they are done grinding it's to late for most to get into PvP. Encouraging PvP early is way better in my opinion even if many go back to PvE after it.
  8. The only issue I have with that mission is sending people to an enemy safezone. Send them to the PvP zone or somewhere else but not enemy safezone. And I agree that thrill is great. As well as the adrenalin you get from a challinging first PvP fight
  9. Don't get me wrong here. I like the idea of free town outposts and if there are missions for under way that keep it interesting I am all for it. I still think shroud is the best outpost for all new players to get. As I mentioned above the Bahamas are the most equal playing ground a new player can find now despite hercs and requins. If they were not in shallows it would be very very equal playing ground. This reduces frustartion in the beginning and keeps people playing. I saw many leave due to pure frustration of being killed in their 5th rate by a bellona they have virtually no chance agains. If you get killed Rattlesnake vs Rattlesnake it si a lot less frustrating in my opinion. Edit: Internet seems laggy. someone please delete this. Can't do it myself. it is already posted above
  10. Don't get me wrong here. I like the idea of free town outposts and if there are missions for under way that keep it interesting I am all for it. I still think shroud is the best outpost for all new players to get. As I mentioned above the Bahamas are the most equal playing ground a new player can find now despite hercs and requins. If they were not in shallows it would be very very equal playing ground. This reduces frustartion in the beginning and keeps people playing. I saw many leave due to pure frustration of being killed in their 5th rate by a bellona they have virtually no chance agains. If you get killed Rattlesnake vs Rattlesnake it si a lot less frustrating in my opinion.
  11. I very much like the idea of a missin tree to lead the player into the game. I like most of the ideas mentioned above. I would leave out a few things as they make it a very very tedious first few hrs of the game. Why does an american player have to sail all the way to La Tortue this early? It takes him about 1 hr and is very very boring. My suggestion would be some national port at the edge of the R-Zone. In case of Americans Brunswick. If nations have less safezones like sweden/denmark you can send them to the free port of Aves. Keep early game long sails as rare as possible becuase they are not interesting. If you think it is necessary to get players to sail to free towns I would say make all of them sail to Shroud Cay. I think this would be a better reward than part of the mission. If you finish the mission you get an outpost in shroud cay. If Requin and Herc were to be removed from shallow waters the Bahamas would be a fairly equal playing ground (ship wise not sskill wise) again. This is perfect for the "Trails by fire" mission as it guarantees new player don't run their only 5th rate into a bellona and loose it in a fight they have even less chance in than in an equal 6th rate fight with aveteran player. Also joining a clan from the leaderboard is a bad idea in my opinion. I can only speak for my own clan here but we are cerainly not interested in mass recruiting new players. Also flooding clans with new players is bad for most clans. I saw many clans fail no the sikple fact they overrecruited new players and could never get anything done/organised becuase it would require hrs of work for the clan leadership. As I said I would skip this point compleatly. Maybe a note that joining a clan helps you progress in the game but please don't make it a requirement especially as this mission will most likely be mandatory. The player should be rewarded with some free 6th rates in Shroud Cay with a Shroud cay outpost being a reward as well. This would make the "Trails by fire" mission possible in shallow waters for everyone. Shallows are the place you can get the most balanced PvP fights in for new players if there were no Requins and Hercs to be found there. This decreases frustration for new players. As before I like most steps of this part of the mission. But I have some more things I think would cause problems. Don't encourage new players to go to enemy safezones it's just a bad idea. I would change the PvP missions to "Participate in at least 2 PvP fights and deal at least 2000 damage." (numbers of fights and dmg can allways be changed). Loosing ships should not change if you complete this mission or not. This mission has to come with a note that PvP is dangerous and they should use cheap ships. As mentioned above I think the Bahamas are the ideal place for new players if we get the same ships into OW there we have in shallow PBs now. There should be a reward of ships again for most parts of this mission as well as maybe some ship knowledge books which are very expensive in the admiralty at the moment as well as some doubloons. I like the idea of encouraging people to go to free towns but ewhy does it have to be five of them? I would consider myself a very active player and PvPer and I only have outposts in 3 of the above mentioned ports becuase I can not sustain more with also having RvR and Eco outposts. This also clashes with the next point but I will get to that in a bit. My suggestion is changeing that mission to "Establish outposts in at least 3 free towns." Also new outpost slots are very expensive in the beginning for new people so forcing them to unlock all of them before teaching them how eco works is a bad idea in my opinion. I would reward this mission again with 5th rate ships and doubloons and repairs in each of the free town outposts. I would change this mission in a way that gets gun crafting set up for a new player. this is how my mission tree would look like: Build an iron mine Build a coal mine Build a forge Get iron and coal to the outpost with the forge Craft and deliver 50 12lb carronades Build a Oak forest Build a Workshop Get oak and Iron to the port with the Workshop Craft and deliver 100 hull repairs Buy a trading good which doesn't belong to your nations trade goods in a port of your nation and deliver it to YOUR capital There should be a reward high enough for the next building after you finish all of the missions and some free 5th rates in the end. My proposed change to your mission tree teaches a player exactly how crafting works and how delivery/trade missions work. The last mission needs an extensive explanation on how trade goods work, where they are dropped and consumed and how to identify which nations trading good you picked up. I would like to see the first mission mandatory and all the rest optional. Every mission should be put into a mission tree where you have to finish certain missions first to unlock the next ones. Rewards should be handed out for evrey point of the mission so players get rewareded more ofthen and keep playing. Mission trees also make sence as they make players trying to achive objectives from missions they can't do yet impossible. This makes sure players don't get frustrated with the game and missions. All of those issions HAVE TO come with extensive explanations which I would suggest getting the community involved in writing. I would suggest updatin this post with updated mission trees and short descriptions of the missions and giving players the opportunity to write more extensive ones and sumbit them. With many people working on the explanations it can be sure they are 100% clear and don't have to be extended or changed to often due to players getting confused. As you see I tend to ship rewards a lot. I see this mission tree is very much focused on getting people into PvP and RvR so I think they have to have the ships to sustain the losses they will recive in the beginning.
  12. I can not provide screenshots becuase I haven't done it myself yet. If you capture them than leave them before you leave yourself it is possible. And yes I am on PvP server
  13. @admin Is it intended that you can capture AI 1st rates in missions? Becuase it is possible at the moment.
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