and making seasoned woods diference between normal woods insignificant, you are really make a nerf on DLC ships which is not ok, we pay a good money for them. Before the patch, a bad bonuses DLC (probably 90 per cent of DLC redemed) with seasoned woods were a good ship, comparable with a standard normal woods crafted ship with good port bonues, but now it is a worse ship imho, specially when now with port investementes for increase port points this crafted ships have more bonuses yet.
So if you dont change the stats diferences between seasoned/not seasoned, you should change the way in which port bonuses are created on DLC ships, putting a minimum level on each of them (level 1 or 2 at least), or let each player choose which bonus he wants on his ship, with a number of random points when the DLC is created, with a minimum. For example, the minimum number of points could be 8 that you can distribute in the bonuses that you want (crew bonus 4 and hull bonus 4 as example) and the rest of the points that you can get is random up to the maximum, being able to have zero more points or all they.
In any case, the insignificant differences there are now make DLCs worse than standard ships with normal woods when your DLC have bad bonuses, and that can't be acepted. And if the ship is a crafted seasoned ship with good bonuses like a Implacable, it's already too much.
So I hope that before making your decision on these changes, I hope that you take into your account this, and the opinions of the community about that.