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Captain Quicksave

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  1. #Hitorishizuka. My reasoning for using my 3star arty all the time, rather then rotating to spread the xp, is that they give great performance for hardly any losses, saving my force a lot of pain. In a 24-brigade Corps I will have 6 12-gun batteries, so there's always a couple of slots for trainers, maybe just one if it's a small scenario. I'll be sure to check out your YT stuff, maybe the action will reveal your point fully
  2. Vet-3 Artillery never get to go on furlough. As opposed to any "precious" 3-star infantry, they get to fight all the time. They go on the map in the first wave even and get to stay until it's done. I've come to realize this quite late in my 2nd campaign with the Union, so I'm looking forward to employing the principle from the start in my next run. The 3-stars get pretty boring assignments though, mainly killing enemy arty. The 2-stars are quite capable of mass slaughter as it is.....
  3. CoL Kelly's CSA campaign was very instructive, improved my gameplay / fun immensely. However, very few videos out there cover effective use of artillery. Read the nice article on Steam ofc, but not seen any really good videos, any recommendations?
  4. I tend to avoid elite infantry, too expensive. If you need a 3 star to get it done, you're probably doing it wrong. Creating a sprawl of 2-star brigades is easy if you're not paying through the nose to maintain a few 3-star brigades. Now artillery however, that's where you get proper bang for your buck! Vets all the way for the guns.
  5. Thanks for taking up all my free time. Seriously, you guys have delivered solid GOLD! Sure, I'm predisposed to like this game, veteran of the old "Rebel Yell" boardgame and Sid's stab at the Battle of Gettysburg on the PC, but this stuff is getting out of hand. Massive effort guys. Can't wait to see what you get up to NeXT.
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