Jump to content
Game-Labs Forum

Kubrat

Members2
  • Posts

    163
  • Joined

  • Last visited

Posts posted by Kubrat

  1. 3 minutes ago, Angus MacDuff said:

    Making them even harder to beat. 

    If someone is going out PVPing, they already have the perks setup.  They will be no harder to beat because they will already have that set-up

    Really all this suggestion saves is the tedium of resetting perks when you are in trading mode or fighting mode. (plus the 500 dubs it costs to do the reset)

  2. Suggestion:

    • More perk points.
      • Perk XP above current levels should be huge and slow to get, but should still accumulate and allow very (very) experienced players to have additional perk points

    Rationale

    • provides an additional layer of game play for extremely experienced players
    • IRL if I was very very experienced why wouldn't I have good relationships with port authorities as well as being equipped militarily
  3. On 2/21/2020 at 7:41 AM, Yoha said:

    It could be that players in your nation are buying the ships but end up getting it captured. I know that happens a lot in my nation...to certain players/clans.

    Yes that can happen. The cases I am referring to is where a single player buys up several of my ships and they are from an unknown clan or no clan, then the ships show up for sale elsewhere. I had a practice formerly of putting trincs up at 100k or less, to encourage active play, but that is what was happening to them.  Also Wasa's at 1m or less (when they were worth making) same thing.

    So I've been putting trincs up at high prices now, and just today  at least one clan-mate bought a ship I had off the AH, at full price, which is not what i wanted to happen, but sometimes people don't ask or crafters are not online when they need a ship.

     

  4. 2 hours ago, Cetric de Cornusiac said:

    Generally speaking a tiered system for each upgrade is a good idea, but I would just make it random how it turns out, standard or elite. Having to manufacture the same upgrade again and again, for getting an "expertise" on that and higher chance for elite version, is just tedious and "grinding". We should avoid anything of the grinding kind, if possible.

    People tend to have a preferred selection of items they make, just because of sourcing materials and the cost of blueprints etc.

    The rationale behind getting a higher level item is precisely because you have developed expertise in making that item. It does not make sense, for example, to reward someone with a elite pirate rig on their first attempt, but if they have made many of that item, it makes sense that every now and again, as a craftsman, they would turn out a really good one. It's not grinding IMo, because it is not a goal that anyone is working towards, for example i don't churn out ships, grinding, on the off-cahse I might get a purple or a gold. I just make the ships it makes sense to make, and voila, every now and then a nice surprise.

     

     

  5. If you attack someone in front of your own fort, your fort will not assist you.

    They will only assist if the other party attacks you. 

    That said, when attacking AI fleets etc it can still be useful to do so in front of forts because the AI can get distracted by the fort.

  6. 11 hours ago, Yoha said:

    Alts are real players too.

    Yes I agree Yoha, I was speaking somewhat tongue-in-cheek.

    What I was referring to is the situation (which I have been in) where I have posted ships at low prices to the AH in order to encourage people to not have to worry about losing a ship, and get out there and be active, only to have an other-nation alt buy up all of them and then have them appear in LT for sale, or in the case of a purple wasa, back when such things were worth selling, having it touted on global chat and sold for 2-3 times what I posted it at.  It has caused me to stop putting bargain ships on the AH now.

    other-nation alts don't usually find places in clans that get onto the friends list of other clans, and if they do they are probably not the kind of player I mention above.  So having these kind of restrictions in place would allow for cheap prices to nation players, while ensuring the goods were not being harvested by other-nation alts and sold off.

  7. When making a ship there is always that anticipation, will it be a purple, what if its a gold!

    It would be nice too have have a chance, even a very small one, when making upgrades, to receive a RNG upgrade to an elite item.

    If Game strategists wanted to introduce a specialisation to crafting, this RNG could increase, in a very small not game breaking way, such that the more time people invest in crafting a specific upgrade, the more likely to get an elite. This would reflect their increased expertise gained from making so many.

     

    Lors de la fabrication d'un navire, il y a toujours cette anticipation, sera-ce un violet, et si c'est un or!

    Ce serait bien aussi d'avoir une chance, même très petite, lors de la création d'une mise à niveau, de recevoir une mise à niveau RNG vers un élément d'élite.

    Si les stratèges du jeu souhaitaient introduire une spécialisation dans l'artisanat, ce RNG pourrait augmenter, d'une manière très petite et non révolutionnaire, de sorte que plus les gens investissent de temps dans l'élaboration d'une amélioration spécifique, plus ils ont de chances d'obtenir une élite. Cela refléterait leur expertise accrue acquise en faisant autant.

     

    • Like 7
  8. 4 minutes ago, Knuddel said:

    In gerneral i have nothing against that, GOAL:

    IT will be lead to a lot of more 1 man clans which just want to expand there Dockspace ... 

    So absolutly against it.

    Good point. So maybe the option is only available to clans with 5 or more members. If someone has 5 alts they don't need more dockspace

    edit: But on the other hand, how important is it if some solo player wants to do that. It doesn't break the game in any way, i.e. why restrict things for a reason that might not be a problem. Just offering this as a thought.

    • Like 1
  9. There have been a lot of suggestions for clan docks for ships and the like and there may be reasons why the game strategists prefer not to implement such approaches.

    However if there is nothing game breaking about it, and it is purely a question of logistics I would like to suggest a solution that provides for more flexibility at a clan level adn might be esier to implement.

    Suggestion

    1. When placing buy or sell contracts in the shop I can make them visible to 'clan only', 'All friendly clans', or 'everyone'. Default is 'everyone'.
    2. When placing a ship for auction I can make them visible to 'clan only', 'all friendly clans', or 'everyone'. Default is 'everyone'.
    3. When using the shop or ship auction I will automatically see all items I am entitled to see, no action needed on my part. And I will not see those items I am not entitled to see.

    Benefit

    • This will allow clans to make preferential pricing available for clan members.
    • It deals with the issue of wanting the clan to build up a stock of ships for clan use.

    If you like this suggestion please 'heart' it and/or leave a comment.

    If you can think of improvements to this suggestion, please also leave a comment.  Thank you.

     

    Il y a eu beaucoup de suggestions pour les quais de clan pour les navires et similaires et il peut y avoir des raisons pour lesquelles les stratèges du jeu préfèrent ne pas mettre en œuvre de telles approches.

    Cependant, s'il n'y a rien qui puisse casser le jeu à ce sujet, et c'est purement une question de logistique, je voudrais suggérer une solution qui offre plus de flexibilité au niveau du clan.

    Proposition

    1. Lorsque je place des contrats d'achat ou de vente dans la boutique, je peux les rendre visibles pour «clan uniquement», «tous les clans amis» ou «tout le monde». La valeur par défaut est «tout le monde».
    2. Lorsque je place un navire aux enchères, je peux le rendre visible pour «clan uniquement», «tous les clans amis» ou «tout le monde». La valeur par défaut est «tout le monde».
    3. Lorsque j'utilise la boutique ou la vente aux enchères de navires, je vois automatiquement tous les articles que j'ai le droit de voir, aucune action nécessaire de ma part. Et je ne verrai pas ces articles que je n'ai pas le droit de voir.

    Avantage

    • Cela permettra aux clans de proposer des tarifs préférentiels aux membres du clan.
    • Il traite de la question de vouloir que le clan constitue un stock de navires à l'usage du clan.

    Si vous aimez cette suggestion, laissez un «cœur» et / ou laissez un commentaire.

    Si vous pouvez penser à des améliorations de cette suggestion, veuillez également laisser un commentaire. Merci.

    • Like 9
    • Sad 1
  10. On 1/22/2020 at 1:09 AM, van Veen said:

    Not sure about the supply of trade goods though. It seems they spawn at server maintenance and players who are online right after maintenance get to buy them. After that, they never spawn again, it seems. 

    This is not how it works.

    The goods in a port re spawn throughout the day as NPCs come and go delivering things.  Make OPs at your chosen ports, then check in regularly and over time you can buildup stocks of profitable cargo that allow for fast profitable trades.  You only need 3-4 OPs in the right ports and you can reap millions regularly.  You can work out what those ports are:

    1. By using the trader tool
    2. By using the Felix's Map tools (https://na-map.netlify.com/)
    3. Or just by being around a bit and figuring it out, doesn't take long.

    At one one time I have 13-25m in goods scattered about and it is taking to time to move it that is the inhibitor, not the actual accessing of the goods.

    I am not trying to be epeen when I say this. This works, you just have to work at it a little, and not expect it to fall into your lap, no disrespect intended.

  11. On 1/22/2020 at 6:39 PM, znôrt said:

    my 5c: trading takes quite a few hours of gameplay to make enough to buy a decent ship that you can loose in minutes (as it should be, we don't want people be paranoid about loosing their precious ship, right?), and instead of buying some of the more affordable random crappy ships you are far better off simply capturing it. i've no idea where the problem is but that aspect of the game is just not working atm.

    if traders do it for fun then i guess money shouldn't be a problem either, but the prices of ships and upgrades are really nuts. my impression is that there is a huge divide between those few veterans that know the ins and outs perfectly well and are able to exploit it and set the stakes for a vast majority that is completely oblivious to most of the content.

    for me trading as it is is just something to be ignored. however, i do have the admirality connection and a couple dlc ships, so i can sustain my gameplay just fine just by playing how i like (in battle or looking for battle!), but i wonder how any new player will do without that, unless they're spoonfed and cared for by some clan.

    Join a clan and your trader ships are free or free for the supply of woods, if the crafter is low on supply.  No one in my clan has to ask twice for a trader ship (or any ship actually that does not cost permits or doubloons).

     

  12. On 2/11/2020 at 3:21 AM, Angus MacDuff said:

    Group activities.  Many (most?) players prefer to be in a group, but I personally like to hunt alone or with one buddy.  This is a huge disadvantage for me as it limits many of the advantages that a group (clan) can achieve.  In order to craft, I must be on a friendly clan list.  This is better now that the lists have been extended, but you still have to go hat in hand to get "permission" to use a clan's port. Sailing alone means I rarely see the chests that the larger groups can claim, which limits the necessary loot required to play on an equal footing against others.  I have NEVER seen a shed or wood permit, although I get numerous Captain's and Gold chests.  It seems you must kill large AI to achieve success in the War server.  Group/clan activities is just not attractive to every player, and you are at a disadvantage if you don't "conform".

    Its not IMO a matter of conforming. It is simply a matter of content areas. Supply chains require cooperation, hence group play suits it. Taking down large fleets is the same.

    I prefer the opposite style of game that you do and I never see a CM.  Should I have the ability to mine for CMs since it is unfair to me?

    We choose the style of game we play, and we can't have it all. Its as simple as that. Changing it to make it faceroll for any play-style is what ruined games like world of warcraft adn it would ruin this game too.

     

     

    • Like 1
×
×
  • Create New...