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Rufus Swipe

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Posts posted by Rufus Swipe

  1. CRED has some places open for new members. All levels of experience considered but only fast learners accepted. If you want to be in a clan that really looks after its own, ask us for a sea-trial and you may be one of the lucky few!

    Just mail me (Rufus Swipe) in-game if you are interested and we can fix up a time to chat on TS or Discord.

  2. War Server/Great Britain/English speaking

    [CRED] Caribbean Red Squadron

    We are a small friendly clan with a strong focus on PvP and RvR (i.e. port battles and related stuff).  We do not look down on players who prefer only to PvE (you bought the game - you are entitled to play it whatever way you want).  But if that is your thing, this clan is probably not for you.

    https://forum.game-labs.net/topic/26727-cred-caribbean-red-squadron/

    • Like 2
  3. The problem with doing a ship wipe as well is that it will mean a long delay before the features of this patch can be properly tested. Surely we do not want to delay release of this game any longer than necessary?

    I would suggest moving the temporary forests though. I think most RvR clans know where they all are now. So leaving them where they are may distort the strategies nations adopt and so make the testing less useful.

    • Like 3
  4. I personally don't have a problem with wiping rank xp. I never consciously tried to grind up my rank after M&C so this would not stop me playing.

    What would stop me playing is if ship knowledge xp was wiped while still retaining the existing system. If the devs do feel it necessary to reset ship knowledge xp in order to create a level playing field between vets and new players after release, isn't this also the time to accept that the ship knowledge grind was a bad idea and drop it altogether?

    In all the time I've been playing since ship knowledge was introduced (almost 2 years ago), I've never met a player who had anything good to say about it. Rather I've found it to be the single biggest turn off for new and returning players.

    • Like 1
  5. On ‎8‎/‎22‎/‎2018 at 5:23 PM, traitorous mctraitoro said:

    definatly don't treat other players with politeness and consideration......

    at least AusNorman doesn't anyway

    should really update it

     

    If you think you have a genuine grievance against AusNorman, perhaps you could try discussing it with him in private.  And if that won't work, I will be happy to talk to you about it in private.  Sniping at AusNorman here and in nation chat just makes you look like a troll.

     

    I'm not saying you are a troll, but when you choose an in-game name of Baity Mcbait bait there's always a danger people might jump to that conclusion.

    • Like 1
  6. Caribbean Red Squadron (CRED)

    578813981_CREDFlag.png.d3276f2b67a8c3111180fc24482e40d4.png

    CRED (pronounced "c-red", or "see red" if you prefer) is a band of private men of war operating under letters of marque and reprisal granted by His Britannic Majesty.

     

    In game terms, we are a small friendly GB clan with a strong focus on PvP and RvR (i.e. port battles and related stuff).  We do not look down on players who prefer only to PvE (you bought the game - you are entitled to play it whatever way you want).  But if that is your thing, this clan is probably not for you.

     

    This is a server that not only allows but actively promotes PvP.  So unless you never leave the capital zone, you may not have to look for PvP in order to get it.  Soon or later it will find you!

     

    As a clan we try to do all the usual things to support our members and make their game experience as enjoyable as possible.  We provide access to ships, mods and books which a solo player might find difficult to obtain.  We replace ships lost in pursuit of clan objectives.  We offer advice on understanding the game mechanics, surviving in OW, and basically enjoying the game as much as its current unfinished state will let us.

     

    So all the things that nearly all clans promise.  We just like to think we do it a bit better!

     

    To be recruited to CRED, you must be prepared to abide by our four basic rules, which are that members must:-

     

    1. Be mature both in attitude and age (over 18)

    2. Treat other players with politeness and consideration

    3. Have a basic understanding of English

    4. Use TeamSpeak/Discord when asked (with working mic)

     

    To progress to being a full member (officer) of the clan, members will need to demonstrate that they:-

     

    5. Contribute to the material wellbeing of the clan

    6. Have completed the in-game tutorial

    7. Have achieved at least one solo PvP kill

    8. Command the liking, respect and trust of existing full members

     

    A happy and efficient ship - a very happy and a very efficient ship. Some of you might think I'm being a bit ambitious wanting both but in my experience you can't have one without the other. A ship can't be happy unless she's efficient and she certainly won't be efficient unless she's happy.

    Captain Edward V. Kinross (from the movie "In Which We Serve" 1942)

     

    157654341_Ourowngoodflag.thumb.jpg.a98e9de0aabd35d4577c475587b83277.jpg

    • Like 8
  7. This issue is the result of a test I did in response to the topic raised earlier by John Sheppard. If I sail to a port where I do not have an op, sell my current ship and buy a new one, and then open an op before I select my new ship. I lose my new ship. It is the act of opening an op that kills my ship, not closing an op.

    I do not see any logic in this. Is this also working as designed? Because if it is WAD for some reason I cannot understand, I think there should be an in-game warning?

  8. This all sounds really good with one exception:-

     

    • PvE missions cancellations are now limited by 3 per day

     

    Currently, if I want to do a mission in a reinforcement zone (and gain the protection of instant closure), I sometimes have to request and cancel the mission 20-30 times before I get one inside the zone.  This is when requesting the mission from a protected port (Belize in my case).

     

    Now it seems you only want to give us 6 chances per day to get a mission in the zone.  If we fail I assume we have a choice to either take the risk or wait until the next day.  This is going to cause a lot of grief to inexperienced players.

     

    My suggestion is:-

     

    Implement your proposal to limit mission cancellations (repeatedly requesting and cancelling is a pain in the arse) BUT:-

     

    • Ensure that all missions requested in a protected port spawn inside the reinforcement zone
    • Provide better rewards (same loot as AI fleets?) for missions outside the reinforcement zones to reflect the risk of getting "company"
    • Like 6
  9. 1 hour ago, Batman said:

    Then having your face smashed against a wall shouldn't have happened in the first place ;)

    But some people learn faster than others, so somebody will have a few more cuts and bruises before he finally learns to adapt.

    I wasn't really speaking for myself but for the other players there.  I've had the shit kicked out of me all over the Caribbean and am always richer for the experience.  What annoyed me about getting dragged into Bensalem to replace a player who failed to show up on time was that there wasn't even one member of the attacking clan there to share my pain.  I call that rude.

  10. 16 minutes ago, Toto Cabbage said:

    You get better by doing PvP, not getting yourself smashed in PB and then goind back to PvE - that leads to nowhere.

    100% true in my experience.  If it leads anywhere, it leads to players quitting the game either out of boredom or frustration.  A lot of importance is attached to port battles in this game, but for the participants they are often as much fun as getting your dangly bits caught in a rat trap.  That is why the true carebears don't do port battles as a rule - at least not if there is any danger of enemy players turning up.  So the players who fought at Bensalem and Ambergrease may well have been noobs in your opinion, but calling them carebears is probably a bit unfair.

  11. 1 hour ago, Batman said:

    They need to get experience. Worst they can lose in an offensive PB is a ship. No big deal.

     

    I have no argument with that.  If you cannot bear to lose a ship then you will learn nothing in this game.  But for experience to be profitable, you have to learn something from it that will make it a better experience next time.  Having my face smashed against a wall taught me what?  To avoid getting my face smashed against a wall?  I think I knew that already.

     

    30 minutes ago, Sir Lancelot Holland said:

    Yes, but such has been the trait in Britain's military for centuries, to the point where Field Marshall Erwin Rommel stated that with the German Officer Corps and British troops he could conquer the world. 

    Lions led by donkeys eh?  But while that may be part of the British Army tradition, it has never been the way of the Royal Navy.

    Charging guns from the front taught Lord Lucan and Lord Cardigan what?  Not to charge guns from the front?  It is clear that even those two incompetents already knew that.  What it taught the soldiers who made the charge and survived is a more interesting question.

  12. 2 hours ago, Toto Cabbage said:

    Of course. GB is the most carebear noob nation in this game.

    While the GB "A Team" were busy defending a port that few players have even heard of (let alone visited), the carebears and noobs were fighting and dying at Bensalem against the Russian "A Team".  Mainly dying, actually.

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