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Farflame

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Landsmen

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  1. Great project. I hope you will use your experience well. Im glad there is a story too. Anyway many things are still unknown or unclear. - The world dynamically changes. Does that mean that there will be new quests or new minor activities in an newly changed area? Like when new town arise there will be some new quests around. - Given your past I assume you will try to do pretty much historically accurate and realistic game. No Sioux Rambo killing alone whole camps full of riflemen using a bow and shooting arrows that pierce like heavy machine gun, right? That is probably something that Ubi or EA could think about. Just please avoid stupid collectibles and silly activities. You can use whole land for some "realistic" tracking and hunting including some "special prey" (I can imagine quest from some Native American NPC that tells story about legendary smart mountain lion that avoid traps and killed several hunters...) - that alone could be much better than running around aimlessly because of collectibles. - How will dialogues look like? Something like - 1. very short linear dialogues, just serviceable text about quests... 2. some short, some longer dialogues, little or no branching, usually about quests and story, but optional chat (lore etc) here and there too .. or 3. mostly longer, branching dialogues like in usual ARPGs. I hope its not 1, that would harm immersion. 3 is probably too much work and dont needed in this setting so I hope something around 2. Your Indian probably wont talk much, but there could bne few talkative NPCs that could have some stories to tell (about the land, tribes, Indian myths etc. - that could be interesting to hear). - Could you do some quests (as a hunter or scout) for white men? I know they are basically your enemies, but hey... why not use them for a while if they will give some reward. You can deal with them later. Its a way how to get closer to them and know them better. Its good to know your enemies, right? Maybe there are players who want to play smart Native American, not just good archer and hunter. - Could we expect some RPG elements like some skills or attributes to upgrade? - Please implement tracking as important mechanics or skill to the game. I know it wil be probably hard to make it as hardcore feature and satisfying for hardcore players but it could make the game outstanding at least in some way... - What combat mechanics can we expect? Shooting with a bow? Shooting with colts or different rifles? Melee combat with tomawawk or knife? Shooting from horse too? That would be probably too much work for a game that is mainly about stealth and survival...
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