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Gregory Rainsborough

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Posts posted by Gregory Rainsborough

  1. 2 hours ago, Liq said:

    Keep telling me stories about double standards; what was that about leaking private convo on forums? Your signature, lol

    You're just salty we joined your guys battle (where u were outnumbering something along 1.6x BR wise), after we joined BR was in our favor about 1.25x BR

    Oh Ragnar loved bitching on Nation chat about "the elite". It's probably taken from there.

  2. There is one thing in particular I've noticed in this game, or at least in GB and that is the propensity for players to opt to enter into small and medium sized clans. Now, their independence isn't the problem until you consider the long term and RvR implications of this trend and I believe it could be solved in a fairly simple way. 

    So a bit of a history lesson from my experience and what it boils down to is a decision made early on in the game which is to either 'expand warehouse' or create a clan and get a clan warehouse.

    When I first started the game I joined a clan and clan taxes were paid and we carebeared merrily at Belize. The problem of course was that they were a bunch of commies and wanted everyone to jointly build ships etc, and because of the system in place for warehouse management it meant that they were forced to deny my request to be promoted to officer so that I could use the clan warehouse. This of course led to a choice, stay in the clan and not use the warehouse and pay a ridiculous sum to expand the warehouse or create a clan and get the clan warehouse for a fraction of the cost. In addition to that it has all the search function etc...

    Now the difference between myself and other new players to the game is this, I started playing from day one in a clan and they did not meaning that they just opt to create a one man clan and that's where many of them seem to stay.

    This small problem creates several problems as far as I see it.

    • Firstly, a skill deficit. Players who play in isolation of others are rarely good players; they cannot PvP competently meaning they cannot compete with players who can tap into the pool of experience you can find in larger clans. I would like to think that I'm somewhat competent in my favourite ship, the snow, whereas there are others in my clan who excel in 5th rates. We teach other and learn from each other which allows people to gain experience more quickly thus allowing them to create content (that dreaded word) for the whole community. 
    • Secondly, a lack of co-ordination negatively impacting RvR. Players outside of large clans find it harder to get involved with RvR and particularly in GB where you can throw a stone and hey presto there's another different clan. This is due to the lack of communication methods built into the game. Clan chat, nation chat and global means that for port battles, the primary focus for discussion will be in clan chat as we're not idiots and know that alts and people with loose lips are on nation chat. If they're not able to talk to those who are organising it means that there is less chance of them attending port battles which obviously means less port battle players which means less content.
    • Thirdly, the game incentivises disunity. The point of the game is to have fun, if someone wants to keep players long term in their clan, they expect to have access to the clan warehouse, on the other hand, those in charge don't want to micromanage their clan warehouse. Clan owners are here to have fun, not spend time micromanaging the contents of a clan warehouse. The problem is that everyone wants the benefit of a clan warehouse, but no-one can be arsed to take responsibility for managing it. It's easier to do that in a one man clan which then negatively

    Potential solutions.

    • Compartmentalised warehouse (similar to Star Trek Online) - Allow clans to create an 'extension' so that individual players may effectively create their own area in the warehouse that they can use, similar to the main function, the main compartment is then used for all interclan stuff. Hell, you could always let members "rent" slots in the clan warehouse.
    • A log - Create a log so you can see who takes what out and who puts what in.
    • A minimum in the clan bank - Allow the clan leader to set a minimum for the clan so that members can't take out money below that limit. Let's say I put 20 mill is the limit. No-one but I and taxman can make it go below that level.
    • Allow clan leaders to give partial access to members to the warehouse without promoting them to officer.

     

     

    • Like 8
  3. 1 hour ago, Fouchet said:

    lol

    You laugh but I went out to the PvP zone in my lo/wo Santi the other day this whole fleet barely scratched me. I only lost a third of my armour but look how many I sank. It's the tankiest build I've ever used the only slight problem was barely moving. I imagine they had a similar build to mine.

    20180314233416_1.jpg.d9693f07fe41e26f0faf5ab4333588aa.jpg

  4. 8 minutes ago, Batman said:

    Sure, France failed yesterday against Brits (not showing up for Mosquito Cay and then losing on time against a last-minute-fleet at El Toco).

    So you may go and try better against Swedes ;)

    They're even struggling to beat us when they multiflip now :P

    • Like 2
  5. As we know there aren't any events to trigger fleets scrambling out of harbour but I have a small suggestion that would perhaps create it.

    Have shipwrecks appear like they do with the chests but make it so that only 1st rates can pick them up. That way large ships would sail out to pick up the deadman's chest and would mostly likely have several escorts.

  6. 30 minutes ago, Christendom said:

    A suggest I mentioned once or twice is to have variants of each ship, a basic one that is craftable in the capital (safe zone) regions and then a more elite one that is crafted in player owned ports.  It seems absurd to me that John P Crafter in KPR can randomly make 5/5 gold ships when John B Crafter in a player owned port has the same exact chance.  

    Capital region ship - base stats
    Non Capital region ship "Navy ship" - Base stats + additional slots/random attributes/whatever. 

    Put a restriction on Navy ships being towed into capital regions or something like that and boom, safe zone hiding problem partially solved.

    What do you think @admin?

    I do like the idea that ships in non-safe ports should have a higher chance of producing better quality ships. It'd encourage people to set up elsewhere.

    • Like 5
  7. 18 minutes ago, William Wade said:

    Beats me how people have time to play the game and forums as much as they do then complain about content.  

     

    We've done everything they asked.

    • Provide top quality content (hostility mission battles) :D
    • Shallow port battle fights (neutral port battles)

    They shouldn't complain! They're being good carebears.

  8. Just now, ScipioTortuga said:

    you dont have time to defend ports because of the timers you mean? 

    ouch

    No, I have a real life and that comes first.

    Weekends are unfortunately the worst time for me but hey ho.

    *cue shock horror*

  9. 6 minutes ago, Cornelis Tromp said:

    Then stop putting ports on timers that can only be attacked in the weekend. Stop that or forever keep your sundays open.

    Eventually you'll run out of ports to take! :D

  10. 4 minutes ago, Cornelis Tromp said:

    Then stop putting ports on timers that can only be attacked in the weekend. Stop that or forever keep your sundays open.

    Are you organising a coalition to stop the French clans from abusing timers?

    Yeah, didn't think so.

  11. Just now, Busterbloodvessel said:

    Can't you pick a few to defend, keep some ports and have some great game time that way? You are one of the better players on the Brits, I would have thought that being the weekend and in European prime time when the Brit TS must swell that there would be plenty of PvP marks to be had.  

    Buster (only defeatist when nudged!)

    I could but why should I bother? Or anyone else for that matter? You guys will have a really fun time fighting AI I'm sure.

    Without someone to organise them (read, me or someone else involved up there) nothing will happen and as I said earlier, I'm busy tomorrow and I'm not cancelling my plans for multiflippers. I reserve effort for people I respect.

  12. 1 minute ago, Davos Seasworth said:

    Well, then maybe you guys need to figure out why this is happening. 

    Because everyone is a pussy and too scared to fight the Swedes is the general conclusion we've got.

  13. Just now, Busterbloodvessel said:

    I dunno. Are British captains going to dare defend their ports?

    Buster (just curious)

     

    A couple probably of them probably. I'm not cancelling my plans for tomorrow for a game to defend the ports so we'll see if they can get themselves organised.

    No nation can defend against so many flips so we'll have to pick our battles.

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