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hotet

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  1. Hello, As with many of you I look forward to get my hands on Naval Action when it's available. Until then I'd like some suggestions what I can spend my time with in the mean time. Games that are similar and/or possesses a similar events and experiences that we expect to be featured in Naval Action that is. I've recently played a couple that would qualify. Assassin's Creed IV: Black Flag Great looking graphics, and with the sailing as a primary part of the gaming experience it is very satisfactory. Of course the game compromises on realism, but perhaps with good reason. Some would say the arcade like controls and mechanics is there because it has to be dumbed down to suit the masses. Many other compromises are perhaps natural, like being able to sail into the wind would present an awkward playing experience when the skill of mastering a ship and sailing is not the focus, and shouldn't be. I'm also pretty sure the captains wouldn't normally demean themselves to having the responsibility of the helm, even pirate captains, but the game obviously have to put the main character in focus, and ease the transitions between land and sea game play to not appear strange for the average consumer. The controls and game mechanics are at least far superior to the counter part of the unnatural affixed sailing part of AC III (the whole notion of playing a native American that suddenly gets a ship and is supposed to be engaged in naval warefare on a serious level while also being the apparent savior of the entire independence war) that just was plain painful to endure. Age of Pirates 2 After a painful prologue I finally got to try out some naval warefare, which was a bit of a disappointment, probably due to the out dated graphics (even by 2009's standards), awkward game controls and poor animations. RPGs not being my favorite game genre didn't help. PotBS The obvious title of the genre. I would definitely rate as superior to AoP2, but it was a while ago since I played it last, but I recall the battles to be quite well done for the circumstances of which the whole game was developed on. I've still to try out Pirates Of The Caribbean, where there is some kind of mod supposedly that would feature a good deal. So any more suggestions? Preferably newer games or good scaling graphics, as the older games, esp. in this type of game, ruin the immersion.
  2. Would be pretty incredible, the ultimate game experience, weather you get nauseated or not. Though I'm sure the technology will mature if it's the case.
  3. Not sure if this a thread for suggestions for ships, but I'd like to see the Vasa in the game. It would, in my opinion, be an epic example of 17th century war ships (naturally a slightly re-engineered version that won't capsize in the first gust of wind).
  4. What should be the penalty of having your ship sunk? Obviously this would depend on the type of game it will be (which I understand is a bit undecided as of yet). In my opinion you should not be able to lose your ship. There should however be a penalty in the lines of a repair cost (for the time and material spent at the ship yard), and you should obviously respawn at the dock. In regards to the damage model I'd say the component model is the best and most realistic way. Losing your main mast should obviously not sink your ship but merely cripple it. Hitting certain points (like the galley or powder stores) could trigger a fire or even an explosion if (un)lucky.
  5. I'd like to see an appropriate ship's compliment of the staff, depending on the type and size of the vessel, visible on deck. I'm sure it's be said, but an authentic signaling system with flags and lanterns would also be great, at least in the future, not perhaps the most important thing.
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