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Civil War Tester
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Everything posted by LAVA

  1. LAVA

    csa campaign

    I'd fight it again... and see what happens. Nothing wrong with re-fighting a battle.
  2. If you put more than 3 divisions in the first Corps, the 4th division will not show up for the battle. Essentially you have 2 principle Corps to attack with and they will only bring 3 divisions with them. The reinforcing Corps will only bring the first 2 divisions to the battle. That was a change to the battle set-up as long ago you could bring everyone you could muster and it was quite easy to outflank the Rebs with just the 1 Corps and win the battle. Yep, you can still win by outflanking the Rebs, but it is a much harder proposition as before you can take the main objective, the Rebs will receive reinforcements from the left side of the map... and thus you have to fight a duel front battle to do it. Here is my video of 2nd Bull Run from my Legendary campaign (I think for maximum destruction I should have pushed harder on the Confederate reinforcements at the same time as I was moving against the objective):
  3. If you want to max out Yankee unit participation the best you can do is put 3 divisions in 1st Corps, 3 divisions in 2nd Corps and 2 divisions in 3rd Corps. There are a number of battles which were changed from over a year ago. So be careful which videos you watch.
  4. LAVA

    I am impressed!!!

    Hi Mark! Been awhile... hope you are well!
  5. Great use of your sharpshooters and artillery. Am pretty amazed with the amount and quality of these brigades and also your cavalry arm. What I found very interesting about this battle, and which I never thought about doing, was substituting brigades in multi-day battles. Lots of good information here for pretty much everyone to learn something. Well done!
  6. LAVA

    use of cavalry

    By the time I got to Richmond in my Legendary campaign, I had a full division of cavalry. Though I used them mostly against skirmisher units, they were invaluable for destroying isolated brigades of infantry and artillery. Of course, they are also great for stealing supply wagons. I found in major battles it was nice to put them all into a single division because instead of having to "rope" or click on them individually for control, you only had to click on their division, and all units were selected, allowing greater ease of control. Never thought about trying to charge fortifications en masse, but there were times when I did charge individual units into individual melees (including fortifications) because of their speed of movement.
  7. Blackwater Heights: 1st Franklin: I capture 4 3 star Yankee Infantry brigades at Blackwater Heights and 1 at 1st Franklin. In both battles I wipe out the Blue Belly armies with a K/D ratio of a bit better than 5 to 1. My army is heading towards Chancellorsville, but an elite group of 3 star Union cavalry stand in my way at Rio Hill...
  8. I'm back to try to take Washington as the Confederates on the Legendary difficulty setting. I'm armed with a new headset so you can expect vastly improved audio this time around. Wish me luck! NOTE: This post has been edited. To see the videos of my game continue to scroll down.
  9. LAVA


    Perhaps a little help might solve the problem:
  10. LAVA


    Yep, it still happens. Confirmed with a save I had from my Union Legendary Campaign. Unit stats go wonky if you lose Supply Raid. Guess you are going to have to win!
  11. LAVA


    Could you be more explicit concerning what stats you are referring to? A screen shot of the problem could also be very helpful.
  12. I am heading for Chancellorsville now and I will probably buy more weapons but I don't think I have to if I don't want. I don't expect my army to grow by much for that battle (I have 49 brigades of which I can only use 48). What concerns me is afterwards. I will have to expand my army and my reserve recruits are slowly being depleted. At Blackwater Heights I capture 4 3 star Yankee infantry brigades, but overall my capture rate has been underwhelming, thus leading to a slow but constant reduction in reserves. Yes, I have also had some pretty bloody battles as well and suffered more casualties than I should have. Between the two factors, I am now starting to be concerned about how many men I can get into battle. So perhaps this is a campaign where I can buy more men... dunno. Your point concerning the lack of weapon buys as the campaign goes ahead is a good one and possible worth continuing if nothing else then to have them for the future. On the brighter side, the majority of my brigades are 2 star or better and though my artillery needs upgrading, none of my infantry brigades are using the stock Springfield. So I guess what I am saying is that I am starting to think that I will not have enough men when the battles start getting larger and more intense and will probably need to increase my infantry strength by at least 8 brigades.
  13. Everettsville: Stones River: I am fighting my battles more methodically now. In the Union campaign it pays to play very aggressively, however, in the Confederate campaign I believe you must be more deliberate and seek advantageous situations which are in your favor. Though at this point I don't need to, does anybody believe that at some point one should expend reputation points on men and not weapons? I have economy at 10 and training is almost at 10 as well. I am heading for Chancellorsville and I believe I will be able to equip my army without using the reputation points accumulated. So I am looking at a situation where I can either buy some very expensive rifles (CS Richmonds) or men. Any thoughts?
  14. Campaign continues... Note the last 5 minutes of Fredericksburg is without sound... so no analysis of the result there. Corinth: Prairie Grove: Fredericksburg: So... it appears I was able to recoup my army from the bloody battle of Antietam from 40,000 men and 128 guns to 43,000 men and 140 guns at Fredericksburg. My artillery really shined there (especially my 3 star 20pdr Parrot which was whacking the Yank artillery good in counter-battery). With 48 brigades (27 infantry, 15 artillery, 4 cavalry and 2 skirmisher) I am happy where I stand with my artillery (though some brigades need reinforcement and better guns) and cavalry, however, I badly need to expand my infantry and possible add a couple skirmisher units as well. The first target is 50 brigades... and then I will be shooting for 60... if all goes well. After Fredericksburg my Career Points stand at Politics 3, Economy 10, Medicine 10, Training 3, Army Organization 9, Logistics 2 and Reconnaissance 0. From here I will be driving Training to 10.
  15. So... I had some stuff come up and the campaign went on hold but I am back into the fight. Chantilly: Weapons Factory: Antietam: None are particularly great fights. Overall I am fairly happy with my army. My artillery now has 15 brigades including a 3 star 20 pdr Parrot brigade. I need to upgrade some guns and increase brigade size though. I have 12 20pdr Parrots, 12 24pdr Howitzers, 45 10pdr Ordnance, 33 10pdr Parrots, 10 10pdr Tredegars, 8 12pdr James, 12 6pdr Field and 6 12pdr Napoleons for a total of 134 guns. I have 4 Cavalry brigades, 2 skirmisher brigades (including one 2 star Withworth brigade) and 23 Infantry brigades. The emphasis will be on buying weapons for my infantry and getting them up to 28 infantry brigades. In total, with active service and recruits I have 57,000 men. Can't afford another battle like Antietam but at this point I think I still have a chance to win this campaign. We'll see.
  16. As a sidelight, just some quick thoughts I have about capturing units... especially when they turn into a big routing mess which tries and many times is able to rout through the lines and leaving everyone to have to chase them down. What I believe happens here is that once a unit routs, it is no longer considered a threat to your troops and they will not fire at them until they recover their morale. Because there may be a big mess of routed troops your boys just look at them until one of the units recovers and then everyone shoots at them, which causes them to rout again, but not surrender. To counter this, what I do is manual target a routed unit (normally first with artillery) and a unit or 2 of infantry. I then grab another unit or two and fire them also into the same unit or charge a unit into your target (remember you don't get any charge melee bonuses if they just mesh together). I believe the trick to getting them to surrender is slapping them at the moment you see the rout red letters appear over the unit. But because they are only in this condition for a moment, you have to be staggering your own units to fire (manually) at that same unit to make it happen. So once you have a group isolated, pick out a unit that is very close to your own. Order your artillery to fire on that unit and then charge one of your own units into your target. Once your boys start charging, rope a batch of infantry and order them all to fire. By staggering your units fire, coupled with the morale loss in melee, I have found you can get a lot more units to surrender and can stop a surging group of routed units from pushing through your own ranks. Any thoughts?
  17. Hi, mate! Been gone for a couple weeks and unable to comment. Was very impressed with many battle strategies you used. For example, at Shiloh it never occurred to me to try to wipe out the Yankee left flank. The Port Republic battle was also a real surprise but in retrospect, a damn good strategy minimizing your casualties. You could have played that battle with all 1stars and got the same result. Overall, I see you are very heavy into working your specialized units (cavalry, artillery and sharpshooters) and this seems to be working very, very well. I like how you are focused on destroying the Yankee artillery which I believe is a must. Your campaign is really enjoyable to watch and I do believe it will be successful. Keep it up!
  18. Very cool. Glad to see you doing this. The personality traits that you chose make great sense. Potomac Fort was awesome. Your use and priority of cavalry coupled with budding up a charge unit with a skirmish unit produces amazing results. I was also struck by your buying of weapons before 1st Bull Run... shows a long term strategy that will bear fruit in later battles. Looking forward to your series. Should be quite entertaining and educational.
  19. Cedar Mountain: Manassas Depot: 2nd Bull Run: Should be fighting Antietam today or tomorrow, so I will see whether this campaign will be more successful than my last.
  20. LAVA

    CSA Career Points help needed

    That's what I thought. Thanks!
  21. So I have smashed my head a few times now on the Legendary CSA campaign and I can't help but feel one of the big reasons I have not been able to complete this campaign is how I spend my Career Points. I'm pretty sure that Politics (you need as many men as possible as the CSA) and Medicine (back to men... this returns men back to your army) need to get maxed out first. From there... not sure. Economy means my weapons are cheaper so it is easier to field a well equipped army... especially since you are almost always outnumbered. Training means veterans are cheaper which is good at creating a well trained army. I have gone with economy before training in my campaigns, but I'm not sure that is the best way to go. A 2 star veteran costs way more than a decent rifle. Any thoughts on the spending progression of career points for the CSA? Would be much appreciated.
  22. So... I figured I get some statistics up to this point. The Union have lost a total of 127,121 Infantrymen; 10,297 artillerymen; 6,727 cavalrymen; 7,045 missing and 410 guns. Total losses including missing is 151,190 men. I have lost a total of 48,352 men and 22 guns. This includes forces not in my army (somewhere around 10,000 men). Including all losses I have a 3.26 K/D ratio. Take away the folks who weren't in my army and it is around 3.94. Got to do better...
  23. LAVA

    CSA Career Points help needed

    Notice how at Gaines Mill all the Yankees are 2 stars. At the next battle (Mulvern Hill), the Union has a couple 3 star infantry, the majority are 2 star, but there a few 1 star infantry and a bunch of 1 star artillery... which I go out of my way to destroy. The problem as you say, is that there are certain battles where you just can't get the result you want... but I believe if you hammer them when you can, you will see a difference. I would also think that though folks from shattered units may not return into the recruit pool, given the AI is playing using the same system as us, then there is a certain percentage of troops being returned to their brigades via medicine.