Jump to content
Game-Labs Forum

Bellaco

Members
  • Content Count

    14
  • Joined

  • Last visited

Community Reputation

2 Neutral

About Bellaco

  • Rank
    Landsmen

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Venga, entras y me baneas, que te gusta amenazar con no sé qué poder. Sigue con tus amenazas que vas a llegar lejos. Te espero en Ts y te cuento de la A a la Z. Me fui porque tenía media hora para jugar y no quería estar perdiendo el tiempo contigo, tenía que conseguir los puntos en la patrol y por eso me fui. Tu barco, era muy bajito y era difícil darle pero nos dimos bien. Pero te repito que yo no estaba allí para PVP, que para eso hay todo el mapa, sino para ir a la patrol. Pero parece que no te enteras. Tú, que eres el destroyer del juego, un auténtico killer, según cuentan algún ser imaginario en ese sitio donde crees vivir, entras en ts, me grabas si quieres para amenazarme o chantajearme pero yo te lo voy a dejar muy claro. Lo vas a entender a la primera.
  2. Me hundiste tú con tus 9 amigos más. Se te olvidan los detalles. Yo no estoy aquí para echarme flores sino para contestar a un troll que busca que aquí me baneen también. Si quieres saber lo que hice, cuando vuelvas a España, ese bando que abandonaste cuando el barco se hundía, te lo cuento. Y luego ya hablamos de quién llora y todo lo que tú quieras. Si quieres me buscas en ts y te digo todo lo que tengo que decirte pero no hables ni montes más pollos ni molestes a mi clan. Habla conmigo por ts y te dejo todo muy clarito.
  3. Claro, en la patrol es muuuuuuy difícil encontrar rusos. Mira yo hice lo que hice en el juego. Si no lo sabes pues eso que te pierdes. Ea, me voy a dormir que mañana hay que currar. Que te vaya muy bien.
  4. Muy bien. Un aplauso para el justiciero. Ahora me olvidas.
  5. Haz lo que quieras Despe. Cómprate una vida, échate una novia o "te tiras al mar", como dice la canción, pero me olvidas. Te mutearé para que no molestes más a gente de mi clan con tus historias. Si tienes algún problema conmigo hablamos por ts o por mensaje en el juego, como quieras pero déjate de molestar a otra gente. En la patrol sois 100.000 rusos así que seguro que te veré en otra batalla de 10 contra 5 de esas que tanto os gustan.
  6. Me alegro mucho por ti Mistral Elio. El poco tiempo que tengo para jugar no quiero estar de broncas con gente que ni siquiera conozco. Tú serás muy conocido en algún sitio pero yo no te conozco así que, te repito, me alegro por ti, publica tus victorias, te hará sentirte bien seguro, pero no empieces con lo del PVE porque ni me conoces y es ofensivo. Por lo demás no tengo nada contra ti solo contra los trolls que buscan el baneo de otros.
  7. Mira Despe, no quiero perder el tiempo contigo más. Te olvidaste en la segunda foto poner que empezaste de nuevo con el troleo. Lo vio todo el mundo en la batalla. Parece que te aburres y tienes que estar chinchando hasta que alguien te dice algo feo. Todo el mundo te conoce así que no diré nada más. Tú y yo llevamos tiempo jugando y te conoce muuuucha gente muuuuuy bien. Pregunta a tus compañeros, si te queda alguno. Así que cuando me veas me atacas o me disparas si quieres, luchamos, sin problemas, los rusos sois muchísimos más y es muy fácil para vosotros el juego, pero me olvidas y te dejas de hablarme en batalla. ¿Entendido? Te expliqué en la primera batalla que era mejor pegarnos en la patrol y así ganábamos puntos los dos. Como no querías me escapé y perdimos el tiempo los dos como te dije que iba a pasar. No voy a decir nada contra ti aunque podría y mucho. Después de poner esto en el foro has entrado en otra batalla y has vuelto al troleo otra vez contra mi y al final de la batalla te he dicho que me olvides de una vez. Juega o hazlo que quieras con tu vida pero déjame en paz. Y lo de las amenazas de ir al tribunal ya sabes qué hacer con ellas, que seguro que lo sabes muy muy muy bien. Si quieres banearme pues lo haces pero nada de amenazas. No me vengas con historias de crío, como dijiste. Ea, a disfrutar de la vida que es muy corta.
  8. I have just played the tutorial scenario of landing operations. I know that is a tutorial but I would like to say some things about these kind of battles that I would like to see in the game: The naval detachment information is wrong, it was created by Charles I, King of Spain (Emperor Charles V) in 1537. https://en.wikipedia.org/wiki/Spanish_Marine_Infantry In the introduction it says that you have to conquer an Spanish Island "covering the trade routes from the colonies to the metropoly. You have to capture it" The fortified position is a fort with 2 cannons of 6 pd which could fire only to the sea. In the game, not in the tutorial, if you have to attack this kind of important island of the spanish trade routes you should try to conquer a fortress that protects a city, not a fort. This fortress it should have a lot of 32pd, 24pd or 18pd cannons. A complete square fortress like there are still in San Juan de Puerto Rico https://en.wikipedia.org/wiki/Castillo_San_Felipe_del_Morro , La Habana, Cartagena de Indias, Portobello or Veracruz for example.This fortress can shoot its cannons to the sea and to land, by its four or more sides. To assault it you have to get ladders or make a breach on the walls during a siege. (building trenches...etc) In North America there were mainly forts but in the Caribbean cities of Spain (there were no colonies, all those territories were Spain) there were big stone fortresses very difficult to conquer, with other small stone fortresses and forts around and even on beaches close by. I found the landing too easy and to close to the fort. I know that is a tutorial but for the landing battles is should one of the most important missions or the most important one. Historically it was a nightmare and if you want to make a good game with landing operations i think it should be more difficult. To defend the route to the fort I would put skirmishers that shoot and run, a kind of guerrilla, an another nightmare. There were even spanish indian with bows defending these cities, like the 3.000 indians on the english defeat in Cartagena de Indias in 1741. To get to the main fortress of the city you should have to fight guerrillas and conquer other wooden forts or even fortresses close to roads or rivers or important coast sites, with swamps, rivers, sea or plains around. So maybe, if you cannot do it quickly, tifus or other epidemies could destroy your army like it happens to the english in 1741. https://en.wikipedia.org/wiki/Battle_of_Cartagena_de_Indias if you don´t conquer the fortress in a short time. You need fresh water and food to keep your fleet and army in good condition. And even the defenders could receive a fleet or an army with reinforcements that come to defend the city if you are very slow on your conquest. In North America you could find mainly forts but in Spanish Empire there were mainly fortresses since XVI century. They were conquered (in XVIII century or later), just for a few weeks or months, by siege, not in an assault so this kind of battle scenarios should be similar to a siege that you have to conquer many forts and positions before to bomb with mortars the city and surrender it. Fleets used to attack small forts or fortresses and received a lot of damage from them (24pd cannons). If they attack directly to the main fortress it could be suicide attack. Trenches on beaches or on roads, supplies of attackers and defenders to be protected, epidemies for both sides, and other ships defending the ports could be a very nice elements to put in this kind of scenarios. When you board a ship or conquer a fort, you should have to leave troops to watch prisoners. If the enemy comes to reconquer the site or the ship it could get those soldiers and sailors again. I think that i saw it on the naval battle but i am not sure about it. And in the loot, it would be nice that you could get spanish or french muskets or even guns when you fight against them. Just another thing, I know that i am asking too much, but I tried to help you to make a better game. Please, in the tutorial of naval battle, it should be more clear that it is a clear act of piracy to attack spanish ships to get the silver or gold coins during peace time. Many thanks and congratulations for the game!!!
  9. That sounds better. But please, try to add the whole Spanish Empire. Empire Total War added just less than half of it. Spain on that time was in Perú, Argentina, Alaska, half of USA, Filipinas.....etc etc etc etc... If you do a good historical research you will get a better game than ETW for sure. Portugal, France, Netherland, Russia...great empires that should be added (please). Of course if you do Europe Scenario then you will get the best game ever made. Maybe I am talking about another kind of game that you want to develope. AI en ETW is a shit so I think that you will do it better anyway. If you can play against another players online then it would almost a perfect game. These are my suggestions. Congratulations for all your games!!
  10. It would be great to see more realistic things: -Your crew get experience, sailing, fighting and surviving. -A bit of Maintenance cost of ships and crew. So you would have to be doing things always if you want to have all ships and crew ok. - You can be demote from your rank because you dont get pvp marks. If you want to be again "Jefe de Escuadra" you have to make some dangerous missions for your faction. -You have to get gunpowder, balls, chains, grape, which are limited and their weight is important on ships. -You have to get food for your crew for long travels. -Ships damaged by storms. Just a bit. Not sinking them. - Your level (jefe de escuadra...) depends on your activity. Otherwise you get to the top and get bored. -Ports need food, resources, gunpowder, soldiers, repairs and guns for forts. So after an attack you have to rebuild them. If a city is low of soldiers or gunpowder can be attacked more easily. That is why a single player can be damaging a port with: -Missions of attacking one fort or transporting soldiers to enemy area. Or transporting repairs and soldiers toone of your ports. -Convoys that had to be protected. If you loose your merchants your cities suffer in their economy. These events (convoys) make very important to kill corsairs and defend merchants. - You can name your ship and paint them so there will be "famous ships" that had been in hands of different captains of different countries. - Players, clans and faction is envolved in a war so they have to protect their cities, economy, structures, defenses, people, farms. -Misions to attack all these cities, structures, farms... that one player can do by himself and get prestige. - Events: rebels, famine, illness, so the navy have to help bringing food, medicines or troops. -Rebelions can be organized in enemy territory transporting spies, guns, soldiers, money. -I would like to see Portugal in game. Because is more historical to see a portuguese flag in Caribe area than a polish or prussian one. -Your crew get sick if they travel a lot of days. A % of it, not much. - With an small ship you cannot kill 1000 crew of a huge ship just shooting by the stern. It is absurd. Grape cannot get through the whole ship. May be just one row of guns can be damaged because of highness difference. A ship with 1 meter high cannot shoot to 12 m high with grape. it is not real. -Balls make more damaged on crew. -Good doctors are important. -If you have marines, you shoot with your muskets to others ships crewmen when they get close. - You cannot repair crew from your ports if you are in the middle of the sea. - To repair cities you need to bring wood, stone... engineers, and pioneers. In general, just make this game more realistic and make players be part of this scenario. If you play everyday and help your nation it can be stronger. Not just missions, trade, pvp and port battles. Maintenance, supplies, and resources are important for cities. Not everyone can have a Santissima. Only some good captains with enough prestige. Prestige can be lost aswell of course. It will make the experience of naval action more real, not an arcade game, you will be part of war in 18th century. Many thanks.
  11. First of all, sorry for my english. I would like to see that this this game is more realistic because war was something that you won if you made small victories each day. Captains should earn prestige doing things useful for their nation. Now, you can be doing missions against the AI, earning money, xp an combat marks and becoming a "Jefe de Escuadra" without being useful for your nation. Combat orders should be for beginners and after that, the combat orders should affect to campaign map. For example, go to Nassau and attack that fort, or attack their traders so they will not have enough food, money, resources for war. Or "go to Nassau to bring food because someone has been attacking our traders" I mean, missions that were on curriculum vitae of most good sailors as Blas de Lezo or Nelson. I would give money, prestige (combat marks) and experience if you go to port battles or you do missions useful for your nation as it was in history. For example, players that could get soldiers (there should be small transport ships to conquer ports with a flag and soldiers) that you have to protect them till they reach a beach close to one port which is being attacked during, for example, 48 hours. Now you attack just if you make hostility missions and enemy cannot stop warming. It would be nice that you could warm ports by yourself, as before or you could stop the warming repairing forts transporting there engineers or transporting the things that were stolen by the enemy. After an attack, clans should repair forts, farms and cities and build trader ships to defend the economy and the port. History show us that most of captains had to go with a message to one port, attack one fort, or transport gunpowder, food or troops to a city which was besieged. There are different kinds of players: traders, corsairs (or pvp players) or war players (port battles...) In my opinión, if you want to be a trader, you will be very important because the nation needs things and you will earn a lot of money. When you want to be corsair you could be any time, you just have to get the permit from the King. With a 5th rate ship you got enough. But if you are interested on being a "Jefe de Escuadra" you should go to port battles or help cities being attacked, or attack forts, ships of an area. You would earn prestige to have a First Rate ship. Now everyone can be "Jefe de Escuadra" without fighting in port battles. In real life there were only 15 or 20 first rates by the way. Clan could repair cities, build farms, repair and build forts or pay soldiers to maintain ports but they will be expensive if you have to put a lot of soldiers there and you will have to transport. Even a single player could help, creating or maintaining a small village or one fort. Ports should be conquered by cutting their supplies, transporting soldiers, destroying or conquering forts with marines and attacking the fleet that defends that port. But now ports are too expensive, you can be earning money playing against AI. If you want to have a good artillery oficer, or good upgrades, or good sailers, you should help your country in the war. Now just doing missions you get anything so port battles are dead and pvp is not as common as before. Trade should be as before, so indiamans are useful. The protection area should be just for beginners, which are learning. Not for a "Jefe de Escuadra". I know that is a game and everyone can have the chance of using any ship but it is not realistic any more and it is getting boring. Why should i go to a port battle or sink to another player if i can have the same or more money, xp or combat marks sinking AI ships in combat orders? My advice, be realistic. By the way, why not a European map, Russia, Poland and Prussia (plus Turkey, algerian pirates, italian states...etc) could be on war without changing history. Thanks anyway. Sorry for my english. I used to love this game but now me and my clan mates, we are all getting bored.
×
×
  • Create New...