Sersanara
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Posts posted by Sersanara
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17 hours ago, Goal said:
and compensations.....is atwoods not enough?
We do not want, nor have we requested, any compensation from FPM. Atwoods? Do you really think that we are dump, or that we were born yesterday, or that we have fallen from a tree, aren't you?
Please stop writing here, it is not your answers that we are looking for, but of the devs.
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43 minutes ago, Goal said:
So you want reward for bug-using?
I guess you speak for yourself, and not as an FPM diplomat that you are ...
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5 minutes ago, R3volv3R said:
Do NOT have the little shame of answering or apologizing to those affected. go administrators¡
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1 minute ago, Despe said:
Hay dos pestañas en el tema este de los bonus de puerto. Una es la de los clanes amigos. La otra es la de los derechos de inversión. Para que un clan amigo pueda tener bonificaciones de puerto tienes que tener activado en los derechos de inversion lo de "para el clan propio y amigos"... Sino solo el clan propietario craftea con bonuses. Eso solo puede hacerlo dentro del clan quien tengo permisos de diplo o superior.
Ok Despe, queda claro, muchas gracias chicos
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Yo creia que no. Que para construir barcos con bonif solo era necesario tener al clan como amigo. Ahora, para poner minas invertidas ya en nuestros puertos si necesitas derechos de inversion. O eso tenia entendido.
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pues ese es el tema. Es necesario tener derechos de inversion para beneficiarse de los bonificadores?
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Para que un clan amigo pueda fabricar barcos con bonificadores es necesario solo ponerlos como clan amigo, o necesitamos tambien darle derechos de inversion?
Gracias de antemano.
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An idea for port attacks by players in the PVE: keep the 6 AI defense ships that currently appear, but add one more AI ship for each extra player from the sixth in the battle of port. As in the battles of hostility. So if, for example, 10 players enter, 10 AI defenders will appear.
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3 minutes ago, Thonys said:
sorry but
you post at tribunal:
i am afraid to say ,but you need evidence provided in tribunal . > to tribunal.
better was, to put it in support thread and ask for interrogation on the mechanic.
ok you are right, I ask from here if it is not too much trouble for the admins that bring the thread to support
4 minutes ago, Thonys said:(if i understand your battle situation: you could have left the battle earlier ....and make the score accounted for instead of killing the little privateer (could have disregard the priv) what gains almost no hostility points {you should have left earlier than team B , the moment to enter ow counts for the h timer... he who is first (100% points ) wins )
Sorry but it is impossible to leave the battle before the other team because the 7th rate attacks you and does not let you escape the battle. You must sink it or escape it, in both cases you lose enough time to lose hostility.
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1 hour ago, Cetric de Cornusiac said:
And you learn to talk like a diplomat if you like to be one.
Yes, I'm a diplomat, but I don't have to talk to you as such, so I talk to you as I please.
It was you who started talking badly:
2 hours ago, Cetric de Cornusiac said:There you go. One and the same people.
1 hour ago, Cetric de Cornusiac said:Whether this guy/clan does it against Spain or any other nation is irrelevant.
Then apply the story and do not accuse that we are always the same complaining protesting, is not irrelevant also who denounces it?
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1 hour ago, Thonys said:
Let it be known that exploits who work in your favor>> at some point work against you.
known exploits or any other malfunction should be reported as soon as possible no matter what nation or clan or player is involved .
but: evidence ( like screenshot or vid ) is needed....
but it seems to me it is working like intended, and made good use of the mechanic.. just a delay on the end result. that's all
(not shooting on a ai does not mean it has a counter on the counting of the hostility points)
as far as i know it has no effect on the counting for hostility time.(when members doing battle leaf the H battle, the H counter is running the points to the hostility points directly)
the only thing what is happening is that the end result for doing xp has a delay you see on your screen, but the hostility result can be seen in the hostility tab (map >more> or battle set on map)
the only point is the entrance time of the villain and the leaf time of the villain (time elapse of the hostility window) @Ink
Hostility window 2:00 to 5:00.
Team A: 8 players with 1st rate.
Team B: 6 players with 1st rate and 1 player with privateer.
Both teams enter the battle of hostility at 1:30.
In addition, the privateer enters the battle of the other team at 1:59.
Team B ends its hostility and leaves at 2:01 completing 100%.
Team A ends later because it has to destroy the AI 7th rate or wait for their accountants to allow them to exit.
Result: Although Team A scores more by having more members, hostility is won by Team B for reaching 100% earlier.
If that is not to exploit a vulnerability in mechanics, I don't know what it will be.
Do you need capture or video to prove this? Do you think this follows the spirit with which it was intended?- 1
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22 minutes ago, Cetric de Cornusiac said:
Better document the thugs doing this exploit by picture and video evidence and have them banned individually. That will teach them to stop it.
No, It is the mechanics that fail and allow these exploits by the players, therefore it is the mechanics that must be changed.
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19 minutes ago, Cetric de Cornusiac said:
Wasn't "Duquesne" reported for that same behavior some weeks ago? Also by Spanish? There you go. One and the same people.
Yes, I do it both times because I am the diplomat of my clan, but in the last cases the exploits have not been against us, Spaniards. Find out what happened before opening your mouth.
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There are players on the PVE server who enter into hostility battles of enemy nations (like allies) to delay the exit of the battle and thus get their clan mates to gain that hostility in other battle. They enter the enemy hostility and attract AI ships so that they cannot destroy them and thus delay the departure so that his clan in another hostility leave before they and gain hostility, please solve this exploit gentlemen administrators
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With the incredible potential of the port battles that you have implemented, and what they really are, both in attack and defense.
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Ah, very well explained, and very good mechanics so that the defenders cannot prepare any defense tactics except to remain in the circles and pray that 1/3 of our fleet eliminates the entire enemy fleet. Good job, I applaud.
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Explain this Admin:
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What the hell is this?
To begin with, a port of BR 900 and we can only enter 600 BR and it tells us that the battle is closed, what? 2º The wind in battle does not coincide with the wind in the open world at the beginning of the battle, we enter to defend the circles and since the wind is totally different we do not get to defend the circles before the AI arrives, so, lost battle. 3º The BR of the AI is 1080 (900 according to the map for that port), the crew of the brig 310 every ship, traders Snow 285 crew every one. 4th Unacceptable that we dedicate hours to meet to organize the defense so that this is later a joke. We could be doing many other more productive things.
What the hell is this?- 5
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What the hell is this?
To begin with, a port of BR 900 and we can only enter 600 BR and it tells us that the battle is closed, what? 2º The wind in battle does not coincide with the wind in the open world at the beginning of the battle, we enter to defend the circles and since the wind is totally different we do not get to defend the circles before the AI arrives, so, lost battle. 3º The BR of the AI is 1080 (900 according to the map for that port), the crew of the brig 310 every ship, traders Snow 285 crew every one. 4th Unacceptable that we dedicate hours to meet to organize the defense so that this is later a joke. We could be doing many other more productive things.
What the hell is this?- 4
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It is not for the percentage lost or not, it is for the delay that caused us at the time of departure.
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Reported for enter in hostility mission to delay our exit from battle. ERP Duquesne PVE server. F11 also sent.
https://steamcommunity.com/profiles/76561198202161879/screenshots/
https://steamcommunity.com/profiles/76561198202161879/screenshots/
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10 minutes ago, Cetric de Cornusiac said:
Wrong, we just don't want to mix with PvP'ers and be left alone from ganking.
Completely agree.
We know in pve that pvp'ers wants merge servers coss more fresh meat would go to pvp server. Pvp'ers leave pve server in peace please. Play your own server.
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8 minutes ago, Liq said:
But im a bit confused, didnt the pve server players always want pve port battles? Now that they got them, they complain because they could lose them?
No one has said that. Have you seen the fight of Remedios? Not only pve players complain. How it shows that you are from pvp and do not want pve server
otro nuevo Boicot en el intento de capturar George Town 2 pve
in Tribunal - Трибунал
Posted · Edited by Sersanara
And what happens when the player from another nation / clan that enters a warm-up is sunk by AI? As I understand that gives negative points, and enough. Then anyone can enter and let themselves sink, and ruin the warming.
And what happens when the AI ship that spam along with that player shoots the other players and prevents them from leaving the battle at the time of departure, delaying their departure enough to lose a warm-up?