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Cockeyed Callaway

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About Cockeyed Callaway

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    Landsmen

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  1. Stepping back and looking at this wipe I'm not sure if they could have done it worse. Yea the wipe has to occur and if that means players who were testing lose stuff, that's part of the deal. Why spread it out over two months or more though? Why change a trading system already implemented for one we don't even know will work? Why inform players in a manner that leaves more questions than answers. Why refuse to take responsibility for statements and guarantees that were made? Developers certainly have the right to prepare and implement a wipe any way they want. I don't have any problem with them taking away my pixels. I do take exception with this piecemeal, pulling off of the band-aid. It removes any interest in the game from its players. The attitude this action promotes is one that drives players toward other games and some may never return. The old trading system wasn't great, we all agreed. However announcing a wipe and then implementing a new one is dicey at best. What if no one likes it? What if it doesn't work? It would seem to me that you shouldn't fling a change as major as this into the cogs and walk away as if its a job well done. Whats going to happen? When is it going to happen? These are statements that need to be made clear as a bell. Many players rushed to remove ships from auction houses. Selling them at deflated prices or sinking other ships to make room. When a well worded sentence of intention would have prevented misunderstanding. This is what happens when you slowly, painfully pick at a wound, which in this case is the wipe. For many the statement "we guarantee" is a promise, a hand shake and in this case, a written agreement. Many seek a heartfelt explanation for its reversal. One that should be offered in the sincerest of manner. One presented in wording that makes it clear that it pains developers to go back on this guarantee, this hand shake, this written agreement. Developers will have zero credibility with players until they do.
  2. How about a flag that you could put on any of your ships?
  3. I have but one strategy for the coming month or so, collect and learn books. That is the sole reason for me to log in. As for testing the trading system, why? From what I've seen on the test bed it is strictly distance based. The further you're willing to travel, the more money you will make. Frankly I find this to be an idiotic idea for several reasons. Chief of which, it makes players do the dullest thing possible. Sail for hours on a barren sea. You want to turn new people off from your game? Well this is the ticket. Who in their right mind wants to play a game and twiddle their thumbs for hours? My suggestion...add nuance, not distance. Secondly, because of the former reason, only people with alt accounts will do it...maybe. You already have these players and their money. How does changing the trading process to favor them help retain new players? Except for spying the only real purpose of have an alt is to do the really dull tasks while you play on your other account. Thirdly, you want more people in the game and you think trading will matter to them? Then close down the PVE server and force them to play the game for real. More people logged into the one server will do wonders. Most of the PVE players will find that its not that tough to trade on the PVP server. You don't seem to give a damn about how many players from the PVP server are lost. Why care about the PVE servers player base. What better time to close down the kiddy pool then during a renovation.
  4. Yes Capsize, the final was as frustrating and aggravating as I could stand. I can guarantee you that I am not the captain that some of the above are, but I finally did it. For what it's worth, this is what I learned. 1) Patience; If the right set of circumstances does not present it's self or it looks like your plan has gone array...quit and start again. You can do it as many times as needed (a shot of tequila helps with the aggravation.) 2) Board the first ship as soon as possible. This will mean having your crew set to board from the outset and your gunnery crew off. Rage board the closest ship. If you miss and he slips away, have a shot of tequila and start over. 3) In boarding hit ATTACK, wait till the last two seconds and switch to your guns or muskets. Wait a round and repeat. If you lose, have a shot of tequila and start over. 4) When you 'finally win' and your ship is beaten to a pulp by the other enemy ship...switch ships and DON'T FORGET TO TAKE YOUR REPAIRS. * Special not, remember how we turned our gunnery off? Well the AI didn't, so he'll have a broadside ready and since you didn't fire at him and neither did his partner...you'll have a brand new ship aswell. 5) Now its you against one other ship. Sail away and repair and or recrew. If at some point you end up on another sinking ship, go back to your original, TRANSFER THE REPAIRS and continue the fight. At the point where you take the first ship you will have an hour at the very least to sink his partner. take your time and play smart. If you do get sunk, have a shot of tequila and start again.
  5. I apologize if my prose have rendered unto you the wrong impression. They were meant as a cautionary tale. One that, it would seem is lost on someone as advanced as yourself. In the future I will attach a disclaimer as to my correspondences obvious meaning, so as not to waste any more of your time.
  6. Yes the damage model appears to have been nudged up more then just a tad. To those of us without the sterling abilities of a Draymoor, I am only offering my above stated experience.
  7. Thank you sir for the clueless and ignorant rebuff. With all due respect, once you encounter the same situation, your reply may differ.
  8. Just left (via sinking) a battle in which three Ballona's faced a fleet of five Wasa's. At least that was how they were advertised. Turns out they were three ballona's and two wasa's versus three (human) Ballona's. The tag was intentional and well placed, the start was disastrous and unintended. As I turned to port in an attempt to rendezvous with my near-by shipmates, I received several broadsides. Normally these would amount to minimum damage, being as I have well armored sides (74.) However with the advent of new parameters to PVE, it would appear that our previously impotent opponents have found their tooth, so to speak. By the time I was favored with a full breath of wind to my stern, I was also without a starboard side and half my structure. This unfortunate state of affairs was not improved by the placement of an additional opponent well of my beam. While my crew performed in an exemplary manner, they were overwhelmed by the tasks at hand. As a matter of reference, I would suggest,in very strong terms, that captains should be aware of the NPC's new...err...a...quality of play. If I may be so bold as to suggest, close tags are not as adventitious as they once were. At least not in groups.
  9. Sorry guys...shat. Total shat, with a chance of rain. You want me to sail for hours on end for a BS profit. You want me to sail blindly around with a belly full of paid for goods...this is idiotic. Only a moron would do business this way. Half your game is traders and you just shat all over them...congrats. This is not the answer, back to the drawing board...this is shat.
  10. Why would you ask a player to travel four hours with nothing to do but look at the stern of his ship, for a profit that at best is two and a half times what he invested? Are trying to widdle down the already minimal content? Do you honestly believe that anyone without an alt account will waste that kind of time staring at essentially a screen saver? Go back to your original system if this is the best you can come up with.
  11. The lack of nuance in the trading system is a glaring error. Historic items that sell for 4500 can now be hauled for 6 hours for a whopping profit of 11000. Think about this...Welcome to our game dear player, if you'd like to make a living trading you can stare at the back of your ship for 6 hours and make 2.5 times what you spent...Goodbye dear player. Really? You are forcing one account players out of this aspect of the game. Just go back to the original method because the more you change it the more screwed up it becomes.
  12. This whole wipe announcement should be a huge wake up call for anyone believing anything this administration says in the future. I can not remember a time when a date that was given was met. So they lied again..." I am shocked, shocked to find that gambling is going on in here." I for one gave up believing what these guys say long ago. It would be wise for some of you to do the same. Sorry NA developers, your credibility is not credible. New players, if you like the game play, just deal with the fact that these guys are notoriously bad when it comes to any form of information and or communication. Old players...shame on you for believing them. Two Bold predictions A) It won't happen 'when' they say it will. B) It won't happen 'like' they say it will.
  13. Well you'd be quite wrong about my playing time. I've been here for some time, American, British, French, Pirate. Two accounts totaling 1400 hours. Plus most of the DLC. I've owned almost every ship and sailed the length and breadth of the map. I currently have tens of thousands of boubloons, hundreds of thousands of reals, thousands of every tree and product produced. I like that it will all be reset. I'll start again, its not big deal.
  14. After following what has been the most interest and populated chat I've seen on these forums for some time, I am left with this thought. All of the people bitterly complaining, seem to think that they can somehow change or control this situation. While a few voices realize that change is not only inevitable, but good. Frankly it has been illuminating from the standpoint of which type of players I'd like to be clanned up with in the future. Ones that can't except or countenance change or those that embrace and overcome it. The choice is simple.
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