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HigoChumbo

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  1. I know this is not happening anytime soon... but anything involving 16th./17th centuries Europe... Jannisaries, Tercios, Landsknetchs, Winged Hussars... 30 Years War, Italian Wars, English Civil War, Ottoman expansion... Ultimate General already has some features that could get this period's complex warfare to work: slow paced battles (perfect for pike squares and early artillery), detachable skirmishers (musketeers "wings" detaching from the pike blocks)... though maybe lacking a bit in the melee department, wonder how they'd do pike combat. I guess my more realistic hope would be Napoleon... though, again... been there, done that.
  2. Congratulations on the great work. As a Total War fan, you have no idea of how glad I am that that you guys are slowly taking over (and being far more innovative than CA) By the way, do we need to restart the campaign to get all (any?) new content or can we just continue playing the one(s) we started during Early Access?
  3. When i press fallback my soldiers just turn their backs to the enemy and run :S
  4. Thanks for the welcome and the reply My point is, when an officer is killed or wounded you get a notification in-battle, but that's not the case when it's the general the one who dies (I just tested it just in case). The whole unit just fades away and there is not a single warning, no text. You don't see the remaining soldiers of the bodyguard unit routing neither, the whole brigade just vanishes (though that might just be working as intended, given the unique nature of the general unit).
  5. I've played until the second day of the Battle of Shiloh so far, and here are a few notes I was taking (I'll add more as I advance with the campaign). It's kind of a mixture of inconsistencies and personal suggestions/preferences, so feel free to take them with a pinch of salt: It would be nice to have a tooltip/overlay system to compare weapons and easily purchase them (think of your usual item compare in any MMORRPG). The game should explain what each staty does before the campaign starts (logistics etc), otherwise the choice is pretty random, since the player does not yet k now the mechanics. The game needs a system so that pathfinding can calculate a reasonably optimal movement route, sometimes it's much faster to go around a city/encampment than going through it in a straight line with 35% move speed. Having to micromanage this is annoying (particularly when you are orderning a unit to move to a far away point), specially in a game whose design relies on a slower pace and less micro. You should allow people to change the general's name during the campaign, as well as all the names of the officers if they so want, and not just the unit name. It would be nice to have a differently-colored segment of the stats bars to see the bonus percentage the general is providing to the unit. The lookout icon (eye) needs a tooltip to clarify what the icon is really indicating. Waypoints (shift+click) could be useful sometimes, to issue several orders to both individual units and groups. I don't know how possible this is (I imagine it's not given that it has not been changed since Gettisburg), but it would be nice to have units display the actual number of soldiers it has. It's not a matter of scale (so far looks good enought to me), but it's a bit annoying when you see the number of soldiers go quickly down after a volley or a cannonade without seeing a proportionate visual effect (aka, people dying). Does artillery get a bonus when hitting a brigade laterally? They should have a much more devastaing effect due to the cannonball going through many morem en. When you select several brigades and draw a line with the right mouse button to create a frontline, that drawing system would benefit from being more similar to the "drawn movement line" system for individual units, as in, when you are drawing and go back the line a little bit, it actually erases part of the line to sand rough edges instead of just drastically curving the line as is the case with groups of units. When you click on a brigade in the armory and it gives you the option to asign an officer either from the reserve or the academy, it would be nice to have a third tab with already asigned officers so that you can easily swap them between brigades. Drag and dropping portraits would be nice too. That third tab would be appreciated as well in the barracks, to have a nice, general overview of all your officers. In the army details of the pre-battle screen, both the general and the supply carts appear armed with carbines. There should be a way to cancel an order WHILE you are still issuing it (for instance, if I accidentally click and hold the right mouse button and start rotating a brigade, it would be nice if clicking the left mouse button while doing it cancelled the command). The crossed out eye icon on top of some units needs a clarification. There should be a way to move your troops back a bit without turning their backs to the enemy, it's annoying to get a huge flanked penalty just for wanting to move a few steps back. I'm told that the Fallback command does precisely that despite the "running back" animation. In that case, it would be nice to have a proper animation for that. I miss the Total War feature where you can press a button to highlight the position your troops will occupy when they finish marching. It's really helpful for organizing battlelines when your troops have not yet reached their destination. In the Battle Map, I would change the name of the "Start" button for something that indicates that you are not actually going to actually start the battle but just going to some kind of pre-battle briefing which allows you to go back to the Map/Camp with no consequence. Otherwise new players will think they need to get everything perfectly organized before hitting the button, which is not the case at all right now (as a matter of fact, it's very useful to check the briefing beforehand and then going back to the camp to setup the army) The number of allowed divisions/brigades for a battle should be displayed somewhere in the Battle Map. Having to go in and out of the briefing just to see how many brigades you can bring in just to go back to camp to organize your troops is annoying. same goes for not seeing the map layout. The problem is not so much where the information is displayed,but having to deal with two loading screens just to check that information in order to be able to organize your army according to the upcoming battle, so there could be other solutions for that, like a way of organizing your brigades directly from the briefing with no loading screens involved. It's weird that when two units are engaged in melee there seems to be no friendly fire (or i'ts highly reduced, at the very least), specially if you are firing at the blob of soldiers with grapeshot. A graveyard tab (like in Xcom) would add some flavour, to see all your dead officers and other statistics. Are there no control groups? I'm not sure about this one, but when you select several brigades, is there no way to make them advance in formation instead of either having to move them one by one or having to make a huge, thin line with all the units? There kind of needs to be an autosave after the first day of the Battle of Siloh (or any several day battle, if there are more up ahead)... I had to restart the whole thing (and it's not precisely a small, short battle) just because I had accidentally clicked past one of the introductory messages that I wanted to read to know what day 2 was about and I clicked "restart" to read them and it sent me to the start of the first day with no way around it... After the first day it even lets you go to the camp... most players are going to think it's considered a new battle. Some minor details: In the second Union campaign battle (the one with the train) I think it takes a bit too long for the confederates to show up, even when the time speed cranked up. There are pathfinding issues inside forts. If they walk through them, units get stuck forming weird spaghetti lines for a long time (and I'm not talking about intentional movement penalties). For the two stars upgrades, Firearms Course and Marksman Training are identical. Does the general sometimes just disappear from the battle all of sudden with no warning? Just tested this, the general does indeed disappear with no warning whatsoever. When any other officer is killed you get a notification, but that's not the case for the general. The whole unit immediatly vanishes as well, you don't see the remaining soldiers in the general unit routing or something, though that might indeed be working as intended given the unique nature of the general unit. When issuing a "drawn-line" movement command to cross a river, the arrow gets stuck at the river, while just right-clicking in the other side seems to work just fne. After routing a 1900 men strong infantry unit I sent a fresh 750 men shock cavalry brigade with the best shock equipment to chase them. They were not being fired at by any other unit or even close to any enemy, yet somehow my cavalry started losing men like crazy and ended up routing as well, which ended in both units just running around like headless chicken next to each other. Either cavalry is too useless or routing units are too strong (or both).
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