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Slim McSauce

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Everything posted by Slim McSauce

  1. A possible merchant flag for the US Also the sons of liberty flag
  2. You can expect 60-80fps medium settings, no trees no shadows. Ultra would fall below 60 which is no good for the eyes. As for an upgrade, you might just look at an entirely new build. Good hardware is much less expensive nowadays. For now the graphics card would be the best route in my opinion An RX 590 from AMD or a GTX 1660 from Nvidia
  3. Slim McSauce

    Hotfix notes?

    The DLC expansion was a surprising one. I logged in right away to see the new paints. If it's something like that by all means let us know at least here on the forums
  4. Slim McSauce

    Hotfix notes?

    It's someone's job to do it, surely no one posts on these forums for free.
  5. It's actually 2x too fast. You can see when sailing you're probably hitting anywhere between 22 and 31knts. It should be around 9-15knts at best POS like it is in battle and IRL.
  6. Attack should automatically and immediately begin when two ships touch in the inside circle. This would represent a sort of physical aspect to ships on OW.
  7. That's why you'll get neither, because pirates have history of doing this every chance they get. Pirates will actually end up getting removed, which is fine with me because they were never suppose to be a nation in the first place. Being a pirate would make a great punishment for people who insist on breaking ROE or insist on showing poor sportsmanship. That's where pirates belong, and if they enjoy being a menace so much they can stay there.
  8. Alright well it's time to address the pirates having the ability to join both sides of any battle at any time. They're the only nation who are able to once joined on one side, join the other side as well. This is clearly a calculated decision, not done on accident and I think the player in question should receive punishment for exploiting loose game mechanics in poor taste.
  9. Most veteran players don't hang out in the starting zone. They'll post up and down the coasts where the front lines are, where there is plenty of enemy shipping to hit. The only thing going on at our capital is trade and some new players doing light ships missions. It's not a place many high ranked players care to be or to take care of the new players who constantly un-dock and sail around the area that's already surrounded by nothing but friendly AI.
  10. You honestly think hundreds of people want to sit around capital 24/7 defending noobs? Aggressive AI is content through and through, and filling a job players generally do not do or have reasonable time to do.
  11. What is hostility? PVE has always been a big part of the experience. This is an upgrade to the AI. You don't want dumb AI anymore? This is the update that makes AI semi-smart and player-like. What's next? Combat model update. So don't go thinking all is the same as it was 3 years ago.
  12. It's not either/or. We have AI ships. If this was a pure PVP server there would be no AI at all. Other MMO's, their AI have aggressive behavior. It's interesting and plays into the dynamic. I would argue if you wanted another nations home waters to be vulnerable to attack, go there and destroy the AI defenders surround it.
  13. It is, if it wasn't then we'd still be playing NA:L. If economy really wasn't what was holding everything together. Abandon the economy and you really have no justification for the open world.
  14. Here's an idea for a new type of mission that I think would work pretty good. Patrol missions where you're order to sail in a general area, around ports and point of interest for a set amount of time or distance. Taking one of these missions, you'll be directed to a port or area of ports marked on the map. You enter the area designated for the mission and a timer starts. The timer goes by either time spent in the zone or distance sailed. To prevent exploit I would probably go by distance. There could be two types of the patrol missions, offensive and defensive. Offensive would send you to an enemy nations front line. Defensive would see you patrol around your own front lines. Rewards would be as follow Offensive- Gold and Silver chests, Combat medals/doubloons/reals Defensive- Missions chests, CMs/doubloons/reals That's my idea.
  15. When has trading ever involved sailing through enemy territory? You do deliver missions to and from your own ports. And here's an idea, when in enemy territory, don't sail blindly into the enemy? In other MMO's if you pull 10 mobs, you're the idiot.
  16. Keep it polite please, especially in feedback threads. - H. Darby
  17. Probably just within friendly territory. He says RVR too so a possibility of sending AI fleets to attack enemy ports nearby.
  18. I said it before, I'll say it now. RvR was never good.
  19. See, even the game knows USSUS and USSC are frigates. @developers
  20. The mere fact you can pay for infinitely redeemable ships (up to 4 a day) is pay2win. It's bypassing the economic flow of the game in favor of casual play. It also gets in the way of the MMO aspect because the ships take over almost half the the demand for ships, reducing demand for crafted ships by half, lessening the ship economy...by half. That's not a joke, that's a huge hit to any potential shipping business can have. There's a good reason why smart developers don't sell the "essence" of their games for cash, and stick only to cosmetics and vanity items.
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