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Doug Maoz

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Everything posted by Doug Maoz

  1. I think it currently does fire the broadside a little bit faster than Front/Stern. That being said...I'd rather it was just removed (or had an option to remove it) so I stop shooting it accidentally. I'm willing to bet the number of times anyone at all on the server used random fire intentionally can be counted on one hand.
  2. I'd like to second this notion...Le Requin is a requirement to win port battles, as there is no other ship with its sail profile, HP, cannon loadout, and crew to fill that role. I dare anyone to find a contested port battle screenshot without a Le Req on the winning side. I don't think it exists... It seems to be pay to win port battles. If your side doesn't have enough people with the DLC to deploy them regularly, too bad! I guess you lose your port battles. I saw our team just today struggling to find someone who has the Requin DLC. The pirate attacks on Atwoods didn't succeed twice despite us winning the big ship fights, simply because we did not have enough Requins. This problem could be easily resolved by making Le Requin permits available for 5-10 CMs. This way anyone can sail the ship needed to win PBs.
  3. He did indeed get the kill. However, if we both got about the same damage, I think I should have received a chunk more of XP due to the BR difference. When I have hulled down a Le Gros in a Niagara (90BR), I get 500xp. When I do it in a Prince (65BR), I get ~650xp. Given the Belle Poule is 180BR and the Niagara is 90BR, fighting a 340BR ship, I would expect to get (pure guesswork here) 1.5x the reward he got?
  4. Hello devs, I was recently out hunting this weekend in my Niagara with my friend in a Belle Poule. Last night we came across a Rattvisan and sunk it. I did 10k damage and got ~550 xp; my Belle Poule friend got 11k damage and ~650xp. I was under the impression that higher BR differences between ships would yield greater XP rewards, and expected to get a lot more XP than the Belle Poule. Is there some sort of cap on the scaling? Thanks, Doug Maoz
  5. Hi all, The drop-down when you hover over your character name and rank should always be on top of all other windows. Currently it is behind all other windows. When I want to check my labor hours or XP, I want to do it quickly and easily, not have to close all the windows I have open first. Short & sweet, I'm sure many of you are thinking the same thing... Devs, thanks for continuing to work on the game, looking forward to the ship/cannon/BR rebalance!
  6. You may not be able to balance their broadside weight or HP directly, but sailing profile & turn rate (i.e. ability to control the fight) could be a way to give the smaller 5th rates any advantage over the heavier ones. If the Trinc is simply the best or comparable to the others, that leads to a stale open world meta. Just my 2c.
  7. I don't actually have a problem with the permit ships being better than their in-class permitless counterparts. If you are risking the permit, you should get a better ship. I simply think there should be a reason to sail other no-permit 5th rates than the Trinc.
  8. This is exactly right in my book. Currently the Trinc has a good all-around sail profile, good upwind ability, good speed, great armament, and massive HP versus every other 5th rate. There has to be some reason to sail the others... It is a fact that the ship that is fastest upwind controls the battle. If the trinc is good enough upwind to chase other frigates, its 4x 9lb chasers (which no other frigate has anything close to) will overcome any difference in speed fairly quickly. This plus the other factors makes it the only go-to 5th rate, when there should be more diversity. I would like to see other 5th rates get better upwind power than the trinc to help balance its excellent armament + HP; I look at this much like the Indefatigable, which has excellent armament and HP, but a mediocre sail profile to balance it out a bit.
  9. I personally would feel bad denying this excellent ship to any of the other nations, so I do not support nation-exclusive ships. Where would it end, only France could build the L'Ocean?
  10. You may have a point...but you also never know when one of these changes will be rolled into a later balance patch! It's still good to bring up and hear from people.
  11. I posit that the Pirate Frigate is not fun to sail in its current iteration; this is largely due to the terrible upwind power of the ship. This problem came about when the devs changed the sail profiles for all ships to match their actual deployed sails (a good change overall). Unfortunately for the Frigate and Pirate Frigate, they seem to be missing a Main Topgallant Staysail which every other ship in the game has deployed. I suspect the pirates sold it for more rum... If you examine the speed of the Pirate Frig before the patch here: https://sites.google.com/view/speedtrials/old-speeds you will see that it used to be very powerful upwind. I suspect this is what the devs intended all along, much like Pirate Rig goes upwind. Personal experience, I used to love sailing the ship, and had flexibility in sailing. Now, my 14.6 pirate frigate consistently falls out of sight behind my friend's 14.3 Belle Poule on open world roams, since the upwind performance is so awful. God help you if you need to get upwind in battle. TL;DR: Pirate rig go upwind, pirate frigate go downwind??? Give it another jib sail!
  12. I'd like to see it become tradeable, I would buy tons of these in a heartbeat!
  13. There needs to be some mechanic to address intra-nation port ownership, if for no other reasons than clans that have become inactive. If a new clan is rising up, and wants access to, say, Sabicu (God knows why) but the Sabicu port owning clan no longer has any diplomats playing, the new clan is up a certain creek without a paddle. Arguments can also be made for clans trying to hold resources hostage, not cooperating with the nation by holding the port open, or alt account shenanigans.
  14. Correct. This is an interesting idea. It could also serve to refresh the port map periodically by attacking ports owned by dead clans. If no-one defends, the nation can take it back easily (as long as the AI and reconquering the port doesn't degrade the investments).
  15. I am wondering what the 50k doubloon pirate flag looks like before I buy it...is it as baller as the preview makes it look?
  16. Hmmm, that's not quite right... Thank for putting this thread together! Very cool to see all the new paints.
  17. Is there a cooldown on this, or any mediating mechanic? Just last night I fought and sank the same guy 3 times, since he came out to defend his home area. Is the intent to not give hunt/pvp hunt mission progression when this happens?
  18. I have used a a storm to finally disengage from a long counter-gank when I was solo hunting...I found them quite helpful and an interesting random factor that might help the underdog the most.
  19. Devs, there seems to be a problem with the forum. I can only like this once, when I want to like it 100x. I have never used random fire intentionally...
  20. @Sir Texas Sir That Wilmington fight was crazy, both in the logistics of getting people there, and then the battle itself. What a furball!
  21. If you won't post it, I guess I will! This was one of the most tense battles of my NA career, co-calling this PB with @William Death. There is a full write up of the battle in my history somewhere.
  22. Best of luck on the launch guys, I hope it goes quickly and smoothly! Speaking for the players, we would love to see some patch notes/balance changes/etc...
  23. There should be some account given to the overall size of the engagement, not just each individual ship's BR. Sinking multiple ships in a same-size ship isn't a trivial task and should be rewarded as such. EDIT: Devs should do the above at the very least, I agree that the rewards are too low for PvE in general as well.
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