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Demsity

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Everything posted by Demsity

  1. I don´t want to do it, even if I could I would not do it. This is about solving a problem that the devs have. I don´t mind alts, if people wanna buy a game twice, go ahead. I see so many good suggestions on the forums, thinking "that would be so awesome to see in the game". As the discussions go on, the suggestion becomes broken. The reason is often that it can be abused by alts. I want to be able to get a reward after a good PVP fight, even if I loose. I cant because it can be abused by alts. So drop your toxic bullshit just because someone has an idea that interferes with your way of playing the game. Alts have never done anything do diminish my experience of this game, but its holding the development back right now because it can be abused and is being abused.
  2. I do not currently know no, but with some 5-10 minutes of googleing I would know. It drains to much on my quite weak processor and that is why I cannot have 2 games running at the same time. I probably could but it would not be enjoyable. And I know for a fact that quite a lot of players have quite poor computers. But this is not the topic of my post. So if we could divert to the topic I would be much obliged.
  3. This is due to low player count, especially on Global. This is exactly what the devs are trying to fix, make the game more attractive to new players, thus increasing the player base. But I do believe that they should strive to come up with a solution to merge at least the PVP servers. This should be a priority.
  4. Read through my proposal again. The only real advantage that the players who pay real money would get, is more gold. Since alts already exists this would not change. Cosmetic stuff don´t make the game pay2win. They would get no real advantage other than gold, which a dedicated player have no problem getting themselves. My point exactly, but since the Steam EULA prevents harsh actions against players who use alts this way, its not really an option.
  5. I can run Naval Action around 30 fps and can not run 2 copies, so your argument is invalid. I know of at least 2 other players with the same issue. My main argument still stands, for convenience sake, I believe that an alt on the same steam account would be preferred. And for long OW travel time, watch a movie or something. A traders life during this period was boring, but is represented quite well in game. Trips that would take weeks takes hours. People seem to forget that this is in fact a MMO. MMO´s take a long time, and you should not be the most wealthy, best equipped player easily.
  6. I believe it can still make a difference. Many players cannot run 2 copies of naval action at the same time. My proposed system still provides an alternative way to have a alt. A way to have an alt without buying the game twice, not having the troubles and inconvenience of having to deal with two (or more) steam accounts. People are lazy and I believe that many players would choose an alt that is linked to the same steam account.
  7. As I suspected, Then I propose that the Gems bought characters have significant advantages that a second steam account character cannot have. Such as shared warehouse, shared marks.
  8. I dont recall me saying that alts is the reason the game is failing. Look at many of the suggestions, by the players and devs, most of them come to the same conclusion. The proposed featured cannot be introduced due to a possibility for alt abuse. And if you have a problem with OW sailing, this game might not be for you, just saying. And as I stated, Its my understanding that most people use alts as an economic advantage, and if cloak and dagger alts cant be dealt with, why not indroduce a controlled, better way to have a alt.
  9. Hello! This will probably be a unpopular suggestion but the game is slowly dying. We all know it. 1. Summary 2. Alts 3. Reward PVP 4. Pay2Win? 1. Summary I see a lot of posts about alts, alt abuse and alt bans. The developers have also stated that this is a big problem at the moment and are desperately trying to solve this. My suggestion is a form of premium currency in the game, lets call them Gems for now. This premium currency can be attained in two ways. 1, By purchase with real money. 2, By ranking highly on the PVP leader board. Edit* If alts cannot be dealt with, why not provide a better system for the players? Make alts in the game and make it under controlled conditions. *Edit With Gems a player can: Buy cosmetic items for their ships (more in chapter 3. Reward PVP) Buy a new character (more in 2. Alts) Redeem gems for gold 2. Alts It is my understanding that most people use alts as an economic advantage. Acquiring rare resources, for labour hours and storage. My suggestion is that a player can purchase a second (or third) character on their main account with Gems. The first new character would cost Gems equal to the cost of the full game. The second new character would cost more. The new characters would be tied to the players main character, which includes this: The new character would be tied to the same faction as the players main character They would share warehouses. The players warehouse would be expanded by some amount by doing this. This would make trading between alts a lot easier and make crafting less of a pain. Combat marks would be shared New characters cannot join a clan (or proposed war company) As for rare resources I have a suggestion to break the contract monopoly that some players have. Double the amount of rare resources that gets produces. Half of these can be purchased by contract (as it is now) and the other half can only be purchased directly in the shop. This will allow players to enter the port under smugglers flag and acquire these rare resources, and alts in other nations wont be mandatory to acquire these resources. This will require that the developers declare that a character on a second steam account is considered illegal, and that second steam character will be banned, and the main character will be punished in some fashion. The forum would open a new section, Report possible alts. This will put the player in question under investigation to find out if the claim is true. I don´t know what the legal consequentness for this would be, or if its even possible. Thanks to @Skully for clarifying that a second steam account alt cannot be banned. I still propose that a Gem purchased alt is made with major benefits to a regular alt. Please feel free to come with sugestions on what those benefits might be. Players with existing alts can make a petition for Gems on the forums. A admin or moderator will be tasked with proving the validity of the claim. If the admin or moderator concludes that the player has an alt (or alts), a redeemable of Gems will be provided to the player. 3. Rewarding PVP As we all know, the PVP rewards are quite small, compared to the much safer and easier PVE. The introduction of Gems as a reward for the PVP leader board would change this dramatically. This would make Gems available in the game other than purchasing it with real money, but only for the top PVP players. Besides buying a new character, a number of cosmetic options will be available. Paints. Now I was not around when this was a thing but it sounds amazing. Is it possible to bring back or is it a engine limitation ATM? Flags. Different nation flags would be available, maybe only clan flags? Figureheads. Make the different bow figures actually show up on the ship. This is a lot of work I know, but would be loved by the community. Ship names. Let players players name their own ships, maybe even a visual name on the stern of the ship. There is a lot of posts about this. Feel free to name more suggestions. The higher the rank on the leader board, the higher the reward. The reward should not be to high. A player should perhaps be top player on the leader board 3 - 4 times to afford to purchase a first new character. I believe that this would revive the OW PVP, make players fight hard for a top place on the leader board. I also have a suggestion to avoid players to use gank squads to advance their place on the leader board. If 6 Surprises attack a lonely Surprise, the PVP "points" should be much lower than in a 1v1. This could perhaps be accomplished by making the system take in to account the BR of the battle, and provide penalty's or bonuses depending on the balance of BR in the battle as a whole. I don't know if it is possible, but can this be tied to Naval Actions: Legends as well? Winning in Legends would provide a small amount of gems, to be used in the main game, to make the games promote each other. 4. Pay2Win? Some players might call this pay2win. A player with a lot of real money can gain an advantage over a player with less real money. To you I say that this is already happening, its just more cloak and dagger. It will become pay 2 win, but the premium currency, Gems, will be available by playing the game, promoting PVP in the process. Now some of you might say, "If it can be acquired in the game, no one will purchase Gems with real money". This is wrong, there will always be people buying premium currency. This is the case in so many other games. This will help the devs get continues money for their game, other than new players purchasing it. This will also provide a end game for veteran players. Strive to be the best, acquire gems and show every one with cosmetics that you are the PVP king. Feel free to leave constructive feedback and suggestions.
  10. After reading every thing in this thread I have come to a conclusion. Alts is a huge problem for this game, even the developers acknowledged this. So @admin, It looks like you have too choose: Keep alts and accept that they are in the game, and flourish as more copies of your games are bought. This will slowly cause the game to die. Enforce a strict no alt policy, set up a system where players can report possible alts, and ban them accordingly. Thus saving the game. I will probably get allot of hate from players with alts but oh well, just putting it out there.
  11. If all players were in the biggest and richest war company, they would have no one to fight
  12. Do not for the love of god do not, I repeat do not merge the swedes and the danes. Remove them if need be but do...not...merge
  13. And also something has to be done about the invisible ganking squads off ridiculous speed... of DOOM. The Swedish coastguard on PVP EU was a magnificent sight before this was a thing, players working together to keep our waters safe, protecting traders and new players. Now there is no point, its almost impossible to catch these gank squads going around, so players don't even bother trying to protect any more, its open season for gankers and its killing trade and making new players leave faster than a cat on speed. Just to clarify, I´m not complaining about the ganking myself, I´m concerned for the new players and players who just quits after being ganked by 6 suprises in their Snow for the 11th time.
  14. Why not let both systems exist? The old and the newly proposed? Let War company's be a collaboration of clans, instead of individual players. Try the War Company´s as suggested and make changes based on what happens. Keep the nation RVR but with much higher restrictions to protect the new players. Nations that have not declared war have a much stricter BR limit on the OW pvp scene. This is to prevent ganking and such. And maybe put a restriction on how many nations a nation can be at war with at the same time, say 2? Also as suggested by me before, Open up all ports in a region for PB. The region capitol can only be contested when all the other ports in the region is captured by the nation. This will slow down the nations conquest, and take some serious time and effort. Maybe put on a limit on how many ports a nation can capped per week? With the War Company´s being able to do port battles at will, nation port battles does not have to be easy, since players will be able to do PB in other ways. Also implement a way for new captains to be able to change nations, if they choose one that is being targeted heavily. Dont know how this would work though.
  15. A suggestion to merge to current system with the proposed! @admin Great Britain holds region A. Town A is the capitol of Region A. Region A has 4 ports, Town A, B, C, D. A Swedish (enemy) war company can only capture Town B, C and D. When these towns are under swedish controlled war companies, Town A will become available for capture. When all the towns are captured by the Swedish war company the region becomes available for RVR conquest. There could also be a limit on the amount of ports a single warcompany can hold in a single region. So multiple war companys must work together in order to do nation conquest. And for the new players... I dont know a good fix for this too be honest...
  16. If this is the case, a map reset is probably a must, will you resign port ownership so that they are distributed equally? And also, if you are in the process of making a huge change to nations, Please consider a unique mechanic for the pirates!
  17. Great suggestions @admin ,I´m really glad that you asked for our input before deciding anything. I´m slightly confused, will this charted war company system remove nation RVR? If so how will the ports distribution be balanced?
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