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svfn

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  1. i like this idea very much. in fact i was looking for an immersive/realistic game like this set in Age of Sail and have a 1:1 scale ship that you can walk on and manage aside from sailing / combat. ships then have crew of over 100 people or more with watches and such. i have played Banished and Rimworld, and sometimes these Work Priorities is a minigame in itself, looks simple but hard to master to achieve 100% effeciency. it's not annoying either because it is integrated well into how the sims and your colony function as a whole. i know it's not within the current scope of Naval Action, which is more focused on world of warships-like PvP. but i think if added such a crew management function to NA, it would be more unique than openworld trading, and make it more engaging than afk-sailing in openworld. sadly it seems the engine is perhaps itself too fixed at this point to allow modifications like this.
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