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Navalus Magnus

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Everything posted by Navalus Magnus

  1. 1. I think you‘re in the wrong channel!? Can somebody move the thread to NA Legends? 2. I like the circles!!! In my opinion they add tactical depth to the game and if set properly will prevent fleets of consisting of just the same type of ships. So instead of getting rid of the circles completely i suggest to ... a ) allow people too choose between two different types of matches (with and without circles) or ... b ) modify the influence of the circles on the match (e.g. think over the distances between the circles, timer at the start of battles to prevend early capturing of the circles, ...).
  2. What about that one for a start (reflecting status quo)!? Santissima Trinidad 625 L‘Ocean 625 Victory 600 Bucentaure 550 St. Pavel 500 Bellona 450 3rd Rate 400 Wasa 400 Agamemnon 325 Wapen von Hamburg 325 Ingermanland 300 Constitution 300 Indefatigable 250 Endymion 225 Trincomale 225 Pirate Frigate 200 Essex 200 Frigate 180 Belle Poule 180 Santa Cécilia 180 Indiaman 180 L‘Hermione 160 Surprise 160 Renomee 140 Le Gros Ventre 140 Cerberus 120 Niagara 100 Heavy Rattlesnake 80 Mercury 80 Mortar Brig 75 Navy Brig 70 Prince de Neufchatel 65 Snow 65 Rattlesnake 60 Brig 60 Privateer 50 Pickel 50 Cutter 30 Lynx 20 Trader Snow 15 Trader Brig 15 Trader Cutter 10 Trader Lynx 10
  3. I like the idea of dynamic BR. The mentioned problems with the PB fleet composition might be solved with the proposed set slots for 1st rates, 2nd rates and so on - different for each port. But even if that wouldn‘t be realised - a new BR system in my opinion is a MUST HAVE since quite a long time now. @admin: Is there any reason why you - for so far - refrained from reworking the BR ballance?
  4. Dear Devs, you tuned the turn rate of some 4th rates and thus tryed to reballance the relation of these 4th rates compared to the Wasa i guess!? I like that motive and intention! BUT by doing this you create an imballance: Now the 4th rates turn as well or even better than 5th rates! PLEASE return to the old turn rates and INSTEAD depower the Wasa! Chreers! Navalus
  5. @admin I know that not so many players have joined this thread and written comments for so far, but i really would appreciate if you'd explain your reasons for setting up such an immense grind! IMO it would still be a grind if you take out 2-3 ships of every tree branch. What do you say to the suggested changes above!?
  6. Dear Devs, PLEASE change the running system of inter-dependent ship XP gaining, because of the following reasons (anybody else who thinks the same please add other reasons you have): 1. For me it's a massive "fun-killer" in this game to grind XP on lots of ships i don't want to sail, just to get the upgrade slots to the maximum on vessels i would really like to sail! 2. For me it's a massive "time-killer" too - Naval Action takes time, yes, but on the contrary to trading and so on, this grinding for XP feels useless and boring to me. 3. If you play Naval Action - for a certain amount of time - you have to sail in smaller ships or ships you propably won't use again later on. Everyone has (had) these time, that's ok. But the current inter-dependent XP system prolongs this period artificially in such an extreme way that it feels everything else but ok. 4. The grindig in it's current state can't be supported by historical data: Back in the days, to become captain of a ship of the frigate-class for example, noone would have had to sail every differnt kind of lower classified vessel. AND if someone has already been captain of a certain frigate he wouldn't have to sail a lower classified ship again just to be able to get the command of a frigate different to the one he sailed at his last command. Because of these reasons please abolish or at least change that system! You could change it like this for example: A. Make it easyser, better fitting to historical data and much less a grind, if you change it, so that everybody needs just to sail a random ship of one tier to be able to get every ship of the next tier to maximum upgrad slots. For example: If one sails a cutter, lynx or other 7th rate to the maximum amount of freed upgrade slots, he / she would be able to do so with every 6th rate and so on. B. If you want people to sail small ships open areas where they just could sail 7th rates because of extreme shallow waters (someone else has already mentioned this idea in the forums i think) and abolish that whole system of inter-dependent ship XP. I really like Naval Action but in this particular case i beg you: Please take ACTION to make it a LOT better!
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