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Posts posted by Hjalfnar_Feuerwolf
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Completely forgot to share the video here. Usually more of a submarine guy, but I really enjoy this game.
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This problem suddenly turned up, kind of annoying as I was about to finish my alpha review and I am just missing some 5 minutes of footage to do so. xD I load up the launcher, hit play, it asks me for configuration setting, I hit play and...nothing. Already tried repairing, didn't work. Any ideas?
Edit: Ok, probably add this to your list of solutions. I remembered a problem I had with BattleTech (that also runs on the Unity Engine) and closed all other programs currently using the GPU. Restarted the launcher, game runs. No idea what program caused the issue, I had my Action! recording software, Magix Vegas 17 rendering software and the Firefox browser open.- 1
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If I am not mistaken it currently doesn't do anything. I think it well get important in the campaign, similar to the range a ship is build for.
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But probably it should be an estimate. Something like 10-12" hits instead of just simply 11" hits.
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I have to admit I see this in a rather positive light, coming from Ultimate General: Civil War where the AI didn't even know how to retreat in the campaign (which is nonetheless a great game). But I agree that in custom battles there should be a "no retreat" option.
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Damn. Thank you!
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Just a question that is coming up for me: If I do a custom battle, am I only able to do the design for one type of ship for my fleet, and all the others are randomly generated?
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Ah, didn't see your post! Thank you for the information!
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Steam will be required in the future from what I understood. And no MP planned as far as I know.
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Could you elaborate on your system specs?
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Pretty much, it leads to the AI not being able to decide when to pull back...and of course that would make a lot of the battles far less engaging. In UG:CW (and the Total War games) you and your enemy suffer horrendous casualties that would have led to one or even both sides becoming combatineffective. As UG:CW is missionbased and doesn't have a true grand strategy part that would make it necessary for the AI the devs obviously made the battles as thrilling as possible instead of making the AI retreat when it noticed it didn't stand a chance. I guess in UA:D and UA:AoS we might see something new here and I am really looking forward to it, because I know Nick (the lead dev) managed to get the Total-War-AI to consider retreating as an option.
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On 12/8/2019 at 4:56 AM, Steeltrap said:
It's good for your brain. Younger people seem to freak out when I do those sorts of things in my head, or percentages.
Don't know why. I must be getting old or something.
p.s. it's 25.4.
😎😀
I am not young. And I have played Warhammer40k for most of my life, so I am used to the Imperial system. It's just an annoying thing that is easily averted by a minor UI change. Besides, making this a "boomer vs millenial" (I am neither) problem is not really a way to discuss. Such minor things can have a bigger impact than you would think. Remember, most gamers are still 30 or below, the vast majority of strategy players comes from Europe, of which again the vast majority does not use the Imperial system. But it is the first thing they will see ingame. Quite a few will find a way to the Options menue to change that, but then again a good portion of the English Wikipedia entries on various warships are still Imperial system exclusive. So there you have a clickfest (that for me is already much easier as I have a multi monitor setup) just to get some historical more or less accurate ships...and a bunch of annoyed customers that go play something else. I have quite a few friends in the gaming industry, UI accessibility is probably one of the most important issues they have atm. Not only for younger people btw, but an increasing amount of elders or gamers that get older and have problems with their eyes, mental "speed" etc.
TL;DR: Making UI more accessible = profit, no matter how you think about it.- 2
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On 12/7/2019 at 11:08 PM, fsp said:
I love UG: Civil War. I hate the concept of "scaling". While it gives me enjoyable battles, it also takes away the joy of annihilating an enemy army, knowing it will be back to full strength at the next battle, because otherwise of course the campaign would be over after two or three battles.
That's why I ultimately would like a MP campaign experience. Because all the advantages the AI needs kill immersion. For me. That is my subjective POV.
You do realize the sole reason for scaling etc. is because the AI can't retreat in UG:CW?
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On 11/30/2019 at 4:23 AM, ThatZenoGuy said:
Through MUCH hassle and annoyance, including calling several people/bank, using a friend's phone, and some other stuff, finally bought the game.
Devs, PLEASE look at your store/Xsolla, because something is very wrong.Strange, a friend of mine bought the game just a few days ago via Paypal. Is this region specific, probably?
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Yeah, that's exactly what I want to to all the time with every single value of 12.7 etc.
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11 hours ago, monbvol said:
Perhaps as an alternative that I know wouldn't be too hard, make a keybinding to toggle as desired.
Because right now you can set the measure as you like from the menu then if you want the other measure use the option menu but that is a bit of an undesirable option to be fair. Only mention it because it is a short term work around we can use for now.
But make it a key press and even if it isn't showing both at the same time it switches over more readily.
That would seem a reasonable compromise to me without creating new issues for display/text boxes and other possible layout/programming considerations.
That is actually a great idea. The only other quick and dirty solution I had was making a tooltip show the other measuring system.
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Rest in peace, sailors...O7
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Just a small flavour thing I guess, but I would love to see the funds symbol changed from Dollar to Pound Sterling that was the major globally accepted currency during the time the game depicts.
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16 hours ago, Wurstsalat said:
Oi whats that supposed to mean wursts are only ppl too
Well, the important thing is "last wurst". The one nobody wanted and now it's probably not the best idea to eat it anymore.^^ Wurstsalat doesn't have that problem.
Besides, thx OP for coming back and admitting you were wrong. Happens seldom enough nowadays on the web. Cudos!- 2
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2 hours ago, HusariuS said:
Oh... sorry xD
No problem. xD Didn't word it that great in all honesty.
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I highly recommend "The Last Century of Sea Power" by H.P. Willmott, excellent overview over the development, global appliance and ramification of sea power from late 19th to late 20th century, the major and minor wars etc. Also a lot of statistics for ship losses etc. Really liked how he shows that the victory at Tsushima effectively caused the loss of WW2 for Japan.
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On 11/28/2019 at 8:11 PM, randomhit said:
Good News at first - payment process worked well. Absolute, some 50 bucks are sunk costs.
After starting ""C:\WTF\AppData\Local\Ultimate Admiral Dreadnoughts\launcher.exe" the laucher-gui started.
Laucher-Gui is well designed with three smoking dreadnoughts.
But in a lot of games, a button named "start new game or wtf" appears.
But not here.
I am sure, its my fault.
I would like to upload a *screenshot from this cute gui without common buttons.
But this fantastic discussion-tool does not support a picture upload from the pc. i am sorry for this.
Any idea
(a) how to get back my bucks?
(b) or starting this *** game?
Thanks for your support.
By the way - it would be helpful, to test some functions before selling something.
Was glaubt ihr eigentlich, was ich mit meiner Freizeit machen möchte? Also, so einen *** habe ich in den letzten Jahren nicht erlebt. Es ist einfach nur unglaublich. Und erzählt mir nicht, ich hätte irgendetwas übersehen. Es ist echt eine Frechheit.
Würde auch helfen, wenn man sich nicht wie die letzte Wurst aufführt...
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[Important] Steam keys distribution
in General Discussions
Posted
Haven't played in ages, so was wondering when I would get a Steam key as an relatively early backer.^^ I'll wait, I think it is worth it!