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Marquiz

Tester
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Everything posted by Marquiz

  1. Devs should make normal log console like in other mmo games.
  2. Hey , i have a question. I remember from realy test of game that i can turn on console and see, damage of guns after hit. Is there any possibilty now to do this?
  3. I proposed some time ago ( i think this was early beta with open world) that we need somekind of system of sink letters. We can called " Report to Admirality". This letter would be generated automaticaliy after battle to winner in pvp battle only. In this letter would be short message (mail) information about engagement, loses done , place where battle was (no exactly - some approximation) and winner side. This might be important information about strategy on long terms on whole map. This idea is some kind of eve online killmail variation. It can have many interesting uses in game.
  4. Yep, this is good idea, but its need to be reworked for something more useful.
  5. Ships in ports should be visible to everyone in that port with proper flag. Captian could hoist false flag, but would be no honorable option. Maybe should be a options to see whats ships are in port from sea. Sailing at close distance.
  6. I think some mixed approach should be used. I don't think about harsh changes. Maybe some more officer/ crew skills (active skills ,not only buffs).
  7. I think main character (avatar) should have some RPG elements too, besides naval rank ( and exp points). Some skills or statistic would be nice to have.
  8. Small things.I would to have some damage numbers shows on log or even as UI element when i hit enemy. I know this is avaiable in "k" log but i dont know this would be inmplement to realase stage or is only alpha feature.
  9. For me is wierd idea. How you are suppose to know this. Maybe if we have some officers on board u can assigin some midshipman too mesure how offen enemy shoots. Its only way to implement this in my opinion. As observer is ok, But in observer mode u are not allowed to chat and inform team allies about real damage.
  10. Armor is common, word easily understable to every new player, i think "double planking" can be confiusing for start. "Hull" isnt armor its more like structure of ship. Really dont know which word is good here ;p
  11. Yes! Developers know that game should be fun for more player. Not every player is super realisitc fan. Damage on ship isnt easy to notice in early stages, of fight especialy from distant view. IMO for better encourage new players to game Health bars should be leave as it is. There was be an option to switch it off as, Admin posted. I agree.
  12. Nice, to consider that in Patrick O'Brian series in Book "The Fortune of War" ,Captain of HMS Shannon show Jack Aubrey some of guns on ship with new kind of gun-sight monted on guns. I am not naval historian, but i think in XIX this was common on battle ships. I support idea of elavation markers ,this be a nice feature to have.
  13. Lynx on San Francisco Bay. https://www.youtube.com/watch?v=Y2w-ibVP6d0&index=1&list=WL
  14. You can see, tri count on these SS, there are from 3d max, left up corner of picture is statistic 30k - 60k. I think this is resonable amout of tri per today computers. Nice work guys.
  15. Beautiful ship and project, I will go there and see it
  16. Marquiz

    POTBS

    I liked old potbs avcom system ,with stances and guard. It was less running and hitthing, more skill tatics useing. It was since half year game was live, after that someone not wise make wow - clone shit. Afterall i still consider Potbs as the best mmo which i played.
  17. MMO with reailstic sail ship battles doesnt collide with each other. Good merge this two options will benefit in number of players, IMO.
  18. Iam fine with this. Digby wrote a very detail and realistic way ,with cannonballs going thought ship hull but i think spiting hull into sections , horizontal ,and vertical and adding few parameters too each section will be enought for simple symulation game. So parametrs: buoyancy ,planking, hull main structure (beams, columns), crew, equiment on this section,like wise guns ,or other things (cannons, hull patches, gun powder barells ect.) 1. planking first , if - does shoot bounce or got trought , i bounce ,do nothing , if got trought apply damage to crew from splinters and cannonball 2. if planking is servely damage (50%+ is chance to bleed damage to hull structure (beams, colums, masts other). 3. if structure is servely damge in this section apply damage to all sections connect with this. ( if any of these sections is underwater we got more leaks) 4. if shoot is below waterline (got leaks ,, reduced by pumping out water ,but this leaks dont does damage, like cannonball or Dot, but flood ship with water. And this give handicap to all ship sailing charateristic. 5. Each sections have strict buoyancy parametr if flooding is over buoyancy this section is flooded and ship may heel over this side of section. Heel depends on how many section in hull we have on all ship. Ofc SoL have better buoyancy than frigate and frigate than brig. Because SoL have more sections than frigates. This is sketch how this damage model might be.
  19. I think if wanna more absorbing and realistic game, we should have one char/ avatar per account. As to ships, i think one avatar could have more than one ship in ports. But sailing should be possible only one at time, and not possible to teleport between ports without sailing.
  20. Good said mate, its like chess game, strategic possitining and gain wind advantage. I add this link maybe it helps. http://en.wikipedia.org/wiki/Single-ship_action#War_of_1812
  21. Yep i love his novels i own almost every one, besides "Desolation Island" which is very rare in polish language.
  22. u didnt noticed this ? Developers writed that open world and crafting and trading will be key feature. So maybe u should rethink yours wishes.
  23. Marquiz

    Hello!

    Ahoy, i wait for beta too , iam Marquiz ,former player of potbs too.
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