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Rebrall

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Posts posted by Rebrall

  1. 4 hours ago, John Sheppard said:

    seemed like quad shot to me from the damage it did to my double white merc .. i mean snow has the same amount of guns as the merc .. ok one more but it did 4x the damage i did to it

    does a bermuda cedar/crew space Tsnow have 4x the HP and/or thicnkess as the the double white+basic hull merc? doubt it ... it didn't had carronades i could clearly see guns and last time i checked the AI only uses mediums

    Also if you do you you’re tutorials you will find that the ai uses double and charged with the Carros and yes they do use carros (most people rage board in the final exam)

  2. 7 minutes ago, Diceman said:

    I believe the removal of the multi dura ships was mainly to drive the game economy! That coupled with a reduction of AI produced ships forces production by player base. <Good thing!! Yes but it failed and it removed a lot of casual players or players with little time, so you can have all the player ships in the world at top notch quality but no players to buy them what’s the point 

    The addition of lower end ( 5/6 th rate) DLC ships greatly helps the player at the lower experience levels when a loss of a ship in battle could be game ending for casual players with limited resources.  I feel that one redemption a day is fine and only one DLC ship max allowed in port at all is ok. No hiding one in Fleet. I agree

    I consider the current DLC an insurance policy now. You redeem, sail, fight as long as you can and when/if you lose.... there’s one there to redeem... Or if you’re fighting your main crafted ship and lose, the DLC is kinda an insurance to prevent rolling all the way back to a cutter...

    I hope NO DLC ships above 4th rate are allowed. But below??? I gots lots o cash!!!! No but for the sake of population of players having the insurance dlc would increase funds for development and if there is more people more people buy dlc more money more development it’s a nice circle,

     

    • Like 1
  3. The real question is if people are more willing to risk a ship cause they can get another tomorrow and the game somewhat thrives cause of this, what was the point in removing multi dura ships? What for realism cause that’s doing game so many favors, instead of more paid dlc ships why not paid dlc ship insurance which means after reset you get a Redeemable ship note? Only loss then is the upgrades 

  4. 8 hours ago, Christendom said:

     

    No imported DLC ships in PBs ever please

     

    No offense until I screenshot of absolutely noobies beating top tier pvp/rvr players in PB’s there is no reason to not have them, just remember you have access to them to I agree some balancing needs to be done but you can not ask money for a ship and exclude it from pb’s.

    (Every ss I see is of top players and clans using them, so you can’t gauge a ships ability on that, they know what they are doing and how to use them effectively) 

    also all of those using the “op” ships are the same few who 9/10 come out and sink multiple people solo on what ever ship they use 

  5. 5 hours ago, rediii said:

    personally the arcade games are nothing for me and I doubt NA players look for that aswell. but lets see how they do it

    Fully understand how you feel about arcade style games hence NAL was of no interest to me, unfortunately there making it OW style gameplay, but what I really want to get at is they need to actually go somewhere with this game and spending another 3 years attempting to do what ever it is they are doing with pvp is gonna eventually kill the game, I know a lot of pvpers are gonna hate it but it’s time to just leave it alone and work on something else and I know it’s not in the best place but atleast it exists 

  6. Say no as much as you want and your right it’s like comparing apples to oranges, but regardless it’s high time the devs got a hurry up about making something with this game as it has huge potential and S&B will take some of the player base from NA which it has a very small one to start with,  so maybe it’s time to not spend another 3 years trying to fix the pvp and get know where and if anything go backwards and start moving on with more content 

    there are some thing of note about that game are worth paying attention to:

     

    completly customizable ships, crew and setup. Which include yourself 

     

    an actual engaging story line/ content 

     

     

  7. 7 hours ago, Edward Edwards said:

     

    Naval Action must be change,

    Like this.

    See.

    no what needs to happen is this game needs to pull finger on its game play that is the complete opposite to that before that releases next year, although you point is valid to the extent that S&B looks more complete than NA and its not even in Alpha YET!

     

    But nothing will ever change while were on the path to create "perfect" pvp especially after 3 years of trying you would think they would of set it on the right path and moved on to the next part of the game and tweak it when necessary  

  8. 41 minutes ago, Intrepido said:

    This patch has been mostly a cosmetic one and we only received a part of the UI (1/3) to test it and give our feedback.

    The important fixes to pvp (patrols) and rvr are missing so you cant expect an influx of people just because the game has a better looking in the ow.

    The game can get more money without paytowin ships.

    Constantly fixing the terrible pvp mechanics arnt helping this game they need to just stop with that and work on content to keep you engaged in game then return to fix the terrible pvp mechanics. Main reason is how are the pve mechanics going to affect pvp? So we fix it now add pve and it Brakes pvp again it’s a nasty cycle and the game suffers again 

  9. 8 minutes ago, Flinch said:

    Your crazy to say that PBs are the only content, when we are lucky to see one pb a day. Patrols and OW pvp are the bread and butter of this game. Both of these let you use these op ships to kick ass. I sunk a bellona with my Le Requin today 1v1.

    PB = game content 

     

    OW = player created content 

     

    the only content that the game has is PB’s regardless you can’t limit them from any game content especially as you have to pay for them 

  10. 5 hours ago, Christendom said:

    NO DLC SHIPS IN PBs...EVER

    Then what’s the point in them ? They have just added them as dlc and paid at that you can’t remove them from basically the only content this game has, I get there “op”   And all that but who buys a DLC item that’s limited to what it can do, that’s just stupidity on the devs side well even more so then having dlc ships to start with, plus pay your money you get them to other wise to bad how sad you can’t limit them like that, but as admin said they are working on some sort of balance for them 

  11. @Juan Navarre could you do 2 things for me,

     

    1. Add tags to this or is will never be seen by the devs (if they take any notice at all)

     

    2. Please let them introduce the basics like an actual UI and get the tutorial right, befor asking for extreme stuff like this,

     

    otherwise a very cool idea not that most would appreciate it as they complain about OW all the time and how long it takes to go anywhere 

    • Like 3
  12. 1 hour ago, Sir Lancelot Holland said:

    Eighteenth/nineteenth Century warfare was renowned for it's voluntary conventions, especially at sea, these were the unwritten rules that governed warfare some of which still exist, for example enemy combatants were rescued if it was safe to do so and the rescuing ship could accommodate them. Captain Hans Langsdorff of the KMS Graf Spee earned a great deal of respect for the rescuing of survivors and his good treatment of those he saved as late as 1939.  Among those conventions was that no Captain of a ship of the line would engage a ship smaller in rate unless the lesser rated ship opened fire first, it was considered to be an ungentlemanly act and respected by all sides in the Napoleonic war at sea.

    While such notions are for the most part neglected in todays society, such acts were considered to be civilised behaviour during the time this game is set, indeed a Captain who broke such conventions could find themselves beached on half pay or even unpaid, ostracised from civil society. Such was strength of society back then, it is why charges of behaviour contrary to good order and discipline, bringing the service into disrepute, and conduct unbecoming an Officer and Gentleman are among the  highest number of General Courts Martial cases listed today.

    Perhaps rather than attempt to force a solution through mechanics we should look to a solution based on the unwritten rules of the time, rules that are still instilled by the honour system at Dartmouth, Annapolis, West Point and Sandhurst, all the National Officer training academies have some form of honour code. Perhaps there is a solution here? 

     

    It’s a shame there was no way to enforce this 

    • Like 1
  13. 37 minutes ago, Capn Rocko said:

    If a safe zone for new players was implemented, I would rather see it be in a different instance/server like @EdWatchmaker suggested. That way there would be zero chance of being abused by anyone. Maybe once they pass the tutorial or reach a certain rank, then they can spawn into the Caribbean server. Then maybe they could be automatically added to a training clan like @Aster or myself mentioned.

    That's about as comprehensive as it can get and there is zero chance of exploitation. 

    I fully see your point and can’t argue against it neither do I think it’s a bad idea either but I guarantee no matter how experienced players are there going to cry about pvp still 

    • Like 2
  14. On 5/23/2018 at 10:43 AM, Rebrall said:
    On 5/22/2018 at 9:25 AM, Aster said:

    What if the gulf of panama in the pacific (south of Portobelo) was the new player spawning area. Kind of like the rookie zone in the Bahamas we had. Each nation minus the "Hardcore" ones can have a Non capturable port with the safe zone that entails, to teach them as many of the aspects of the game as possible. Maybe a single free port in the center to show how they work as well. The area should follow the old rookie area rules to attempt to limit ganking in this area, and loot should also be basic/repairs. Ships should also be locked to shallow rates. Once the player feels they are ready to leave the new player area they should be able to click a button in port with a warning kind of like abandoning an outpost and be permanently moved to their nations capitol.

    What about doing ^^^this to start with allowing you to to get to  Lieutenant Commander rank add a free port that has rolling PB’s ever 2 hours with no towers you join and it splits players between side A & B unless you in a group which puts the group on one side and fill players so the sides are even and add a new mission mortar missions so you get to try them out, also add the tutorial up to the exams to get the reps and the 2 ships 

    On 5/23/2018 at 10:27 AM, Aster said:

    In EVE players start in a NPC clan, could do a similar thing. IE New British player joins the game and he is automatically in the "Royal Navy" Clan. I think players should be aloud to stay in that clan as long as they like and while in the safe zone they can attack AI and their battles close instantly. Perhaps limiting their ability to engage in pvp would also help. Maybe the players in this "New player" clan would also have to pay part of their earnings like gold/marks in tax to their nation for such protections. When the player is ready they should be able to leave the new player clan and join a player clan, losing the previous protections they had but also not having to pay the "tax".

    To do this all activity outside the safe zone I think should be buffed, IE crafting chances, AI drops.

    Then add this and enter the final exam which allows you to get to post captain and gives you a tanky indefatigable for missions while in this AI clan max rank would be commodore you have to find a true clan or go create a clan to progress to top rank  

    edit: doing the exam does not give the post captain rank but rather unlocks it.

    @Eleazar de Damas what I’m saying is if you utilize the map bellow portobello for new players up to the LC rank with the tutorial from the first two pages ie tutorial and the first lot of exams, once complete they get the two ships + reps to there redeemables which should only redeemable once you move into the top half the map and into your designated nations capital, then you can go all the way up and not inc post captain using asters 2 nd suggestion with the ai clan at this point you should be confident and competent enough to do the final exam and unlock post captain and you get your self a heavy ship such as the indefatigable, then you get stuck at commodore until you find or create your clan to get the top rank, also over night I had a thought we should really add ai on your side for pve missions especially fleet mission atleast they are doable for newer options or hav the options to have them, 

     

    30 minutes ago, Sir Texas Sir said:

    ut this isn't a PvP only server.  We have two servers folks.....

    Caribbean which is a PvP/PvE server.

    PvE Only (which has zero PvP).

    Folks keep trying to think this is a PvP only server and it is not.

    I agree it’s not pvp only it is both, that being said there is two extremes in effect here extreme pvpers (everyone must pvp 24/7) and extreme pve’rs ( I need a huge green zone you must not attack me past this imaginary line and In this zone here) that are trying to push both sides of there play, if you play on a pvp capable server be prepared for pvp at any time, also pvpers need to recognize that the pve’rs are 9/10 building those nice ships you have and paying your ports you want so protect them 

     

    Edit: I’m with @Sir Texas Sir on the gulf should be the dedicated pve zone with the addition to still be tagged but can refuse the fight only issue is it will be abused, but this is life everyone will always look to gain the advantage so there is nothing you can do about it 

    • Like 1
  15. 57 minutes ago, Eleazar de Damas said:

    Hey! This post is about how to keep new players in game, not on how to chase them more rapidly.

    A real new player cannot do the final exam. Listen to the video posted by Rediii about “how to pass the final exam” (https://youtu.be/vPMsMv51lR4). Some guy asked his cousin to do the tutorial. The cousin got stucked to the dismasting exam and was unable to go further.

    I made a test. I opened a brand new account. With this account, I made no combat mission and no fleet mission. I made PvP patrol missions and I attacked IA fleets in KPR, Belize and shallow patrol mission areas. I limited my ships to the 7th rate only. In around 30 hours, I was M/C, without trying to promote as rapidly as possible (I made trade, set-up buildings and began crafting).

    So, I think that a real new player can go to Master and Commander in 50 hours around. But really, I don’t think that he could complete the final exam with 50 hours in game. If the final exam is a mandatory for progressing to Master and Commander, new players would stay stuck in Cerberus and most of them would leave the game even more rapidly.

    If we want to keep new players in game, adding more steps in the he initiatory route is not the way to go!

     

    i think you miss read my entire post fyi 

  16. On 5/22/2018 at 9:25 AM, Aster said:

    What if the gulf of panama in the pacific (south of Portobelo) was the new player spawning area. Kind of like the rookie zone in the Bahamas we had. Each nation minus the "Hardcore" ones can have a Non capturable port with the safe zone that entails, to teach them as many of the aspects of the game as possible. Maybe a single free port in the center to show how they work as well. The area should follow the old rookie area rules to attempt to limit ganking in this area, and loot should also be basic/repairs. Ships should also be locked to shallow rates. Once the player feels they are ready to leave the new player area they should be able to click a button in port with a warning kind of like abandoning an outpost and be permanently moved to their nations capitol.

    What about doing ^^^this to start with allowing you to to get to  Lieutenant Commander rank add a free port that has rolling PB’s ever 2 hours with no towers you join and it splits players between side A & B unless you in a group which puts the group on one side and fill players so the sides are even and add a new mission mortar missions so you get to try them out, also add the tutorial up to the exams to get the reps and the 2 ships 

    1 hour ago, Aster said:

    In EVE players start in a NPC clan, could do a similar thing. IE New British player joins the game and he is automatically in the "Royal Navy" Clan. I think players should be aloud to stay in that clan as long as they like and while in the safe zone they can attack AI and their battles close instantly. Perhaps limiting their ability to engage in pvp would also help. Maybe the players in this "New player" clan would also have to pay part of their earnings like gold/marks in tax to their nation for such protections. When the player is ready they should be able to leave the new player clan and join a player clan, losing the previous protections they had but also not having to pay the "tax".

    To do this all activity outside the safe zone I think should be buffed, IE crafting chances, AI drops.

    Then add this and enter the final exam which allows you to get to post captain and gives you a tanky indefatigable for missions while in this AI clan max rank would be commodore you have to find a true clan or go create a clan to progress to top rank  

    edit: doing the exam does not give the post captain rank but rather unlocks it.

    • Like 1
  17. 11 hours ago, Sir Texas Sir said:

    Honestly and i know this is going to piss off the PVP guys, but safe zones honestly should just be that safe zones.  If you want PvP than go to some one's port and flip it or farm it, not the capitals of nations.  There is another game that the whole map was a PvE zone and it did great for many years.  The only way to get PvP was to flip a port and create a red zone.  We would keep certain areas of the map, (the middle) red all the time by not putting it completely into port battles.  While I like the fact we can fight over almost all the map, I do honestly think the reinforcement zones should really be PvE only zones instead.  Cause right now the zones do more harm than good, they give false feel of safety to new players when vets just come in and farm them.

    Ok not saying you are wrong per say.

    But your statement is correct within your time zone not mine i can log in go to the pvp zone - noting but AI, go out to La Tortue a high traffic zone nothing going on there either so i check high traffic trade zones even though i don't like hitting traders i go hopping to hit some of the hunters usually its pretty quite or hit my own clan, so i got to capitals looking for the tail end of the US or got to KPR and fight there coast guard which they have the right to do so not everyone going to capitals is hitting newbies, and also going to the capital gives the advantage to the nation you go to they can see your ship and make a counter easily and most of the time depending on the ship the "capital hunter" waits to be tagged  

     

    6 hours ago, Christendom said:

    Unfortunately our near sighted players can't see the forest for the trees and only want to improve their style of playing rather than the overall game.  Read above statement you have to remember some timezone's have more problems then others,

    Instead of working on ways to move players out of the safe zones and into the OW for PVP opportunities we just keep nerfing the safe zones for short term gratification.  

     

    6 hours ago, Christendom said:

    The changes they're talking back are pretty much basic quality of life stuff most MMOs already have.  Unfortunately our near sighted players can't see the forest for the trees and only want to improve their style of playing rather than the overall game.  

     

    also not wrong but making ships easier to craft would be nice until you look at the flip side the "hardcore" or well organised clans like WO and VCO Armed HRE etc who have been around along time and know how to play rock around in the best ships so its a hard one to get right.

     

    12 hours ago, Aster said:

    What if the gulf of panama in the pacific (south of Portobelo) was the new player spawning area. Kind of like the rookie zone in the Bahamas we had. Each nation minus the "Hardcore" ones can have a Non capturable port with the safe zone that entails, to teach them as many of the aspects of the game as possible. Maybe a single free port in the center to show how they work as well. The area should follow the old rookie area rules to attempt to limit ganking in this area, and loot should also be basic/repairs. Ships should also be locked to shallow rates. Once the player feels they are ready to leave the new player area they should be able to click a button in port with a warning kind of like abandoning an outpost and be permanently moved to their nations capitol.

    would be a good start that's for sure, but having one port that can have a port battle regularly would also be nice maybe every few hours just so people get a taste of it  

     

    47 minutes ago, Hethwill said:

    All I can say, and always said is:

    - Don't rush the ranks

    - Learn ALL ships, play ALL ships ( know your enemy, know yourself, etc )

    - Fight AI against the odds, not just for farming

    The idea of an Academy is nice, but my bet is on each nation to take care of its own. Community can root out the bad apples, the sore winners that like to pound their own chests saying how pro they are when they fail at the most basic level of gameplay in a multiplayer game - social behavior.

    - Join the best, you'll be as good as they are. Join the bad, you'll be worst than them

    hopefully soon there will be away to communicate with fresh players a lot go unseen or unheard mostly cause there is no function for them to reach out to clans, i know there is nation chat but a lot of people are shy or withdrawn and would prefer a private approach 

    Also consider the map is to large for its current population (not asking for it to be smaller either) so people can miss each other 

    didn't offer much in an improvement but between all you lot what we need is already here asters idea is my personal favourite to be honest just cause no more safe zones and newbies get a chance to do there thing safely  

    • Like 1
  18. 2 hours ago, Teutonic said:

    I've seen his attitude and it definitely needs some work there. I can't change him, but I think it's starting to be borderline cyber bullying against this mighty mo person. I think its gotten out of control and all parties need to calm down.

    Ye I agree, that’s why the likes of myself @Msk@Aster & @Xyster have watched his stream and offered advice but I feel he needs some time to do his missions now, also what his done to other people gives us no right to do the same to him no matter what we think he deserves, just remember he has a following may not be huge but a following still which means he can bring more players to the game 

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