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TheLoneWolf

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Everything posted by TheLoneWolf

  1. I would like to file a tribunal against player Camoybiuca from shock clan. He tagged my 3 lgvs and kept me in battle for over 1 hour only shooting my sails. He insisted i retreat all my ai which I obviously refused. He then persisted to shoot at my sails from a distance doing little damage but only with the intent to keep me in battle. I warned him twice of this but he refused. I dropped sails so that he would leave but he refused and stayed far away just shooting sails. I asked him to stop wasting my time he refused. Seems like he finally found some bravery in the last 15 minutes of the battle but unfortunately he sank. Guess we were all newbs at one point. He did not seemed too pleased as his last words show. I was kept 1 hour and 15 minutes in battle by this newb and I do hope something can be done to avoid having players waste other players time like this.
  2. You will still get the ships carrying the mats for these
  3. Tool crafting should be implement. Workshop could be used for this. Maybe require iron, oak and coal.
  4. Well, nation choice was some time ago and no perks were given with new rules and port wipe. Our problem may soon be solved however.
  5. I agree with the concept of having la navasse and a port on east coast as free towns. During USA times, the main factions are pirates, USA, GB. Playing as French is now very boring since you have to sail alot to get to the USA players or to the GB players. This removes content and is detrimental. The idea of a raid of specific towns can be a very interesting concept to implement and would add fun and excitement.
  6. The rare wood allowed to specialise ships. For hunting you would go towards speed and for pb towards live oak and white oak. Oak or fir ships will not be able to compete with rare wood ships be it in terms of tankiness or speed. Restricting the access to the rare woods is detrimental to the game. There is no fun in crafting anymore. I am sitting on quite a few permits which I do not use since I do not have all the rare woods. I still have plenty of ships left but after wipe this will be a major issue and I am debating whether I will continue playing or not. USA use fir and oak ships and they do not last against rare wood ships or either cannot catch them. If one clan or nation controls this, this will lead to frustration and players quitting. Players will look to join that nation and it will lead to a severe imbalance on the server. I do not want to have to cap lgv all day to be able to craft a ship or otherwise sail around hoping for bottles. Also, if this server is to be hardcore, what is the point to give one side a marked advantage over the other. The fun is when you fight equal opponent.
  7. You can only get teak at Bridgetown now. 350 plus a log (pre-wipe)
  8. At the moment, it is evident that the devs changed the game to force players to buy the dlc by making all good woods very rare, makings permits tedious to obtain, introducing RNG for the ships I want to sail and making ai very tough so you loose ships. When ai 2nd rates can out dps a full maxed (hp and reload) 1st rate something is very wrong. ATM the current level of ai is absurd and I can only imagine what it would be for a new player or how gaining xp will be after the wipe. Most player will not have ships unless they purchase the dlc. Less players = less content. I do not wish to sail an oak or fir ship and do not want to contend with players that have the rare woods because they bought the dlc. Although I like the added content of dlc players i will not play along or be forced into purchasing dlcs for a game I already paid for. I have never posted a negative steam review but shall be more happy to do so. I used to enjoy this game but ATM my level of frustration with this game and the direction in which it is heading has reached a summit. I have a job and do not wish for a game to become one. There is a total disregard for the part time or casual player ATM. Devs should listen to players and reading from the comments on the forums atm players are very displeased. Steam reviews also confirm this. @admin you should read and pay attention to the player reviews.
  9. Alts are great to make quick $. See point 9 of my previous post. Alts are also great to intercept players as they are about to enter port and for many other things I think hauling could be made into a content aspect and this could be a fun aspect. In any event, even with the DLC you will need to haul to make $ to buy cannons etc.
  10. I welcome any idea that will make rare woods more available. Although I like the suggestion it will not provide more content and this will be exploited by alts such as the current rare wood producing ports now are exploited by alts. We need to remove the rare woods from a specific location and provide a central location for all. This way there is no exploitation by alts, all have access albeit with some risk and it provides content.
  11. I recently returned to the game after 1.5 years away. Here is what I found: 1. Although I understand the frustration with DLC ships the reality is they add content to the game which is quite welcome. I left the game because I would get fed up of sailing around KPR or Ctown and not finding any targets. Now players come out with DLC ships and redeemable and this gives content. I have fun hunting at KPR or CTown now. Players are not scared to lose the DLC and there is not the usual frustration associated with losing the ship. No threats or comments about giving up the game. This is good for the game and player base. 2. I do not understand where the devs want to go with crafting. By making permits and rare woods elusive and hard to obtain players will not risk their crafted ships and this will reduce content and player base. Recommendations: 1. Reduce the permits costs as it is way too high. I can hunt for an evening and get 5-10 CM yet it takes 25 CM for a trinc. This makes no sense. Raise the bar for permits for 3rd rate and up but do not require CM or permits for 4th rates and lower. If 4th rate and lower do not require permits then there is no need for multi dura ships. 2. Make all woods available and at more than one location. It is unfair that a DLC ship can be made of rare woods yet it will be out of reach for 95% or more of players in game. This will only cause frustration and players to leave the game. The last thing we need is one large clan that controls teak, white oak or live oak with out of reach timers. I know I would stop playing if such is the case. Also allowing all crafting to take place at the rare wood port will reduce content since it removes the possibility for hunters to cap rare wood carrying ships. Rare woods should require transport to the crafting port to allow all players a chance to capture a trader carrying them. 3. Make the rare wood available in a neutral port that requires the player to sail there to get it. This port should be placed in an area that requires a bit but not too much sailing but most importantly such port should be in an area that is populated by multiple nations (ie. Bahamas etc.). This will provide a hot zone for hunting as players will sail there to get the wood. Make the wood available to all that go there but limit quantities to like 1000 logs per trip so it will require multiple trips. The price for rare woods would require a mix of doubloons and CM but make this very reasonable not the current 50 000 doubloons for 5k logs (more ships = more content). The rare wood would be a redeemable note for 1k wood that would weight 1k. This removes the possibility of leaving some in warehouse at the rare wood neutral port and using a tlynx to escape capture. Clans would have to work together to form supply missions and sail to these ports with escorts. 4. Remove ship rng bonuses when crafting. Add a note that would ship rank specific to give a particular ship bonuses (see the list above provided by Pit ie. very fast, fast, sturdy etc.). Also add the ai bonuses as well but limit the notes to 1 per ship to avoid stacking. This note can be obtained by RNG when looting ai or players a bit like doubloons. This note can then be used when redeeming a ship (Pandora), DLC or when crafting. 5. Remove the necessity for doubloons for crafting ships. Harder ships generations equates to less ships on the OW and less content. Allow doubloons to be used to purchase perks, rare woods or ships notes as above in 4. 6. Implement a ship market that can be viewed server wide. This list can show all ships available in freeports for sale. This way crafters would find a market for their ships and crafting would be encouraged. Also implement an order form for a ship specifying ship type, wood etc. and provide a mecanism to consign the permit and RNG note. This would be available to all crafters who can build a ship to that specification. This will encourage crafters and reduce the frustration with DLC. This list should be anonymous and also ship delivery should be automated (ie. player who placed order gets the ship at the freeport where he placed the order). 7. Bring back all ships into game such as Santi, renommée, endymion etc. 8. Fix the unbalanced ai ship. Ai grinding is a chore for vets yet many new players need it to make $ and get mods etc. The current level of skill of the ai is not only absurd and frustrating but may cause new players to quit and let's face it, most veteran players hate the ai grinding. 9. Remove the ability for trader lynx or basic cutters to do passenger delivery missions. This is leading to rampant inflation. Also the current system is flawed. I have 4 alts. I can pull the 3 passenger delivery missions with my 1st alt and place them in the hull of my tlynx. I then trade the ship to each of my alts in succession while pulling the missions for each. At the end, I have a tlynx with 12 missions with added weight of 12 and can make almost 500 000 reals with virtually no risk. My tlynx sails at 15.5 and cannot be caught by most ships. Also, it is not worthwhile to hunt tlynx since it pays very few CM. 10. Add a rng when looting ai or players for a DLC ship note. This will be rare but may alleviate some of the frustration with DLC.
  12. IMO it is ok to chain a player to catch him or slow him down if you are going to engage at some point. 40 min into the battles Colada still had not engaged although he shot sails at a distance for 40 minutes. This is a waste of time and IMO done purely to annoy the other player. We are all here to enjoy playing the game and should not have to endure this. Can you imagine how gameplay would be if the majority of players started to chain at a distance just to keep the battle going with no intent of engaging. Read what I wrote in chat as well as Pina Colada's response. His intent is clear. Also, seems like this is standard practise for him. Something has to be done about this.
  13. I had a live oak white oak bridgetown heavy rattle. He was probably fir or bermuda. So he had speed advantage. Also, he only shot sails and repeated it after I repaired sails so my sails were not at 100%. Also hrattle does not have stern chasers so he just keeps shooting sails from a distance. Just to be clear, I was not trying to run and sailed towards him to engage. After 20 minutes of distance kitting I got fed up and sailed away just to have him repeat the distance kitting. He sailed away after 40 minutes without even having fired at my hull. Just endless hitting of sails from a far distance. The point is that players should not be permitted to kite your sails for 40 minutes just to be annoying. If you want to fight, then fight, if you want to run then run. But staying at a far distance and only shooting sails for 40 minutes is an issue.
  14. He attacked and tagged me. I have no problem in fighting but enduring 40 minutes of at a distance sniping sails is problematic. He never fired at my hull and I gave him the opportunity to run or fight. I did not pursue him when he shot sails. He would move away at a distance and keep shooting sails. The sniping and time waste is the issue with what he did.
  15. I would like to report Pina Colada from Thorn clan for kitting. He tagged me and just stayed at a distance on his prince tagging my sails making me waste my time without engaging even though I gave him the option to fight or leave.
  16. RVR has diminished substantially since timer prices went up. You now have to carefully select the ports you want and want to pay to keep. If you do not put a timer on the port, might as well not take it since it will be flipped during your off hours. The PVE grind is tedious and boring and offers no incentives. The loot mostly consists of rig and hull repairs or useless mods such of the "basic" type. A solution to make it bearable is to give better loot for the PVE grind, same as in OW fleets at least. Also, give silver chests to PB participants and one gold chest at random. Same principle as epic events. This will give an incentive to do RVR even if it is to subsequently loose the port. You may also consider giving the chests to both attackers and defenders to encourage participation but exclude basic cutters. In regards to battles in the safe zone, the current system is actually pretty good. The open battles promote larger engagements. Also, if players do not wish to participate they are not obliged to join. It is their option. If you choose to join a fight, it is not a gank since you have a choice and you make that choice. The US complains continuously even when they outnumber us. We will not limit the ships we bring to a fight so that they can win. Generally we come in 5th to 4th rates and only bring 1st and 2nd rates when they do. If this is an issue, then a solution would be to limit the ships able to join on both sides. So you could have fights for 6-7, 4-5 or 1-2. The type of fight would depend on the ships initiating the battle. So 4th tags 5th then battle would be limited to 4th rates etc. 2nd tags tags 5th then no limit etc. Lastly, one issue that is frustrating is that some players use prince to keep you tagged in until battle end even though they have no intention to fight you. This is frustrating and such conduct should be punished. I do not want to have a player waste my time for 20 or more minutes by kiting my sails just to be annoying.
  17. Maybe if you and your teammates brought your Maseratis(and had sufficient repairs for these) it would no longer be a suicide event ...
  18. I believe that the intent and purpose of the unlimited tows is not understood. I am suggesting that there be unlimited tows but only to the free port that is next to the pvp zone that day. Ship losses are much higher than in OW on account of the nature of the battles and the fact that you cannot exit. If you get on the wrong side of the battle, odds are you will end up losing your ship. If you used up your tow to get a ship there you have to buy a port one. Often there is little to no selection in port and people come out in junk ships which makes for a poor experience since you basically become cannon fodder. If there are unlimited tows to that free port for the day, people can bring out better ships. Also, often times we get clanmates that cannot participate as they used up their tow elsewhere. So unlimited tows will allow more participation and will allow repeat participation. For those who advocate sailing ships there, it is wishful thinking. Take the Tumbado pvp zone and French, Danish and Swedish players who mostly craft at their capitals. Do you really think that they will sail their ships 2-3 hours to the zone and repeat this if they get sunk. It will not happen and participation will be low. As for the repairs, there were none at Tumbado. Let's face it, no one will take out a good ship with no repairs. The player economy method is not capable of providing sufficient repairs as are required for the events. Furthermore, the cost is prohibitive for some and may discourage participation. Thus free ports should offer repairs during the day that the pvp event is adjacent to them. Lastly, ship quantity and selection should be improved. The events should be fun and easily accessible for all, which they are not atm. Implementing these changes will render them more accessible and increase participation and OW pvp for all. The rewards offered by pvp and the pvp missions are a very good improvement that should discourage any abuse.
  19. The pvp zones are proving to be a success in certain areas that are near capitals and popular spots like La Tortue and La Navasse. The pvp zone near Tumbado was less popular and there were less people there. I suspect one of the problems is getting ships and repairs there. There should be an unlimited number of tows to the free town beside the daily pvp zone to encourage participation. Also, Tortue, Tumbado and Aves should offer repairs the same way they are available in Shroud. This will further increase participation in the pvp zones.
  20. Will the hostility levels be announced in combat news? If so, at what percentage and frequency. Now we get an announcement when at 25% but no others. It should be at 5 or 10% increments. It is a pain to log out and log in to see % as update takes too much time. The trolling part is easy to imagine. You divide in 10 players and do separate hostility against 10 ports. Each should show up in combat. Defender will need to dispatch fleets to all of those areas to ascertain size of hostility grinding fleet. Lots of useless sailing and frustration. This makes it very similar to old flag system where you could take flags out for multiple ports. By the time you identify the port where the main action is and hoping you still have a tow and time, that port will be flipped. This can also be an issue with limited outposts and limited tows. There is a huge potential for abuse. System sounds very promising but impose a minimum limit on npc - like 5 npc ships or so. This should mostly avoid solo grinders or a divide and confuse approach.
  21. and to add fun and challenge, we can have greenpeace ships interfere and try to sink us to protect the whales
  22. The point that I am trying to make is that it takes a lot of grinding to replace a lost ship and the refits it has. That this discourages pvp and is detrimental to the game.
  23. Whether in a clan or not, there is a problem with the costs of the refits and also their availability. The going rate for a carta refit is between 3-4 million. Add to that the cost of the other refits and you have a ship cost that can easily 6-7 million if not more. This is lots of grinding even at 500k per mission. During usa times, there are few players in ow. Numbers are up but most stay in the reinforcement zones or in port. This creates a problem for pvp marks but more importantly for the game as a whole. If I have to sail an hour to maybe get some pvp and an hour back this renders the game quite boring. We need to get ship prices down and then we will see more in ow. This is the same problem we had with fine woods. The wasa was a solution to this but has been removed so we are back to square one.
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