Jump to content
Game-Labs Forum

xDDDDDDDD

Members
  • Content Count

    5,840
  • Joined

  • Last visited

  • Days Won

    36

xDDDDDDDD last won the day on November 10

xDDDDDDDD had the most liked content!

Community Reputation

6,151 Excellent

1 Follower

About xDDDDDDDD

  • Rank
    Commodore

Recent Profile Visitors

3,731 profile views
  1. xDDDDDDDD

    malfunctioning ranking in light ship event

    MOD EDIT: Post was removed for toxic content
  2. xDDDDDDDD

    malfunctioning ranking in light ship event

    MOD EDIT: Post was removed for false statements about RNG in leaderboard positions.
  3. xDDDDDDDD

    Patrol ROE spinoff

    If they use mast mods than I'm almost in the lost situation. It really depends what 5th rate as some like Diana or Belle Poule have a great turn rate. I will probably just use NPC captured or store-bought frigates and Belle Poules for duel patrols, maybe Essex for fun. No point bringing anything fancy to that place knowing the design of it
  4. xDDDDDDDD

    Patrol ROE spinoff

    I hope that the hello kittying circle of death will be very small for duels, allowing no kittying. Besides being grief, my biggest fear is fighting just Hercs. Maybe not fear, but sure it will become annoyance. Hercs already dominate Nassau Patrol, they will most likely dominate duels. I am pretty sure that I can stand up to the challenge and kill many of them, but I'm already at the start placed heavily against the odds. Some might say it makes it more interesting... But in my opinion duels are more about equal fights. Herc really needs 1 more balancing patch.
  5. xDDDDDDDD

    Patrol ROE

    Patrols is just ganking. 1v1 patrols is cool idea in theory, but it can end up with griefing or endless battles until player runs out of repairs. You force that to be in OW, nice. What if I have 6 friends and we switch rounds attacking 1 solo guy? We can go back to port, restock repairs, he must fight until he runs out of repairs. Double-instance NA issues, can't fix griefing in OW in NA without "extreme" mechanics.
  6. xDDDDDDDD

    Patch 28: Flags

    European coast line is very long. Even if you do not include North Sea with Norway coast line, we still have entire Baltic coast line and to sail to the Mediterranean Sea it would take ages. Not idea if you plan to add entire GB coast with north side and Ireland... Also double instance game will bring the same issues that NA brings and I don't think you managed to find a fix for speed and distance time compression?
  7. xDDDDDDDD

    Naval Action Meme collection

    No stern ships work only if they are 15.5 knots or in the big fleet... Trinc has the crew advantage at the start, once the crew is wiped, Trinc is hopeless. The battle result most likely settles in the first 5-15 minutes. Boarding Herc is the easiest way to beat it, easily said, hardly done. It's hard to board ship with such turn rate and speed
  8. xDDDDDDDD

    Naval Action Meme collection

    I've used about 6-7 Hercs overall in maybe close to 50-100 battles and I duelled and beaten Hercs and got sank by them too. The ship is overpowered in my opinion, but in inexperienced hands can be easily beaten. In hands of an experienced player, it's a killing machine. Very cheap, very fast, very deadly.
  9. xDDDDDDDD

    Naval Action Meme collection

    I would if I had the Herc DLC Unless someone has the Herc Note to spare.
  10. xDDDDDDDD

    Patch 28: Flags

    Any other way to get them? As it was explained before.
  11. xDDDDDDDD

    'I will pay if you let me go' situation

    Trust in MMO games full of PvP and toxic players is the worst possible thing. We need a game mechanic to pay ransom in the battle itself. After the guy pays it, we can't attack him again for x minutes, he can't attack us either.
  12. xDDDDDDDD

    Griefing outside of Tumbado

    I see no griefing here as long as he didn't keep tagging you repeatedly.
  13. With no navigation tools and without Traders Tool/F11, sank fleet event will be super tough to locate and sail around searching. We need at least basic navigation tools that existed at the given time, maybe even the moon or some stars which are missing in NA. Captains during the Age of Sail did not really just sail in the straight line from A to B using some protractor. Sailing was much more complex, requiring turning and manoeuvring and hence they needed better and more accurate navigation tools.
  14. 1. Give us proper navigation tools, since trader tool and F11 will be gone (sooner or later) 2. Give us moon and stars, but by stars I mean realistic sky. Game like Rust has 100% accurate night sky with stars and everything in the right location. This could be used by some smart captains to navigate. 3. Since we're talking about land profiles, my friends from the US or even Florida mention how the game shows it as terrain full of mountains and hills while in fact it's flat. This kinda makes no sense that you want captains to navigate based on fake terrain profiles that do not match real life terrain. 4. How about we get rid of capitals consuming everything? Give more options and dynamism to producing-consuming ports. 5. Dynamic price. Make it change while selling every unit of good. Selling more - price drops. Buying - price goes up. Instead we have extreme system of prices either 20k or 1 gold when reaching the stock limit... 6. Show on map what ports produce what resources...
×