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About TXSailor
- Birthday 08/25/1992
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Jet Stuff
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TXSailor's Achievements
Able seaman (3/13)
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How is the current release of the map here compared to the game? Are the locations all present and fairly accurate to the latest release?
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An Open Invitation to All PVP EU French Clans
TXSailor replied to Christendom's topic in Guilds, Clans and Trading companies
INV will help set up anyone who is making the jump to globa!- 30 replies
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- no alliances
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Mega Patch 10 Constructive Feedback
TXSailor replied to Teutonic's topic in Current Feature Improvement Suggestions
Just to drive the point home further, the current cost of a long-9 on US Global is 20,000. But hey, player-driven economy is great...- 38 replies
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Mega Patch 10 Constructive Feedback
TXSailor replied to Teutonic's topic in Current Feature Improvement Suggestions
Agreed 1000%. Not to mention, if players provide the backbone of the cannon economy, they WON'T make cannons cheaper. Why lower the price on your own income if you don't have to? Also, @admin can we please talk about how the US has NO coal producing ports? How are we supposed to produce without resources? And before you say "take a coal port from someone else", keep in mind they've gotten a head start on cannon production...- 38 replies
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Mega Patch 10 Constructive Feedback
TXSailor replied to Teutonic's topic in Current Feature Improvement Suggestions
Seconded, as well as killing off old players.- 38 replies
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Mega Patch 10 Constructive Feedback
TXSailor replied to Teutonic's topic in Current Feature Improvement Suggestions
I have to agree, the startup is agonizing. While the large clans are doing okay, getting things spun up, you NEED a massive clan working together to really make any progression. This new grind has sent my entire clan packing, as it's less of a game and more of a job. I'm all for keeping line-ships rare and expensive, but right now, EVERYTHING is prohibitively expensive. Even when we CAN afford the guns on a Surprise, it spends most of its time in port, because losing it DOES start you off in square one. Can we consider bringing back the capture of NPC ships? As it stands, 1 durability ships, the cost of repair production and the cost of cannons already keep the ships incredibly expensive. Returning another decent source of income wouldn't be the same level of inflation it once was. I agree, make resource extraction cheaper, and make the lower tier ships a bit easier to produce. I know admin is looking at EvE as a goal, but honestly, they lack the side-lures that EvE has, as well as the activity for lower level players. At present, the casual players are locked out.- 38 replies
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Global Server US Nation meeting (PvP1 & PvP2)
TXSailor replied to Chijohnaok's topic in Caribbean News
Just to throw my $.02 in, is there any chance of having this on Discord instead of teamspeak? I will likely be unable to access my computer at that time, but through discord we can still participate in typing. -
"Business Agents"
TXSailor replied to Vernon Merrill's topic in Current Feature Improvement Suggestions
I like this, and even MORE like the idea of having the option to ship via AI trader. Allow players to intercept these, and you have worthwhile risk to the trader sending things to make up for not having to sail, and increase rewards for commerce raiders.- 21 replies
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Ditch EU Server Idea
TXSailor replied to Aventador's topic in Current Feature Improvement Suggestions
I STRONGLY agree with this sentiment. All of the mechanics being introduced after the patch DEMAND a large server population, and allowing a split between the two will only cause problems... -
If You Care About Realism...
TXSailor replied to Ratline's topic in Current Feature Improvement Suggestions
I greatly support both the first-person views and the storm battles! -
Forthcoming changes in the next testbed patch
TXSailor replied to admin's topic in News Announcements & Important discussions
I think the above is very well laid out. -
Naval Action water reflections need more work.
TXSailor replied to Ned Loe's topic in Current Feature Improvement Suggestions
Though I'm not so salty, I grew up on the ocean sailing no less, and I agree completely. If there was enough wind to catch a sail, there was enough wind to ripple the water beyond reflection, to say nothing of waves. -
Forthcoming changes in the next testbed patch
TXSailor replied to admin's topic in News Announcements & Important discussions
Bam. QFT. Game over. Doneskies. And if this doesn't illicit some kind of second thought, then there's no hope. -
Forthcoming changes in the next testbed patch
TXSailor replied to admin's topic in News Announcements & Important discussions
So put a chat ban on the individual. Simple as that. But you want to force people into OW, refuse to let them chat, that's only gonna be more alt-tabbed sailing because what the heck else do we do with our time?