Jump to content
Game-Labs Forum

jenikok

Ensign
  • Posts

    2
  • Joined

  • Last visited

jenikok's Achievements

Landsmen

Landsmen (1/13)

0

Reputation

  1. 1. They may scale with your own, but what I have meant, you can always purchase them in limited amount unlike the enemy, whose weaponry is fixed for each battle with no factor that could influence it (I am not counting the minor battles before major engagement) 3. when you order your unit to "hold ground" I would expect it holds the ground by firing at someone nearby, not by keeping focus on fleeing enemy out of firing distance 5. that was not about cover or positioning. I saw my three star veteran unit in forest and on top of enemy being routed by forward charge of less experienced unit multiple times. That was what annoyed me at this point 6. I have talked about the whole campaign model. This game is series of battles which do not have any connection between them. Decisive victory in one major battle does not influence opponent numbers or morale in next battle - for example (and little bit of showing off ) this is result of battle of Fredericksburg I kept - did it influence following battles? Not at all, they were much harder instead
  2. I have liked this game from the start very much, when the armies you had to handle were small. However it got worse and worse with every add on and I stopped playing it eventually. Here are some reasons why I start it only rarely now: - enemy has always better equipment - I noticed that it does not matter if I play union or confederate guys - while not observed your units behave like morons, not like veterans - your men usually start heroic chase after routed unit right into enemy fire instead of holding the line at least theoretically. Real class act. In the end I just ended up stopping units from doing something stupid - instead of masterminding briliant tactical maneuvers - focus gets stuck - order your men to hold ground and fire on enemy -> they rout the enemy unit, but the focus remains, so they sit on the line and let the rest of enemy units destroy themselves. Is it really reality like? - I just do not see much of the glorified AI. Most of the flanking maneuvers are done by the fact that on many maps enemy units just appear behind your lines. Enemy is charging against much stronger forces you have and on top of it, it is usually working for him. Seems to me that what this AI is all about is considerable boost on enemy forces stamina and morale - regularly, less experienced computer units are better than your veterans in one on one shootout / charge. The other way around your guys get slaughtered - and the last annoying thing - does not matter whether you win the whole time in a decisive way. It has no effect on the enemy. Basically one screwed up battle on your part and you'll never get your numbers back all on the top said, I enjoyed playing the game, it is really good, but these things really drove me off - total lack of balance between your and enemy units, this moron-like behavior while chasing the enemy and of course the last one. Where is the motivation, if you excel in one battle and you know that the enemy will be only stronger because of it in the next
×
×
  • Create New...