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Aquillas

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Everything posted by Aquillas

  1. Even without Forge Papers, the account of a Flag Captain can be easily reset, without big loss. He should recover in Master & Commander (losing 2 ranks only) if he made the exams before, or in a week if he did not do the exams. Ships and valuable upgrades can be sold to a friend, if he has some, in a free town, as recovered just after reset. I really don't see where is the problem to nation at once. But maybe, he does not want to change nation at once, he prefers to build first a strong reputation...
  2. I should be there in the right dressing code. although, I'm not fan of the gun bugs: Strange sailing behavior, even for a drunk skipper. Inability to repair guns when destroyed. But for once, you create a 7th rate event: Thanks for that!
  3. C'est déjà difficile. Il faut pour les prendre qu'une flotte de protection du "porteur de drapeau" se pré-positionnne. Le porteur de drapeau part un peu plus tard, de la zone "shallow", dans un navire rapide. vers les "hidden Islands" (Wasa, Indefatigable, Niagara peut-être). C'est sûr qu'un Santisima avec bow Elephant et Floating Battery ne va pas le faire... Rien n'empêche de faire un essai avant. De toutes manière, vues les zones de départ possibles, seuls les US, peut être les Danois (on a quelques français ici ) peuvent le faire. Ici KobenHavn, les Français parlent aux Français...
  4. Revision 04 issued today. First post updated. Add an explanation and screen shots about wind boosts, Update DLC list, addition of Victory 1765, Check ship characteristics (based on “Felix’s Map”), addition of Victory 1765 Add player protection (Home Defence Fleets and Light Fleets) Add new woods (those that can be planted, those that can be used for DLC ships and those that only drop in some ports [rule/conditions to be defined]) New RVR Rules / Flags Explanation about “Transport to Port Battle” Port Investments (how to increase the number of port points?) Change in ROE, timers, exit rules.
  5. Thnaks. I am sure about the Niagara (one of my favorites). So the list of 50 Prep is Prince, Niagara, Rattlesnake, Le Requin and Pirate Frigate The 20 Preparation of the privateer just accelerates a bit the time to go to 100. If preparation is not launched with a normal crew, preparation at the boarding start will be 25.
  6. New Chapter 9.5.2 9.5.2 Transport to Port Battle. If a port battle is planned to start in the 5 next minutes, Player can use the item to transport a group of captains directly to the port battle. The steps to do it are the following: Acquire the item, in Admiralty (the price is very expensive). Create a group. Request the group to enter in the same port and click “Ready”. Use the item. Select the port to transport the ships to. Admiralty will transport the battle group of players to one of the locations that is used by NPC Raiders. Once sent to the port battle the PB Fleet ships will have 300 second of invulnerability, to spawn at the chosen place in the PB. PB Fleet players won’t be able to attack during these 300 seconds, only join battle. The following requirements must be fulfilled. All captains must be in the same port Only group leader who is a member of the clan alliance or clan can use the item Holds of ships can only contain repairs (no trading goods) Ships must not be overloaded Ships must be combat ships (not trading ships) Every group member must click “Ready” button of the battle group list and stay in port (green highlight on the battle group list) Transport to port battle stops working 30 mins after port battle starts Two battle groups can be teleported to a particular port battle.
  7. New chapter 8.1.3: 8.1.3 Conquest Conquest (RVR) is clearly a group activity in Naval Action, only clans or clan members can participate to Port Battles. 8.1.3.1 Acquire the flag Having a flag in a port Warehouse or in the main ship hold is necessary to launch the conquest of an enemy or neutral port. Here an example of 5 flags in a warehouse: The only way to acquire a flag is attacking some Home Defence Fleet around enemy capitals, sinking their ships and looting them. Once acquired, flags must be used during the next 7 days (they become useless in 7 days after initial capture). Expired flags can be traded in Admiralty. Flags drop from Home Defense Fleets (10% drop rate for each looted ship). 8.1.3.2 Pick a port and announce attack Once a least a Flag is acquired, Player has to sail to a friendly port or a Free Town near the port he plans to attack, go in Port Quests (see §5.2.15 - Port Quests), select “Missions” and “Conquests”, then chose in the list the Port he plans to attack. Player can validate “Take Flag” only during the time defined in the “Attack Window”. Flag allows attacking the two nearest enemy ports from the port in which Player is, )plus the nearest port of one of the three strongest nation. Some timers are added to prevent too many attacks on the same port (recent raided or recent Port Battle) 8.1.3.3 Plant the flag near the port Once the flag is taken, · All players of the present owner of the enemy port are warned that an attack is planned against their port (example below) · Player has 30 minutes to go to the targeted port, at a distance shorter than 4 kilometres. · Player will be clearly identified as a flag holder, by a red flag placed over his ship on open world, visible by all friendly and enemy players. · When sailing - captain will have slower speed due to transport and organization penalties. · Once at less than 4 km from the targeted port, Player can click on “Set Conquest Flag” to launch the Flag Battle. 8.1.3.4 Survive for 30 mins Once the Flag Battle is Launched, the Flag Holder has the only mission to survive 30 minutes, from the moment when the first enemy enter in battle. · Flag battle remains open to friends and enemies during 15 minutes from the moment when Player has launched it. · If no enemy enters during the first 15 minutes, Battle is won and the flag is planted. · When the 1st enemy enters in the battle, the battle timer is prolongated of 30 minutes. The flag holder must survive until the battle is over. · The Flag Holder is identifiable by friendlies and by enemies by an [F], placed before his name in the battle player list (press TAB). · The Flag battle location is limited by a “circle of Death”, radius 2500 meters, out of which players will sink if they stay out more than 5 minutes. The Port Battle is detailed in §9.5 (The Port Battles (PB’s))
  8. Point 4 (the easiest): 13 points are won at each round. I found no upgrade or perk to increase this value. In fact 15 points are earn, but two immediately consumed at round start, to reset the previous player choice. This is also why preparation is 25-3= 23 at the start of an unprepared boarding. Exceptions: initial preparation for boarding on 50 for Niagara and xebec. Prince to be checked.
  9. You might have a look in the user guide... This helps
  10. If several players are in battle and salute the other team (07), it will still be impossible to know who exactly is in which ship. If I am in a battle in @MassimoSud team, who could know who is in a privateer and who is in a Christian?
  11. Another way should be: You can see the enemy player name when you are close enough to his ship to read the ship name by a telescope (300 meters). This visibility ideally being lost at 600 meters. Do not remove battle chat. If a player wants to use it, he is free of revealing his name. Something else that can be fun: when you tag a player, don't reveal his ship type before the fight starts. So that, when you tag a traders snow, you will know in battle that this is a snow, and at 300 meters that the skipper is Gregory R. In the same idea range, please add a paint that makes a Belle Poule look like a Le Gros Ventre. Just to boost, at low development cost, the use of this seldom used frigate.
  12. This is not a joke. Just try this meta and tell us your feedback.
  13. I hope to understand all that changes for the next user guide update. But I have more and more doubts for this. RVR, crafting, battle instances... 😮
  14. Right. Hunting traders should not impact reputation. But hunting big traders in a tiny ship is better. Surcouf got his highest reputation while capturing East Indian Kent from the brig La Confiance.
  15. About this... Post forthcoming And no crew would like to fight for a captain who is only fighting lower ranked players. For instance capital harassers. Such captains, who only enter or accept a fight when their BR is x3 the enemy, or Admirals fighting 1st lieutenants only, should have trouble for recruiting. We also need a reputation system in your own nation. Penalty to cowards should also include penalty to fighters-only-when-my-side-is-the-strongest. Why do Snows run to my privateer? Xebecs to Niagara?
  16. Is the player reputation impacted by fights in Patrol Zones? In PZ, most players enter in random fights, in the open side, just to make damages, whatever the flied flag is.
  17. The mad privateer, again... Video here: https://youtu.be/exB4KEQ8gK0?list=PL-Sa7ZUFAqnhMshGMoo7P7o-iY9hfm34T
  18. I'll be there unless strong impossibility. Black ship. La Tortue, Tumbado or any other free port. @Despe, please update the first post with celebration details. And thanks for this initiative.
  19. Disparition of doubloons, which is not announced, would even not be a concern. We could have a good game with a single currency instead of four now (reals, doubloons, medals and VMarks). Balancing 4 currencies is very difficult. Crafting is not dead, even with DLCs. Just sail in 6/7th rates (Niagara, Privateer), you will rapidly see the difference between a capped ship and a crafted one. Big ships lovers can use their Holly Vic's, then Redoutable etc. once a day, to earn time. We will see rapidly the predominance of crafted 1st rates when PB's will be back on. I have all DLCs, I use it just a few. Most of redeemed ships are just good for crap.
  20. Many players increased their crafting level by having a level 1 shipyard and making fir/fir traders. You can sell them or crap them to recover a few material. For making canons, you don't need to be at max level.
  21. Only ship crafting générâtes Crafting XP. If you just want to craft upgrades and repairs, the workshop is necessary, the academy for most valuable upgrades. If you want to make canons and caronades, the forge can do it. These two buildings and the production buildings (to get oak, iron ore, coal etc.) are independant from port bonuses. Just have a look in the guide, pages 68-75.
  22. Do you know how to be promoted to this high nobility? 🙂
  23. Do not complain on a single game mechanic, which belongs to a whole. Remove this and solo players / small clans won't have anymore access to playing.
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