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Aquillas

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Posts posted by Aquillas

  1. 2 minutes ago, sveno said:

    Sweden was in a big shit many times.
    One ported and camped by both our neighbours, each one of them having the mutlitude in numbers of our fleet.

    Did we ever give up and were we whining over and over?
    No, we got up again, fought, held fast and won, more than once.

    You ask yourself why France is in a such bad shape?
    Get your act togheter - FIGHT and eventually win.
    Even you loose, you will learn doing things better next time!

    The path you are riding will make things worse for you, not because the Swedes, but because the damage your doing to your own community again and again.
    This is a wargame, you are on a PvP server, do play the game rather to do anything in reach just to grief the guys looking to play with you.

    I agree Sir.

    And this does not include suiciding fleets in hopeless fights.

    • Like 1
  2. 12 minutes ago, Peter Goldman said:

    A port battle is a fair 25vs25 battle with huge advantage of defending side. You cannot get screened out, you have forts and towers and best joining position. Kierrip said that lots of good players came to back to French nation and now your PB fleet is strong again. I was expecting something more than just abandoming the towns captured by French... 

    This assumes that the defender fleet is in advance in the port. It is not. The present game mechanics are dispersing the "small" nations fleets, if these nations just try to do something.

    Yesterday evening, 60+ ships were waiting to intercept our PB  fleet. Going to there would just have been offering a suicide fleet, no more.

    And anyway, there would have been no PB.

    The choice made was the best for France, but I agree, not for Sweden.

  3. France, and several other nations, are simply outpowered, and "sadly" have to do with it.

    Going or not in this PB is not a choice in this case, but a simple statement.

    And as far as game mechanic will go-on tyhe same way, making the strongest nations stronger and the weakest nations weaker, the game will go from map reset to map reset.

    Players generally want to play where it is easy to do it. And as a consequence, many of them are choosing Sweden, for having easy capability of fighting 3v1.

    This migration was sawn this time and after the last wipe, by entire clans. It will be the same next time, increasing game instability, and Killing RvR in advance.

    If SWE just want to wipe out FR, just do it.

    You can.

    Have fun.

  4. Yesterday, I was kept in a battle launched by a young captain trying to capture a Le Gros Ventre.

    In spite of advises given on the chat and of the fantastic help given by my powerful Trader Lynx (LOL), he could not achieve the capture in 45 minutes, when I was obliged to leave battle.

    His left side was out, and he was unable to bord the LGV, whose crew was reduced to 67…

    I promised him to do this video to show how to capture properly...

    Hope this will help new players to stay in game. :):):)

  5. 1 hour ago, Peter Goldman said:

    Magic reinforcements for trader? If a trader makes lots of income, he can spend it to hire escort (pay players to escort you). If you are working for clan, then ask clan for escort. If you don't want escort because you are greedy or want to maximize income, you take the risk and you know it.

    Another way by which increasing trade would increase PvP and by consequence, the player base. :)

    Thanks.

  6. Inside a battle group, could players have a capability to change the red flag in blue,  red, yellow, etc.

    So that there could be several squadrons, easily identified, for the leader. Battle instruction could be: "Red squadron, heading 315. Blue squadron focus BobTurner."

    Battle group leader and squadron leaders to be easily identified by a mark (like admirals).

    Also advisable the possibility to replace or change the battle group leader. 

    • Like 8
  7. 2 hours ago, Willis PVP2 said:

    I think the reason I prefer that system is because, ultimately, I'm not a trader, I'm a fighter. When the trading changed and required me to spend more than 1-2 hours each week in a trader to keep up with my PvP/RvR expenses, I bought an alt so I don't have to waste my hunting time sailing in a trader. Now I have my alt making money and moving materials while I go fight. Once or twice a week, I go meet my alt somewhere and get the necessary amount of money and materials from him.

     

    That's my opinion on traders in the game, perhaps its a bit narrow, but again: I'm a fighter first, a trader second. I'd rather engage a warship than a trader when I'm hunting.

    In fact, I agree with you.

    And I do not want all players to be obliged to trade. Obliging every one to grind for upgrade slots is enough! :(:(

     

    The concern is: what can be changed for keeping new players in game?

    Typically, the new player:

    • Is often sunk in first PVE fights (on chats, we can see so many messages from low ranked players, requested help for progression)
    • Do not know how to trade for replacing lost ships (what to trade, from where to where?)
    • Do not have the money for placing contracts (in fact, do not have money)
    • Following advises given on the chat, grinds in basic cutter for making some money
    • Purchases a "big" ship (like a Cerberus), thinking that this would prevent him sinking.
    • Discovers that he does not have the money for canons and sends a discouraged message on the chat, because canons are expensive.
    • Is given the canons for free by an older player, plus a Snow for which he has the crew (I did it severeal times)
    • Looses the Snow because he does not know what about manual sailing.
    • Takes a 5th rate mission for the undercrewed Cerberus, faces a Frigate and sinks again.
    • Leaves the game.

    We all know this sad story, I read in this forum that +10000 players resigned since the wipe. :blink::wacko::(

    My proposition is not to oblige everyone to trade, but to give a chance to new players, to change :( in :).

    • Like 3
  8. 3 hours ago, admin said:

    on average at average prices up to 2.5 mln indeed. but at some regions it will be higher.

    this is going to be adjusted
    pve mark rewards will be increased
    income will also increase 
    pvp bonus will be drastically increased both for xp and money to a last year levels.

    What could also be added to balance more the combat result is to receive rewards (gold, XP and CM) for enemy ships that were damaged, but not sunk. Even for lost PB's and fights. 

  9. I am playing Naval Action for around thousand hours, my choice being to be a trader for the French EDR clan. This message just giving my present conclusions and feedback.

     

    First of all, who are traders?
    Two main types:
    1- Players who are making money for their clan or for their own. This money will later be used for mining, crafting, purchasing upgrades and blue prints, etc. Finally, this money will go to PvP and RvR.
    2- Players who are just accumulating money. They do nothing with it, but accumulating. Such people exist in real life, they exist in Naval Action too. They are simply playing the way they prefer, and this is fair enough for me! I do not want to blame them, nor to chase them out of the game, nor to oblige them to change (they would simply leave the game).

    What are traders giving to the game?
    When traders are sailing, they are targets for enemy PvP. Enemy players (let’s call them “Corsairs”) will try and chase them, because they are easy and valuable targets. As a consequence, defence squadrons (let’s call them “Cruisers”) shall sail out of allied ports to try and counter-chase Corsairs.

    As a result, more traders you have, more PvP you create.

    If you have more traders in game, you will have more corsairs,  more cruisers, more PvP, more fun and at the end, more players.

    Increasing the number of traders can be a key for increasing the number of players.
    With a difficult trading, the number of players will decrease.

     

    What are the major difficulties met by traders?
    In fact, the question is “What can you trade?”
    You have two choices:
    1- You buy goods somewhere and sell them somewhere else at a higher price
    2- You craft goods and carry them where you can sell at the best price.

    I am practicing both, but 85% of my profits are coming from solution 2 (using my own mines and plantations), and very little by solution 1.
    This is probably what is discouraging a lot of new players, who are just discovering the game. Trying to make money to buy their first ships (intuitive choice isn’t it?), they sail from arbour to arbour, finding few things to purchase, requesting sometimes help on chats. At a moment, they are ganged by a corsair group and often, leave the game…

     

    Buying contracts
    In most French ports (and probably others), most of valuable goods for trading are “locked” by buying contracts placed by players.
    Today, you can’t find anything to buy in Castries, Fort-Royal, Kingstown, Bridgestone, Saint Joseph, Carriacou, down to Guayaguayare, because there are contracts on everything.

    One of the most toxic French “contract placer” was simply teleporting from port to port and killing all each existing contract placed by others by over placing another one, one single gold higher. His only movements, to free towns, were in basic cutter. From times to times and at moments when few people were in game, he collected his goods and transported it in Fort-Royal, using three Indianmans. Because of the quantity transported, the selling price of these goods were reduced to one gold the day after (and often for several days). We tried to negotiate with him, without success because his only target in game was to accumulate money. So, we decided to “kill” all his purchasing contracts, by systematically adding 1 gold on. The target was to oblige him to more fair-play, the result was he left the game...

     


    How to increase simply the trading activities?
    Simply by deleting the possibility of placing buying contracts on goods popped-up by NPC (non-crafted goods). This would cancel the toxic behaviours without obliging the “money accumulators” to leave the game.

    Do not add limitations to “money accumulators”. These players have strange objectives in game, but they are participating to the game, they are traders, they are targets for corsairs, cruisers will defend them, etc. They are contributing to the fantastic story of Naval Action…

    New players will find something to purchase and somewhere to sell, it will be easier for them, more will stay with us.

    Please don’t forget that, with more players, the quantities of goods generated in ports will have to be adjusted.

     

    Hoping that would help…

     

    • Like 12
  10. On 27/07/2017 at 11:36 PM, Alanxo said:

    Le commerce est la bête noire des développeurs. Les traders sont des imbéciles qui n'ont rien compris au jeu et qui s’obstinent, stupidement, à s'offrir en sacrifice au Dieu PvP et à ses suppôts, malgré les efforts pour leur interdire toute possibilité d'esquive.

    Les mesures destinées à les éliminer figurent dans chaque Patch et chaque Hotfix, mais ne font, jamais l'objet d'une annonce ou d'un commentaire.

    Les deux derniers, aux lourdes conséquence sont :

    -Etablissement d'un prix minimum pour les contrat au niveau du prix d'achat du port, fluctuant par ailleurs.

    -Raccourcissement à 10 jours des annonces de vente des navires dans les ports.

    Je pense que le prochain sera l'apparition d'un drapeau jaune, visible à 10 kilomètres, au dessus de chaque navire suspecté de transporter une cargaison commerciale.

    Alanxo

    Pour rendre au commerce une certaine fluidité, il faudrait supprimer les contrats d'achats de ressources non craftées (thé, fromages,  machines textiles, etc.)

    Celà éliminerait les pseudo-commerçants qui se contentent de se téléporter de comptoir en comptoir pour surenchérir sur les autres d'un gold avant de quitter le jeu et revenir une fois de temps en temps, à une heure où il n'y a personne sur le jeu,  faire leurs transports.

    Et d'annihiler tout le commerce de leur propre nation de semaine en semaine. 

    • Like 1
  11. 1- Merge combat marks and conquest marks in a single system which allows all playing styles (PVP, RVR, PVE, traders) an access to the whole content of the gameplay. Maybe not at the same speed.

    2- Double invisibility and invulnerability times after a battle. Add 30 sec of both when getting off a port.

    3- Fix combat entering rules: if I have the BR to be tagged, I have the BR to tag. (Last week my 3 trader Lynx were tagged by a frigate + a Trinconmally. Reinforcement came after the first battle. I got off this fight and tried to tag back the enemy fleet for the two newly arrived Surprises: got insufficient BR! They could tag me but I couldn't tag them: unfair!!!) As a consequence, the BR of trader Lynx, snow, cutter and brig would probably have to be increased, based on corresponding undercrewed warships. 

  12. 21 minutes ago, seanjo said:

    Can't get in game! get the PvE EU user screen but enter don't work, restarted PC still nowt!

     

    Same for all. Very long to pass through the connection screen. Then very long for all (trading, battle reports, etc.)

    209 remaining connected players.

    Just wait and see. The topic opened on that is now closed to other answers. Devs are working! ;)

  13. 6 hours ago, Merijn van Roij said:

    Tell that the frog who robbed me of my only decent ships two days ago... im definitely hostile towards France, but well. :D

    One week ago, I voluntarily ignored a Dutch trader-brig I met near la Orchila. My Surprise + fleet trader was ganked 20 mins later by 3 DAS captains.

    That's life...

    That's Naval Action. Not the first gank, not the last one.

    • Like 6
  14. Si on ajoute les changements concernant la limitation de shipyards, mines et plantations, galère en vue commandant!

    N'étant que Cne de pavillon, je serai pour un temps très fortement limité pour le crafting, ne pouvant participer aux batailles de port de 1er rang. 

    La prochaine grosse bataille de taverne de port risque de convaincre les nouveaux joueurs d'intégrer une guilde solide avant leur écoeurement...

    J'espere que le prix de la French Beer sera revu a la baisse!

  15. 52 minutes ago, Ned Loe said:

    It saves time. When you are killed you will be teleported to the nearest port with 0 ships in it, but your friends still fighting and having fun while you are out of the game for some time until you get to your next ship. or am I wrong?

    With multiple duras stacked you can get back into action when needed right away. I thought Devs mentioned this long time ago, they want non stop Action. Unfortunately Devs suggesting this - get sunk spend 2 hours sailing to your next battle ready ship. In other words there will be no PvP with such system in place. It takes too much time. 

    Personally, I don't want to sit for 1 hour watching waves and waiting to get to my next 1 dura boat just so I can go PvP again. Nope. 

    Possible to purchase a basic cutter, teleport to capital, and from capital teleport to where ships are stored or available.

    Just hoping that more than 5 ship can then be docked in each outpost to give wider choice.

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