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Aquillas

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Everything posted by Aquillas

  1. I agree Sir. And this does not include suiciding fleets in hopeless fights.
  2. This assumes that the defender fleet is in advance in the port. It is not. The present game mechanics are dispersing the "small" nations fleets, if these nations just try to do something. Yesterday evening, 60+ ships were waiting to intercept our PB fleet. Going to there would just have been offering a suicide fleet, no more. And anyway, there would have been no PB. The choice made was the best for France, but I agree, not for Sweden.
  3. France, and several other nations, are simply outpowered, and "sadly" have to do with it. Going or not in this PB is not a choice in this case, but a simple statement. And as far as game mechanic will go-on tyhe same way, making the strongest nations stronger and the weakest nations weaker, the game will go from map reset to map reset. Players generally want to play where it is easy to do it. And as a consequence, many of them are choosing Sweden, for having easy capability of fighting 3v1. This migration was sawn this time and after the last wipe, by entire clans. It will be the same next time, increasing game instability, and Killing RvR in advance. If SWE just want to wipe out FR, just do it. You can. Have fun.
  4. Yesterday, I was kept in a battle launched by a young captain trying to capture a Le Gros Ventre. In spite of advises given on the chat and of the fantastic help given by my powerful Trader Lynx (LOL), he could not achieve the capture in 45 minutes, when I was obliged to leave battle. His left side was out, and he was unable to bord the LGV, whose crew was reduced to 67… I promised him to do this video to show how to capture properly... Hope this will help new players to stay in game.
  5. Another way by which increasing trade would increase PvP and by consequence, the player base. Thanks.
  6. Inside a battle group, could players have a capability to change the red flag in blue, red, yellow, etc. So that there could be several squadrons, easily identified, for the leader. Battle instruction could be: "Red squadron, heading 315. Blue squadron focus BobTurner." Battle group leader and squadron leaders to be easily identified by a mark (like admirals). Also advisable the possibility to replace or change the battle group leader.
  7. In fact, I agree with you. And I do not want all players to be obliged to trade. Obliging every one to grind for upgrade slots is enough! The concern is: what can be changed for keeping new players in game? Typically, the new player: Is often sunk in first PVE fights (on chats, we can see so many messages from low ranked players, requested help for progression) Do not know how to trade for replacing lost ships (what to trade, from where to where?) Do not have the money for placing contracts (in fact, do not have money) Following advises given on the chat, grinds in basic cutter for making some money Purchases a "big" ship (like a Cerberus), thinking that this would prevent him sinking. Discovers that he does not have the money for canons and sends a discouraged message on the chat, because canons are expensive. Is given the canons for free by an older player, plus a Snow for which he has the crew (I did it severeal times) Looses the Snow because he does not know what about manual sailing. Takes a 5th rate mission for the undercrewed Cerberus, faces a Frigate and sinks again. Leaves the game. We all know this sad story, I read in this forum that +10000 players resigned since the wipe. My proposition is not to oblige everyone to trade, but to give a chance to new players, to change in .
  8. What could also be added to balance more the combat result is to receive rewards (gold, XP and CM) for enemy ships that were damaged, but not sunk. Even for lost PB's and fights.
  9. I am playing Naval Action for around thousand hours, my choice being to be a trader for the French EDR clan. This message just giving my present conclusions and feedback. First of all, who are traders? Two main types: 1- Players who are making money for their clan or for their own. This money will later be used for mining, crafting, purchasing upgrades and blue prints, etc. Finally, this money will go to PvP and RvR. 2- Players who are just accumulating money. They do nothing with it, but accumulating. Such people exist in real life, they exist in Naval Action too. They are simply playing the way they prefer, and this is fair enough for me! I do not want to blame them, nor to chase them out of the game, nor to oblige them to change (they would simply leave the game). What are traders giving to the game? When traders are sailing, they are targets for enemy PvP. Enemy players (let’s call them “Corsairs”) will try and chase them, because they are easy and valuable targets. As a consequence, defence squadrons (let’s call them “Cruisers”) shall sail out of allied ports to try and counter-chase Corsairs. As a result, more traders you have, more PvP you create. If you have more traders in game, you will have more corsairs, more cruisers, more PvP, more fun and at the end, more players. Increasing the number of traders can be a key for increasing the number of players. With a difficult trading, the number of players will decrease. What are the major difficulties met by traders? In fact, the question is “What can you trade?” You have two choices: 1- You buy goods somewhere and sell them somewhere else at a higher price 2- You craft goods and carry them where you can sell at the best price. I am practicing both, but 85% of my profits are coming from solution 2 (using my own mines and plantations), and very little by solution 1. This is probably what is discouraging a lot of new players, who are just discovering the game. Trying to make money to buy their first ships (intuitive choice isn’t it?), they sail from arbour to arbour, finding few things to purchase, requesting sometimes help on chats. At a moment, they are ganged by a corsair group and often, leave the game… Buying contracts In most French ports (and probably others), most of valuable goods for trading are “locked” by buying contracts placed by players. Today, you can’t find anything to buy in Castries, Fort-Royal, Kingstown, Bridgestone, Saint Joseph, Carriacou, down to Guayaguayare, because there are contracts on everything. One of the most toxic French “contract placer” was simply teleporting from port to port and killing all each existing contract placed by others by over placing another one, one single gold higher. His only movements, to free towns, were in basic cutter. From times to times and at moments when few people were in game, he collected his goods and transported it in Fort-Royal, using three Indianmans. Because of the quantity transported, the selling price of these goods were reduced to one gold the day after (and often for several days). We tried to negotiate with him, without success because his only target in game was to accumulate money. So, we decided to “kill” all his purchasing contracts, by systematically adding 1 gold on. The target was to oblige him to more fair-play, the result was he left the game... How to increase simply the trading activities? Simply by deleting the possibility of placing buying contracts on goods popped-up by NPC (non-crafted goods). This would cancel the toxic behaviours without obliging the “money accumulators” to leave the game. Do not add limitations to “money accumulators”. These players have strange objectives in game, but they are participating to the game, they are traders, they are targets for corsairs, cruisers will defend them, etc. They are contributing to the fantastic story of Naval Action… New players will find something to purchase and somewhere to sell, it will be easier for them, more will stay with us. Please don’t forget that, with more players, the quantities of goods generated in ports will have to be adjusted. Hoping that would help…
  10. Pour rendre au commerce une certaine fluidité, il faudrait supprimer les contrats d'achats de ressources non craftées (thé, fromages, machines textiles, etc.) Celà éliminerait les pseudo-commerçants qui se contentent de se téléporter de comptoir en comptoir pour surenchérir sur les autres d'un gold avant de quitter le jeu et revenir une fois de temps en temps, à une heure où il n'y a personne sur le jeu, faire leurs transports. Et d'annihiler tout le commerce de leur propre nation de semaine en semaine.
  11. A 4v4 fight off Fort-Royal, which turned in a 1v1 dogfight, my Surprise vs a Swedish Frigate. Or the complete video on YouTube. https://www.youtube.com/watch?v=aaAGW1Rp-HQ Musics: Tubular Bells (Mike Oldfield) - Paris sera toujours Paris (Zaz). Sorry for posting the YouTube link only, I did not find in the editor the way to show it as a video here. Or mayybe, it is too big...
  12. 1- Merge combat marks and conquest marks in a single system which allows all playing styles (PVP, RVR, PVE, traders) an access to the whole content of the gameplay. Maybe not at the same speed. 2- Double invisibility and invulnerability times after a battle. Add 30 sec of both when getting off a port. 3- Fix combat entering rules: if I have the BR to be tagged, I have the BR to tag. (Last week my 3 trader Lynx were tagged by a frigate + a Trinconmally. Reinforcement came after the first battle. I got off this fight and tried to tag back the enemy fleet for the two newly arrived Surprises: got insufficient BR! They could tag me but I couldn't tag them: unfair!!!) As a consequence, the BR of trader Lynx, snow, cutter and brig would probably have to be increased, based on corresponding undercrewed warships.
  13. From France, no PVP-EU, no PVE and not possible to go to PVP global (Steam instance still open on PVP-EU).
  14. Same for all. Very long to pass through the connection screen. Then very long for all (trading, battle reports, etc.) 209 remaining connected players. Just wait and see. The topic opened on that is now closed to other answers. Devs are working!
  15. I left the trader to them and saved my Surprise. ;-))))
  16. One week ago, I voluntarily ignored a Dutch trader-brig I met near la Orchila. My Surprise + fleet trader was ganked 20 mins later by 3 DAS captains. That's life... That's Naval Action. Not the first gank, not the last one.
  17. I will probably have French accounts in both servers, if possible to do it without "killing" my present account, which will be transferred to EU-PvP. But I will be unable to play with US, Canadian or Mexican players at their prime time...
  18. Si on ajoute les changements concernant la limitation de shipyards, mines et plantations, galère en vue commandant! N'étant que Cne de pavillon, je serai pour un temps très fortement limité pour le crafting, ne pouvant participer aux batailles de port de 1er rang. La prochaine grosse bataille de taverne de port risque de convaincre les nouveaux joueurs d'intégrer une guilde solide avant leur écoeurement... J'espere que le prix de la French Beer sera revu a la baisse!
  19. Thanks. Would you need, at that moment or later on, volunteer players to be completely reset, including XP but excluding clan registration, for testing progression?
  20. Does this cancellation of the PVE server mean that I will have the possibility to transfer my present PVE account to PVP global (previously US), where I don't have created account yet, without wiping out all my warehouses and outposts in the Euro-PVP?
  21. Possible to purchase a basic cutter, teleport to capital, and from capital teleport to where ships are stored or available. Just hoping that more than 5 ship can then be docked in each outpost to give wider choice.
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