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Gavel

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Everything posted by Gavel

  1. Gavel

    Greetings, Everyone!

    I've also pre-ordered this game, and have played Pirates of the Burning Sea until 4 years ago, when it started going south. Funny there's so many people in the same 'boat' LOL. (Hurray for Puns) I've been looking forward to this game for some time. Can't wait!
  2. Baggy, On that note, we both may agree upon the notion of properly dressed lasses. But I dare say, I do hope that the crew does NOT include ladies, and holds true to historical truth on this matter. I do understand the wishes of the public to include the female avatar on the basis of fun. Like yourself, I am not prepared to see them dressed in anything less than honorable. That is my notion. I thank you for your input to this matter.
  3. William the Drake, how many people would it truly insult? I played PotBS for many years before it became Free to Play, and I can count on one hand how many literal females that the game attracted. I'm not going to say that this is going to be the case here, but most likely will be. If a historically accurate standpoint is shown to be prevalent with the design of this game, chances are, it will attract male and female players alike who really want this aspect of a sailing game for once. I've never seen ONE person ever complain in wargaming.net (World of Tanks; World of Warplanes) about the lack of female crew... because it was designed around historical accuracy, and the game has done TREMENDOUSLY well! I guess I'm just sick of games being overcome by the thousands of female avatars, and losing touch with the historical value in connecting with those men who very much lived in a courageous and honorable culture toward women. We strive for excellence and historical realism with respect to ship designs; why can we also not strive for that historical excellence with the uniforms and gender of those that sailed those ships, and manned those guns?
  4. Actually Brigand, this idea is not at all a walk-through of the cabin, but more-like a 3d view from the back windows of the cabin, peering into the Captains Cabin, with just the ability to turn 360. That's it.. It's also just an interface, so no walking around in it, and no exploration of the ship. Just a visual reward for playing and ranking up really.
  5. Some very good ideas here, IMO. It IS based upon Pirates of the Burning Sea for some of this stuff. So, perhaps this topic will help with the total annihilation issues you were talking about with RvR?: Real World Map or Not? Basically all nations would be represented on a Real World Europe. The benefit to this, is that this part of the map would be a no-hostility map portion, where all the capital cities would be. The other portion of the map in the suggestion would be fantasy-based map of equal opportunity for all players. These portions of the map would be where the RvR would happen. The actions here would affect trade routes and diplomacy between the fantasy RvR map, and the Real World European capital cities.
  6. I was noticing that someone from World of Tanks was helping with the development of this game. I was also noticing that there was a first step towards naval combat, and then the MMO later. If there is a screen where you can select a ship from your 'naval yard' upon which to sail, and if the battle portion of this game is set to something similar to World of Tanks, then a few of these suggestions would benefit the game. IF SELECTING A SHIP FROM YOUR FLEET, THE FOLLOWING SUGGESTIONS APPLY: A basic and rustic Captains cabin appears, before you set out for battle; changing with each ship you own. As your Captain gains skills/rank in that particular ship alone, you unlock the ability to purchase upgrades to that Captain's cabin. [Examples: a leather cushion couch, instead of a wooden bench, bookshelf, paintings, parrot, paint and trim colors, chair and table upgrades, beautiful map and compass, telescope, nicer bed/hammock] As the finally, you gain a musician/musicians [depending upon the size of your cabin and the rating of your ship] that will play songs on a violin and/or chello from the musical era of that time period when that ship was historically sailing in real life. You can select the songs you wish for him/her to play from a list, and gain more songs if you buy them with the in-game currency. These upgrades are much more time consuming to obtain, and expensive as you purchase higher tier ships, naturally. Paintings can be placed in multiple slots in the room, and can be swapped in location as per the captains wishes. Benefits: If a player likes a certain ship a lot, and it's not the top tier ship, then why shouldn't that captain be rewarded for his/her efforts in a manner that is visual, and fun to obtain? These cosmetics would of course not change the need for exterior ship cosmetics and upgrades as well. IF STARTING GAME IN MMO SETTING, THE FOLLOWING SUGGESTIONS APPLY: Interface menu once logged in, would change to a Captain's cabin [hopefully that of your Primary Ship (set by yourself as your favorite ship); but can just be ANY really nice Captain's Cabin to start out with - Example: Cabin of a 1st rate] The cabin would be upgraded as explained above, according to your skills and ranks Items of intrinsic value with regard to major in-game missions would be displayed in special places allotted for those items, and can be swapped for something else, depending upon the look you want to achieve. Real world money can be used to upgrade interface options such as gold trim, carved-out wood trim within the cabin, nicer lighting, different hardwood floor textures, more personal storage slots/chests etc. [basically anything to do with the actual function of the cabin and/or the architecture and look of the cabin itself, and not the furnishings necessarily] That's the idea, anyhow. As always, respectful feedback is most welcome!
  7. Yes, and great points about the ladies dressing to look like a man. That is a common theme among the ladies I researched as pirates as well. However, we're not talking about pirates here in this game, but National Navies. In the navy, there still were not any ladies aboard (unless fishing or trading vessels? - unknown to me as to where this information came from). As far as I've seen in the game development, there has not been mention of a Pirate nation, or am I wrong? In response to the 'show a leg' quote, all-be-it true, it was most definitely when Victory was docked in harbor for long periods of time, as stated in my earlier posts.. but you bring a good point across that ladies DID come aboard. However, these ladies did not serve as a naval deckhand, but rather served toward the companionship of their lovers when they were home, and could not leave the ship for security reasons.
  8. This topic is to stir up imagination and respectful debate about having a real-world Map, or a made-up or fantasy Map. There are Pros and Cons to both sides, and I'd like to see those addressed in forums for the developers to see both sides, and choose the best side for their game. So, let's all shoot for Pros and Cons here. I'll start by listing a few Pros and Cons so we can get the gist of formality. REAL WORLD MAP PROS AND CONS: PROS: Historical accuracy of map with respect to the era being paramount to a lot of players Geographical familiarity with regard to where things are at, and where we need to be. Naval battlegrounds of historical significance is relevant to a game like this. With a real world map, it is easy to note location and directions of real world deep water currents which will make travel times less CONS: It is VERY difficult to get a map made that can EVENLY distribute power and control of waterways in a real world map setting. The tendency of naval powers would most likely play out, where only few nations would be used as a result of geographical location in relation to resources and water control. (Examples: British, France, and Spain fighting all around the British channel, and the Mediterranean. In a setting like the Carribean, it is historically inaccurate that most nations would have any land there, with the exception of the Dutch, the Brits, the Spanish, and the French. All others are basically excluded, if historical accuracy is upheld in a real world map setting in the Caribbean. As a result of my own opinions, I would conclude that, even though I LIKE a historical map, the game power in such a real world map would never be an equal and dynamic one for all nations. Therefore, I regretfully would have to go with a man-made/fantasy map where land and resources can be divided out fairly and properly among all nations. What do you think??
  9. I would really like to see realism with Captains and crew, in that ladies are not captains or crew in that time period. Other games (PotBS) do include ladies on board, and it bugs me to no end! It was a strategy not based on history, but to allow a female to play a female character. There were a FEW females that played, but I have to say, I saw about 90% MORE MEN playing females in order to look at their graphical curves, and hiked up skirts... nothing to DO with historical accuracy at all. Here's why I have a problem with female characters and crew in a game like this: - Firstly, most games make the ladies very busty, hooker-looking gals with little-to-nothing on, when in fact that culture was very much of a 'Puritan culture' in terms of Naval conduct with regard to ladies. So, no respect for ladies as a whole. - Secondly, the other games ignore the historical fact that there were NO women on board, unless docked for a long time, or unless transporting them from point A to B. - Thirdly, I don't like hacking at ladies when fighting. Call me a gentleman here, but I'd like to see a lady treated with the respect and dignity they deserve, both in-game and out of game; not some mis-represented wishful and lustful-thinking 'compromises' in order to please the few players who like that sort of thing. I like Historical accuracy. Please give me that! At the end of the day, you, the developers of the game, will have the choice to bring in female characters into the game. If or when this happens, it will be historically inaccurate. However, if that is your choice then I ask that you please keep the clothing articles decent as per the time period, such as a naval uniform would look on a female officer nowadays. [salutes] Thanks
  10. Hey All! First post here. I just have to say, I've been playing ship games for a LONG time, and I simply CAN'T WAIT for a game like this to come to the market!!!! With regard to the topic on hand, my only hope with ship management/crew management is that there are not any female crew on board. I've seen games do this to appeal to girls, and teenage guys, but it's just not historically accurate in any way, shape or form. I'd love to see a game get this right for a change! "NO, there were not hooker-looking ladies aboard the ships back then, sorry guys/gals!" If this is something that the gamers HAVE to have, then PLEASE make it a toggle!!! lol Also, a side note: I REALLY hope that you, the devs, will not allow female captains (also not accurate historically). In PotBS, all we saw EVERYWHERE were lady characters with little-to-nothing on. It was getting so bad, that I had to call it quits in PotBS just because I couldn't let my daughter see the grotesque names, and clothing of the female characters; as they were QUITE sexual in nature. So, I know I may get flack from some for saying this, but: PLEASE keep this game historically accurate in that ladies (sorry girls) are not included as characters or crew. If, female characters MUST be included (your call), then PLEASE make sure that the customizable clothing available is not looking like hooker clothing, or it'll be a slippery slope of graphical hoochy coochy all over your game, thus taking away from the insane amount of awesomeness in this game already; not adding to it (sorry guys). If you guys get this historical stuff right, then I KNOW there's going to be a lot of the more 'values-minded' and 'historically-minded' people playing your game, and thus increasing your profit. Keep in mind that keeping with history appeals to ALL gamers here, and curving that historical margin to try to appeal to females or lusty male eyes does not appeal to all gamers. Which will give you more profit in the end? Keep it historical please! PS - THANK YOU FOR MAKING THIS GAME! It's much needed!
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