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karlito

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Landsmen

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  1. I know the game isn't finished and this is therefore no criticism on the developers but the way the adaption to battle results and especially the scaling works ruins the fun in the game for me. I Keep beating the enemy and partly destroy completly his army an he keeps getting 3 star brigades with high end equipment. If i win the war in 1962 than thats how it is. You could finish UG Gettysburg on day one without an enemy who deploys 10000s of veteran soldiers out of nowhere. The point of a campaign is to see how one battle influence the next and the overall war. I dont mind the game being difficult(thats what the difficulty lever is for) but the lack of immersion that results out of the scaling. It would be wonderful if this current system is only a placeholder for the real campain. A campaign that fits to that otherwise great game
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