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van Veen

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  1. van Veen's post in Sails and masts was marked as the answer   
    Each sail and each mast segment has its own damage pool. There is a minimum cap (I think it's 35%) for sail damage, i.e. when a sail is destroyed completely (0 HP), it still has 35% sails. When the damage pool of a mast segment hits zero, the mast segment falls. Of course, the bottom mast takes down middle mast and top mast with it. All sails attached to missing mast segments are removed completely. 
    When you hit sail repair, damaged mast HP get filled up immediately. For this reason, sometimes you see players repairing sails even when sails are at 97% or so, because they are afraid to lose a mast. The moment you hit sail rep, mast damage is reset. 
    Damaged sails are repaired continuously, i.e. their HP pool is filled up throughout the duration of the repair. This can be seen in battle as holes in sails are patched up. 
    Lost masts are stepped one after another: bottom mast first, then middle mast and top mast. When a mast is stepped, sails attached are also attached to it. Initially, the sails look damaged and are patched up continuously. From my understanding, sails attached to a stepped mast have 0 HP and are filled up. When all sails are at 100%, the next mast segment is stepped up. 
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