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Raekur

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Posts posted by Raekur

  1. There are still a few situations where green on green leaves some confusion.

    If you are attacked by a teammate, under what conditions are you permitted to return fire to protect your ship if any?

    If you are attacking an ai and someone joins your battle and sits there waiting until the target is killed to rush in to steal the loot, can you do anything to prevent it?

    While players may have varied opinions on these, I have yet to see anything from an admin other than "You are not allowed to fire on a teammate".

    Does that mean  if you are fired upon you might as well drop sail and let him sink you?  Seems really sad if you are in a L'Ocean and some snow joins your battle and starts shooting at you. Either way if you fire or not it would seem that you lose the L'Ocean.

  2. While i understand koltes wanting to help remove some of the toxic behavior I doubt his idea will ever get any attention. The main focus of the pvp server has always been sinking other players. To aid in that endeavor, trade runs were lengthened to force traders (easy kills) to have to be in the open world for 3 times longer because a few complained they were making more money than the pvp players (why this is a surprise is shocking). Crafting was simplified so that ships could be replaced faster (except for trying to get materials to the crafting ports is still a nightmare sometimes). The overall development of the game has always centered around one specific focal point and I doubt any content that deviates away from this will ever see the light of day.

    • Like 2
  3. The options are either build, buy or capture a new ship. If you are low level, I suggest either buying a new one or if you have no money to work with use a basic cutter to go capture a 7th rate and use that to work your way up. Typically if you are part of a clan they can supply you with a new ship. Losing ships is as much a part of this game as sailing for hours.

    • Like 2
  4. The Cerberus shows up at craft level 1, the Indiaman shows up at craft level 2 and the Indefatigable marks level 3 to give you an idea. Ship availability is linked to your personal craft level and your current level of shipyard has no bearing on being able to craft new ships. The shipyard is a limiting factor the same way that base resources are.

  5. Because if they can just upgrade a ship in port instead of having to keep building ships to get the one they want, the crafters will spend less time moving supplies to their crafting port.

    The game has always favored the pvp players over all others. There were too many complaints by the pvp players that there were not enough targets in open world due to, capitals protection zones were too big, crafting was too easy, trade runs were too short...get the idea...

  6. The issue i have was the reason I was given as to why the entire group does not join like they do on the war server. I understand the reason is so that players do not get dragged into a mission and attacked, but isnt that what the tribunal is for. How is making it difficult for the rest of the players a better option over a method of finding these players that want to grief other players. Beyond that, what prevents these griefers from just joining into someones battle and still doing the same thing? As for needing 6+ players, not everyone usually has groups that size at all times who happen to be in the same area. 

  7. I would add that groups be able to join a battle at the same time. This having to sail to the join circle severely hampers groups that want to join and use the time after neutralizing the target to practice sailing together due to BR locks. The having to sail around also is an issue as it leaves the tagger to fight a fleet alone for 2-3 minuets while the rest of the group sails to within range. So either enable group joins as it is on the war server or remove BR lockouts.

  8. I am sorry you encountered this issue. But you can expect it to continue until such time that someone is able to capture it on video. A group of friends of mine also thought it was someone entering a mission and waited just under 2 hours for him to reappear. Nothing, so your guess is as good as mine at this point.

  9. 10 hours ago, Tomasso il Fortunato said:

    You can't record your screen everytime you enter the game .

    While this is true, for this situation it is the only thing that can be done to get any investigation into the situation. I have submitted 2 reports on this exact situation with as much data as possible to location, time, people involved, etc. Without an actual video though, it was dismissed and even the topic was changed by an admin to Fake News. This was part of the reason I am taking a break from playing on the pvp server.

  10. 2 hours ago, admin said:

    Not sure if you are serious or not.
    The fact that YOU Cannot do them just means you have not practiced enough. We see all those maneuvers on streams over and over again (especially in frigates).
    You can replicate almost all the maneuvers on the image with the exceptions of ones requiring anchor. You can sail sideways backwards and forwards and control the angles to an extent. You should move to pvp server you will be forced to learn them ;). Unfortunately AI only teaches players to tack well but not move sideways and backwards . But i am sure a couple of guys on the War server will be willing to give you a couple of lessons and pointers for a hefty charge.

     

    I have spent several years on the pvp server and only recently moved to the pve server due to the toxic nature of the players on the pvp server.

    The maneuvers that require the anchor were the ones I was referring to, most all the others I agree are to a degree possible and only take practice, but good luck getting the time to do so without getting ganked. Learning under fire while it seems fun in the movies and such, does not play out well when it is personal. This is the main reason I suggested several times that new players to the game should start on the pve server then "graduate" to the pvp server once they feel they are skilled enough to do so.

     

    On another note: any chances on getting a response to my question posed in this thread regarding the group issue on the pve server?

    • Like 2
  11. 5 hours ago, admin said:

    Who did put this into your head. Read your willis


    Ships could sail forwards backwards and sideways and were really nimble.
    https://www.cnrs-scrn.org/northern_mariner/vol14/tnm_14_3_57-68.pdf
    Or look at any old or modern seamanship book showing how ships sail forward backward and sideways - for example in estuaries. 
    Khreayt.jpg
     


    The only difference is our ships can sail slightly closer to wind. Our sailing has found perfect balance between interesting realism without slipping into boring annoying tediousness. If they dont like it - they can go play... blackwake or motorboat ass creed. We don`t care whatever armchair critics think because based on the comments they probably have no idea. 

    You are good and useful in other areas Stiermarken. Your comments put shadow and devalue your other work 

    I remember this picture being presented to show what was possible, too bad that no ship in this game would be able to duplicate the maneuvers. 

  12. Not really willing to dive into the cesspool discussion of port timers but regarding game labs adding an additional server, I highly doubt it. Low server population was the excuse for eliminating the US based server. Since the population has not improved and in fact may have declined from what it was, what makes you even think there is a remote possibility that a server will be added?

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