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kurie

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Landsmen

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  1. Just to finish this all off, I went back and checked how the other troop types scale with command: artillery(in guns) = (1/4) * command + 4 skirmishers = (20/3) * command + 100 cavalry = (35/4) * command + 116 But there's a weird cap on all three of these where above a certain command level, you seem to be able to add as many men as you want without penalty: artillery: 60 command skirmishers: 45 command cavalry: 60 command So I guess it makes the most sense to aim for those command values to get the most bang for your buck.
  2. I was trying to figure out this same thing. What commanders do I need for a 2000 man (for example) infantry brigade to avoid the efficiency penalty? It turned out to be pretty simple: For 2000 inf, you need 45 command (the brigade stat right at the top). I hadn't checked higher sizes, but taking a few sizes up to 2000, it looked like the command required is around (size - 500) / 33. Brigade command is around 0.1 * brigade_cmd_rank + 0.05 * division_cmd_rank (The corps commander does not matter for command.) I valued the commander ranks using the following XP ranges. (You can find where they are in the range by hovering the mouse over their experience bar.) 0-99 captain 100-199 major 200-299 lt. col. 300-399 col. 400-499 brig. gen. 500-599 maj. gen. 600-699 lt. gen So, the upshot is a brigadier general with 50 XP toward his next rank (450 XP = 45 command) could command 2000 inf essentially on his own, regardless of the division commander. A major with 50 XP toward his next rank (150 XP = 15 command) would need his division commander to be a Lt. general (600+ XP) to command the same number of men without the penalty. Of course this all may have changed since I measured it I think some time in late December. Also I was only looking at CSA, so I guess the rules could be different for Union?
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