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chillwolf

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Posts posted by chillwolf

  1. On ‎3‎/‎27‎/‎2017 at 10:37 PM, Fred Sanford said:

    Maybe for the historical battles, but I don't see how the campaign engine would work in multi-player.

    It would be a little funky, but it could be cool to have each corps commanded by a different player? Give the same progression tree and whatnot, but now you just command a corps, with a friend or two or three combining to create the full army.

    Some battles that limit you to a single corps would be weird though, that is true.

  2. I know its far off in the development cycle, and I'm not asking for it anytime soon, as I realize the singleplayer campaign is eating most of the dev time currently.

    That being said, have the devs said anything about their intent for a multiplayer system? Co-op campaigns or PvP or something along those lines?

    If this has been answered before, just let me know where please. 

  3. Does anybody know how to move save files between computers? I would love this game to have a cloud save system, but in the meantime is there any work around? I have mostly been playing on my desktop, but I want to port the save files over to use on my desktop for a weekend.

    Thanks for the help!

  4. 17 hours ago, Squadron HQ said:

    I agree.

    Even UGG had this. If you seize Cemetary Ridge in Day 1 there should be a Day 2 where Meade attacks the hill. If Meade wins, it can go straight to the usual Day 3 as a counter-attack. If not, the CS player can win. 

    Great idea! I think they need to keep working to improve the day-to-day options available on these bigger battles.

  5. 21 hours ago, A. P. Hill said:

    I think everyone should step back a pace or two and give the devs some room to actually put together a finished product before releasing it too soon.

    Developers, take your time, your community will be here when you release a properly finished product ... Get it right the first time out the door.  Please.

    Agreed 100%. Devs, I know the community can be pushy. Hell, I've made a few pushy comments myself. But we would all rather see the game be more dynamic and in better shape, even if its a month later, rather than something shallow and buggy. 

    Keep up the good work!

  6. On ‎1‎/‎24‎/‎2017 at 4:19 PM, GeneralPITA said:

    Taken care of by Darth in the next patch. Fburg will be more fun.

    Hey PITA, any tentative timeline on the next patch? I know you all probably don't want to release your dev schedule or anything, but I feel like a fiend over here, I need the next battles to get my fix!!

  7. 21 hours ago, GeneralPITA said:

    A manual entry box and a slider would be useful. This should be easy enough to implement if you can find an aesthetically pleasing place to put it on the UI without a redo. 

    There are other ways the barracks can be improved:

    1. Allow divisions to be named.

    2. Allow officers to be removed from brigades in camp so we may rearrange command structure (conversely, don't allow the player to deploy the next mission until all brigades have an officer). Replacing a division commander can be a bear and requires a three way or sometimes a five way swap because only colonel and above can be assigned to divisions and the command penalty is severe if you lose your division officer. This is inconvenient until you reach Fredericksburg and you have more high ranking officers. I want strip all brigades of their commanders and assign officers from scratch out of the entire pool. I'm playing musical chairs right now.

    3. Allow brigades to merge in camp with commensurate experience with senior officer of the two brigades defaulting as command and the junior sent to the pool (not to be confused with superbrigades, which take up valuable brigade slots and is buggy). Currently you must disband a brigade to merge two 1000 man 3 star brigades for example, and of course you don't end up with a 2000 man 3 star brigade. This becomes a problem later in the game where the AI has 3000+ man brigades and 1000 men cannot defeat them no matter how potent. 

    4. Combine the tooltips for unit stats and weapon type. Toggling between the two (both in camp and in battle) is very tedious. Let me see it all in one glance. I name all my brigades after their weaponry because of this annoyance. 

     

    Amen to both. I understand the need for a slider due to the mobile/tablet development goal, but they could definitely accomplish both. For example, just make the numbers above the slider a text box if you click on it. This way, it displays the number of troops if you are using the slider, or it allows more precise input when wanted.

    The officers thing is another piece that, as you mentioned, needs some tweaking.

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