Jump to content
Game-Labs Forum

Fred Sanford

Members
  • Content Count

    165
  • Joined

  • Last visited

Community Reputation

121 Excellent

About Fred Sanford

  • Rank
    Ensign

Recent Profile Visitors

1,303 profile views
  1. I'm not really a fan of the smoke dynamic. They need to image search real DD's laying real smoke screens- in general, they don't lay them for themselves, but to screen others, and it doesn't form a fart cloud surrounding the ship like its a Romulan cloaking device, but would stream out the funnels or smoke generators at the stern to form a 'wall' of smoke (local wind notwithstanding) behind the DD.
  2. The V-25 was a typical German DD of WW 1. Actually, the Germans did call them torpedo boats, emphasized the torpedo armament over the guns in their designs. British destroyers tended to be larger and equipped with more guns but fewer torpedoes. Late war V&W class DD's were excellent all-around designs and many survived to serve in WW 2.
  3. Mines on the other hand...both sides expended a lot of effort laying and sweeping mines, and they took a steady toll of ships and subs, as well as being effective "area denial" weapons. While fleet engagements were rare, there were regular clashes between light forces deployed to lay and clear mines.
  4. During WW 1, the record for using submarines as scouts was generally poor. A submarine sits low in the water and so has a short spotting range. Once driven underwater by the inevitable escorts accompanying a battle fleet, the sub is essentially blind and immobile. There were numerous technical limitations to radios of the day, and navigation was still more art than science, so your own position, let alone any spotted enemy, may be off by several tens of miles or more, unless so close to shore that an established landmark can be referenced. As weapons to attack enemy fleet units, there were
  5. Would a player be able to fight battles the size of Jutland? Is there a chain of command at work in the game including admirals commanding squadrons and divisions?
  6. I've got my eye on Grand Tactician's Civil War. Sounds like it will be just that kind of mix.
  7. Very interesting. Although I'm not sure if "battle value" is really a thing, or if it is simply a matter of numbers. i.e. I wonder if a 500 man 3 star acts the same as a 500 man zero star so far as scaling.
  8. Ultimate General: Blitzkrieg! Zoom the map out so that instead of individual farm buildings, you have towns and cities. Units become divisions (along with some smaller artillery and specialty units) and the player controls up to Army Group level. Operational/Strategic level. Campaigns, not battles. Real chain of command- i.e. give orders to Corps or Army HQs (or Fleets/Task Forces & Air Forces) to cut down on micromanagement. Includes Air and Naval. Be able to build stuff like fortifications, airfields and the like. Scenarios include Fall Gelb, Campaign for Guadalcanal, Operati
  9. Sounds like people might want to save the original Data folder in a different location (or copy/rename) so they can go back to the original if desired.
×
×
  • Create New...