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berwatchey

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Landsmen

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  1. I too have noticed 20 pdr parrots not performing. For the price you would think they would be excellent, but they aren't good at counter battery, at least not significantly better than my other rifled guns, and they under-perform at closer range. I suspect they will need looked at, although all the artillery as a whole needs a look.
  2. I recommend Lee and His men at Gettysburg by clifford dowdey. He wrote 3 books that go into great detail the leaders of both armies, the kind of men they were, and goes into great details of the battles and why the generals acted the way they did. much of it is pieced together from letters and generals reports. The Gettysburg is my favorite, but he also wrote lees emergence: the seven days, and lees last campaign, lee vs grant.
  3. mine does it too. pretty sure it is a bug.
  4. I've noticed the AI triple stacking brigades on a single spot of land post patch. its crazy to have 6000 confederates in a one brigade size block all firing at you. posted with the bug reporter as well.
  5. hey just thought i should take the time to share a tip. Get 24 pounder howitzers as early as possible and use them every battle. I keep my batteries between 8-12 guns depending on AI scaling. but its worth it. 12 guns did this shiloh 17 losses 2781 kills seven pines 4 losses 300 kills gains mill 77 lost 2458 kills malvern hill 78 loat 3791 killed I have 2 batteries in my union army and they each have numbers like this, the confederates get less of the cannons, but similar performance( keep your batteries small so the AI wont overscale yo you). spend reputation to buy them. its worth it. keep them within a brigade width of your lines and watch them get 50-100 kills per volly. Id show you the screen shot of the units record but i cant seem to figure out how to get it to show up. howitzers.pptx
  6. I have noticed its better to have the maximum number of brigades first, then increase size. Fun fact AO skill increases the brigades you can have, as well as size. The AI wont scale to your POTENTIAL size, only what you actually bring. so high Organization lets you bring 20 brigade corps, of 2000 men each. and the AI is not scaling to the 2500 theoretical maximum, just what you brought. this lets you fight the AI a little more easily. you can also do a little math at the beginning of the deployment screen if you have 4 recon to help you figure out when the AI hits a scaling point. Look at the number of brigades he is bringing, then divide the brigades into his total soldiers. gives you a rough idea of the size the AI is scaling to you. I did this on my normal union campaign and had much better scaling results then on my easy union campaign. I cant stress enough though, on the big battles, make sure you can fill the brigade requirement or as close to it as possible. The small battles tend to have division size elements. so you will have more brigades then you can deploy, just pick the ones you want in the deployment square at the start of the battle, and cycle through your troops to get them all experience over each battle. IE dont fight every battle with the first division of your corps because the other 3 will be green. and spread the love, allow your 2nd/3rd corps to fight small battles too.
  7. Just played through to the new fredericksburg map, and noticed a pretty glaring bug. 3 corps are required for starting this battle, with 2 possible corps as reinforcements. My corps were laid out as 1st(left) maryes heights, 2nd(center) and 3rd right, the battle played out in phases and my 1st and 3rd corps showed up as expected but my second corps never appeared, worse, when the center section opened the AI can attack there, but i had no soldiers stationed to defend because 19 brigades were missing. I shifted a few reserves and saved the battle. the union was pretty fought out by that point. but an entire missing corps makes me sad. I also filed this through the in game bug reporter
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