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CadenzaIX

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  1. I am playing the CSA campaign on the normal difficulty, and I am up to 2nd Bull Run. I absolutely love the game! I have a few UI suggestions: -Allow the player to create a hotkey for a selected brigade or brigades. -Clearer range indicators would be appreciated. -Add some way to view where brigades in motion are moving to / will end up. The arrows help, but aren't always clear because of overlap. Balance suggestions / questions: -Brigades currently take extra damage when shot from behind and I don't think it makes sense. I would think that the weapons of the time would do similar damage and have similar accuracy shooting front to back or back to front. However, I think fire from the side (enfillade) should do as much damage as a rear flanking shot does now. -I think head on cavalry charges against infantry might be too strong. -Artillary feels very inconsistent and needs better visual feedback to explain what's happening. At Malvern Hill union artillary seemed incredibly strong at all ranges and even through cover, especially compared to mine (1-star 24 gun battery w/ napoleonic cannons). It also seems unintuitively good against fast moving cavalry (too effective) vs infantry (feels ok) vs artillary (maybe too ineffective). -The effeciency stat is too confusing. From reading it begins to feel like the most important stat, but it's hard to tell because the player can't see how it affects a brigade's performance. Unless I can see how it changes a brigade's accuracy, reload, etc. it's tough to make a decision between brigade sizes and leadership vs effeciency. Thanks for making such a great game though!
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