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HamBlower

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Everything posted by HamBlower

  1. Short story: Get the Diana; made some fights together with a clan mate this evening; suddenly screen was frozen, game crashed; restarted the game; started in boarding screen; the AI-Conny boarded me (had no prep and much lesser crew); pressed F11, reported what happened and how the ship was fitted. Now I'm waiting since nearly one week to get a response. No repsonse is the worst treatment you can do. For sure I hope to get the ship again but this is not the reason to write a forum post (I don't know whether the crash was caused by my computer or the game). It's annoying that there is not simple response like: "the problem caused by your device" or "under investigation" or "compensation will be made"
  2. the next empire doesn' strike back🤣
  3. It was our PB Fleet. We decided in the last possible moment to tag the prussian fleet before PB starts. But we started totaly seperated, two of us in the middle of the prussian fleet and one (or two) first rate didn't show up in the right time. We lost this fight, these are the bad news of this day. But we hold the port, which are good news for the nation. Good fight of the prussians!
  4. It is a clear pay to win! The books are realy rare. I found them only in EpicEvents, and have still not all of the 3 "MegaBooks".
  5. Guys this will not work! Who should have the right to judge? Read the posts in Forum and you can easily recognize, that a lot of players accuses even the devs of partisanship. Should "we" elect an high Court and who is "we"? Spies are no real problem! They are annoying, sometimes a little bit silly.
  6. Like admin declared: "Intermediate materials will be converted into raw materials", "the effects of loss or gain will be minor". If you will be totaly shure use all intermediate materials (in your list the "compenants") Forum could be so much slimmer if everybody reads the announcements carefully. The "wipe" isn't a wipe where you loose things. You have to expect a slimmer list of materials that are needed to craft a ship.
  7. The clan that have the advantage should do this
  8. Every time a gamemechanic means a disadvantage, people complains about what shouldn't be or discussing cheating. This forum and global chat is full of posts that only have one intenion: "it's impossible that I cannot win". In this case christendom hits the nail on the head - a good preparation is the first step to win in PVP. I'm surely only an average player (sometimes more noob than anything other) and don't drive totaly pimped ships, but in 9 of 10 pvp battles near or in enemy safezoens people are not able to win against my teak/teak conny with cotton sails and basic upgrades for hull and penetration. First reason - the tag of them is totaly rubbish.
  9. The ingame compass rose is divided in steps of 15 degree, means there are 24 marks at the circle This isn't a compass rose division. A normal compass rose is divided in winds an has therefore 16 marks with each compass point at a 22,5° angle. The 16 half winds are N, NNE NE, ENE, E (and so on). The next possible division of a compass rose has 32 winds an is divided in 11,25° angles. These 16 additional quarter winds are north by east (NbE), northeast by north (NEbN), northeast by east (NEbE), east by north (EbN) .... I think compass roses should be changed: In Open world in a 32 wind compass and in battle in a 16 wind compass! 16 winds 32 winds
  10. This is poor. The destiny of the game depends on one guy?
  11. With a big respect on the achievments of rediii, he made his decision and sweden will not die. Sweden is a little bit sleeping, but we will come out of hibernation. By the way there are a lot of british ships filled with swedish iron at the moment
  12. As a former player in swedish nation you should know how a clan can be part of the council. But for a short term memory I explain it again. It is a simple as possible and no secret - come to nation TS and you can be part of the council My clan came after the big wipe in 2017 to sweden. We answered on the prompts in nation chat, after that we get TS-rights and were automaticaly part of the council. Yesterday we invited again all clans to TS and to council. You are far away from reality. Maybe it's better to be with your alter ego and pick some flowers on island mainau in Lake Constance, than to scoff at something you can't know in its current characteristics.
  13. Hurra! Now chains will get a limited tactical option like "double charge" and "double ball" and not the stupid bumbum-shooting of ganker fleets.
  14. It would be much more helpful if we will be able to load different amunition per cannon deck
  15. Port battle of Roseau (about 45min ahead of PB Nassau) Swedish Commander: Pietjenoob
  16. Sry guy, I don't want to have blinking or big red messages on my screen. The information of patrol zones are the same, than in reinforcement zones, and sometimes you pass the border of the zone by clicking. Shit happens. The only additional information could be "target in patrol zone" like it's in reinforcement.
  17. There are 378 ports an 12 nations in game. The average is more than 31 ports per nation, and we all know some nations have much more than 31 ports. A lot of ports are passed constantly by AI Ships. Will you set a filter on AI? Otherwise you get a lot of messages that noone can handle. If you filter on AI, than the messages are useless in PVE Server. In the actual information modell of the game, messages includes only the rate of the ship and the nation. I don't see any sense in this information. I can't see a positive impact on PVP.
  18. Wieviel Zeit Du in die Patrol Missionen steckst, hängt zuerst mal davon ab ob Du nen Outpost in der Region hast. Die "Belohnung" in den Patrol Missionen sind zusätzliche PVP Marken, abhängig vom Schaden den Du bei Gegnerschiffen machst. Interessant ist dabei, dass Schaden an AI-Schiffen genauso gerechnte wird, wie Schaden an Spieler Schiffen und dass der Schaden an Segeln, Crew und Hülle zusammengerechnet wird. Also wenn Du mal keinen Spieler findest, kannst auch gegen AI spielen. Du solltest aber auch beachten, dass die Battles in den PatrolRegionen etwa 30 Min offen sind. Du kannst als sehr lange Besuch von der bösen Schwiegermutter oder lieben Freunden bekommen.
  19. Portbattle of Kemps Bay Attackers: Pirates (Koto), Commander: Bloody Hound(?) Defenders: Sweden (mixed fleet) Commander: Swedish Battle Parliament Pirates showed up with full fleet A match with fair behaviour. Sweden wins
  20. Maybe a easy and quick way for the devs could be to change evry day the allowed ship class. Nassau Patrol is limited because of shallow water, the three deep water regions could randomly change the allowed ship classes. Most of the guys commenting wants a quick change. If the logic structure has a lot of dimensions, the coding is more complicate and the possible side effects has to be proved properly. I hope that allowed ship classes for players should be an easy way to read from the database and the coding for one restriction shouldn't be complicate.
  21. Guys watch the video's of the cabal clan or of the portbattle at samana, use a shipcalculator and think of HP-upgrades that were not used by many players. It is possible with the ressources of the game.
  22. Make all ressources (like teak, white oak,...) for players in those ports craftable which have the "P"-mark in trader tool Allow different amounition per cannon deck Make ships capsizing if they turn to hard with the wind in high speed increase ramming damage
  23. This means that clans with less than 10-15 active players can't be part of RVR. By the way - RVR isn't unattractive. How much PB do you wish a day? One Portbattle occupies at least 20-30 players incl. screeners. So this means about 4-5% of all present players for only one event. If the target is very attractive or the Port BR is higher the number of involved players increases incl. screener up to 80 members. Think battles for Cartagena engaged in a peak about nearly 100 players in two full PB-Fleets and 2 big screening fleets Maybe there are some details that can be improved. In my opinion it's a good mix between action by close fighting and fleet tactics. Wind changes made tactics more dynamic, different port/circle layout's force mulitple fleet maneuvers. A fact is, that all nations haven't enough trained and experienced RVR players and commanders.
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