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About HamBlower

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    Able seaman

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    ingame: Swedish -

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  1. HamBlower

    AI Boarding

    Against AI you should first reduce the moral. The tactic above is in my opinion the best way to do so. Press "Attack" when 1. round starts, AI will normaly use "Defend", 2-3sec before round ends change to "muskets". The moral of AI decreases. Next round depends on your preparation, the moral of AI and the difference in crew. You can use "Attack" in the beginnig of the round again and do the same with "firedeck guns". After this, build up your prepartion and attack him down.
  2. HamBlower

    Deep waters PBs since last wipe

    I wrote mostly "ship of the line". Sure I used the examples of first rates. Except of shallow water ports in nearly every PB ships of the line are used. You need dublons to build these ships. As player you need dubloons to build the ships that are needed to attack or defend a port. If you think this isn't the main reason that RVR doesn't nearly exist any more, please write down your opinion
  3. HamBlower

    Deep waters PBs since last wipe

    No Zerg thinking. Maybe the reward-policy in VM has to be changed that sitting in "old glories" is more useless. It's possible to change dublons to VM, why not in the other direction. Maybe with a "tax" or something, but loosing a 1stRate in a PB means, loosing more than a 10.000 dubs. (ship & upgrades). A average PB means around 1,5 - 2 hours playing time. I think only 50-to 60% of the killed ships can be looted during PB so the reward is often only the VM for the winning nation. I talked to some RVR Players in the last days, why nearly noone prepares portbattles. Most of them are busy in farming enough dublons to be able replacing ships of the line. The weight of dublons increases 5rates in open world (which is a good trend), but inhibts big battels around RVR
  4. HamBlower

    Deep waters PBs since last wipe

    RVR is nearly dead. I don't think that the hosti. missions are the problem. Hostility missions were there before the wipe and didn't realy change with the wipe. The main problem is the huge amount of dublons that are needed to replace a ship of the line and the low income of dublons if you're killed during a portbattle. I think if there would be also a exchange rate form Victory Marks to Dublons the Player Base will grow again and the numbers of battles with ships of the line will also increase. Dublons are needed for many many things in NA, but u have to work a lot to earn enough to replace ship and upgrades. I don't think that DLC-ships are the Problem, 5 rates aren't very expensiv, and a lot of them are now in open world. But except of shallow water PB's ships of the line are the most needed vessels in RVR.
  5. HamBlower

    Real-Life Sailors, Muster!

    Few years ago I did a sailing licence for inland waters. But my big pleasure is sailing on a flat bottomed ship in Wadden Sea. Did this a few times on different Tjalks and Clippers. My favourit ship is one of the fastest and most beautiful flat bottomed clippers the "Eensgezindheid". Next summer I will be back and enjoy wind, water and sounds of rig and sail.
  6. AI is weak in tactics and strategy. Even as reinfocement in safezone they can easiley played out. They attack a ship of the line like they attack a frigate. They only use balls as canon munition. But it seems the AI ships aren't affected from damage on sails, masts or hull. An AI-ships turns without bowsprit much better through the wind, than a full fitted Player could do this. It seems they don't lose speed if their sails are only up to 10% damaged. It would be cool to see mixed fleets with trading ships that were escorted, but not the leading ship should be the trader. In the meantime it's a running gag, that AI-ships in Naval Action are amphibious vessels.
  7. HamBlower

    I will never forget you Lord Capstan.

    Rest in Peace Lord Capstan. I'm a lucky man because I had the honour to sail with you. Sail your ship through the endless oceans!
  8. HamBlower

    [Caribbean] Great battle results.

    They are proud of killing the dutch PVE Players. Seems Russians needed Coquibacoa to found easy kills, maybe they need this to show everybody how sneakybrave russians are
  9. HamBlower

    [Caribbean] Great battle results.

    You flipped the port with hostility missions that were all in your safezone. This is what I sayed "out of your safezone. By the way, the PB began around the time when we fought at Bani against Russia. Maybe this is to long ago, that you can remember. Look at the screenshot, nearly no regular Swedish RVR player could join.
  10. HamBlower

    [Caribbean] Great battle results.

    You know, French can only attac out of their safezone, hidding behind the fleet of Reverse or with a nightflip. Russia gave us fair fights. French are only like a thief in the night.
  11. HamBlower

    ALT in RvR battle

    Which one is the alt and who is the "origin"? Anolytic get to the point: Clans are able to control who can join in RVR. Kick suspect people from the clan, use your freidnly clan list, that's it! If a guy joins a battle with two or more accounts doesn't matter, as long as he plays only for one side and as long as he doesn't play destructively against his nation. Why should this be against the rules?
  12. HamBlower

    Kurländer Kaper

    Jungs macht so weiter! Es ist immer wieder "a pleasure" mit Euch zu segeln egal ob im PVE, PVP, RVR oder in den Hosti Missionen. Ihr seid ein cooler Haufen!
  13. HamBlower

    Duel/Small Battles

    This evening in front of Carlisle. Conny Classic was instantly boarded. Cutter, Requin, Brigg and Conny entered during boarding fight Pir.Frig/Conny Classic. Few min. later Bellona, Pirate Frigate and French Requin entered. We killed the British Requin and the Consitution, but the Bellona could sink my Pirate Frigate. Trinco could leave the battle after reparing Riggs. Both Swedish Ships (in this battle with Stars and Stripes) were build Teak/Teak.
  14. I think totaly different. We play a game! Count of Crew Members is one of some numbers/infomations an enemy in real life wasn't able to see. The number of leaks, the state of armour and structure, destroyed cannons and so on... Dracul's idea looks on one single Information, the Crew number, tomorrow we will see a new forum topic on structure indication. This "guys I have an idea" is ok if you make suggestions for a bigger context, but not in microproblems that aren't even problems. This topic is useless!
  15. HamBlower

    Griefing After PB is Over and Won

    The problem is, that a player who get sunk can stay in battle till system closes the instance. You have no chance to see this. For this reason the attackers have to stay till system closes the instance to get shure, they can escape in the captured port otherwise they can be captured by a revenge fleet that is waiting outside. Maybe it is possible to kick these "hidden" players when battle Ends.