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dowdpride

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Everything posted by dowdpride

  1. you have an anime SS girl as your profile pic, claim that the only reason people have a bad view of WW2 Germany is because of American and British propaganda, and have a serious/delusional overestimation towards the quality of German equipment. as they say, if it walks like a duck and honks like a duck, its probably a duck.
  2. Jesus there are Nazis on the forum now? Where are the mods, sleeping?
  3. I am actually more interested in how modifiable the final product will be. I have not heard anything regarding workshop integration, but the ability to mod in new side battles would be fun.
  4. thats why you just throw more brigades at the other ones :P. My antietam had me as the union with 120k vs the confeds 57k so i just swarmed them and it didnt matter.
  5. I actually find infantry charges to be crucial in my union campaign. the confeds can have as many 1200 man 3 star brigades as they like, doesnt help them when charged and outnumbered 5-1
  6. tell that to my battle of Antietam...
  7. I have not experimented with the 20 pounders but the 10 pounders are quite nice so long as you dont use them as cannister positions.
  8. I actually have found my parrot guns keep up with my 24 pounders simply due to their fast reload and high accuracy/
  9. So while the ui does give me most of the information i need to command my troops, one addition I would love is an indication of which range they switch ammunition types. For example, while the range tag on a cannon might tell me its 1300, it could for example say 200/800/1300 to tell me the range switch between canister, shell, and round shot. If possible, it would also be lovely to have a dotted line in the range reticule in battle to show the cutoff points for each ammo type. Thoughts?
  10. It looks like the devs are adding exactly what we were asking for in the next patch! I am really interested to see how it will work out, thoughts?
  11. forming a proper square is surprisingly difficult to do without a lot of training. With the small showing of cavalry in the civil war I doubt much time was spent on it.
  12. Im not sure that its just casualties, as I have seen near dead infantry brigades stick around with like 160 men
  13. I am not claiming charging a square of bayonets or a wall of muskets is anything other than suicide for a horseman, but charging into a disorganized and dispersed force or into the rear would have devastating consequences regardless of equipment.
  14. I think there is a bit of a balancing issue if its easier to play the game for the first time on the losing side
  15. Well it makes sense really. If you look at the horses they're riding compared to a French lancer there is like a foot of height difference at least. Still, it will be effective against a thousand dudes in a field if you run 800 cav into them.
  16. Regardless of the eventual outcome regarding AI scaling, at the very least I would like to see captured brigades not show up in the set piece battle. If I capture sherman in the peninsular campaign, he should not be available to the union until the next scenario begins, some sort of prisoner exchange etc. As it is targeting elite brigades is really only situationally useful, as they will always be forming the core of the Union battle line no matter what you do.
  17. I think the ai could handle it just fine so long as they had an larger pool of manpower and cash than the player, especially depending on difficulties. it wouldnt make it that much different balance wise from now, except the union could magically replenish 4 veteran units back to three stars in the span of one battle, despite 3 of those units surrendering the battle before.
  18. I try and have my cav in regiments of 500, its the most effective damage wise. As for that experience, it makes sense to me. They werent a shattered regiment, they were just routing and there were 1800 of them... even though the cav charge would be scary, once they realize they outnumber them by almost eight times, the cav is going to have a real bad day.
  19. I would actually disagree when it comes to melee cavalry, taxes. When maneuvered properly into the rear of the enemy line, you can rout the entire opposing battle line. In one battle Nathan Forrest and my other melee cav trapped a union infantry brigade of 2500 men on a river, and despite only having 800 men on horseback, the union were butchered to a man with relatively few confederate losses. if they get caught by another unit they will take extensive damage, but they're shock damage can just obliterate unsuspecting infantry regiments.
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